Gender Divide Computer and Game the Industry Julie Prescott University of Bolton, UK Jan ßogg University of Liverpool, UK A volume in the Advances in Human and Social Aspects of Technology (AHSAT) Book Series I Information Science I REFERENCE An Imprint of IGI Global Table of Contents Foreword ix Preface xi Acknowledgment xviii Section 1 Chapter 1 Introduction: Why the Gender Divide in Computer Games is an Important and Timely Issue Introduction Conclusion Chapter 2 The Computer Game Industry, Market, and Culture Introduction The Computer Games Industries Current Climate: The Culture of Games and their Economic Impact Economic Impact of Playing Games The Upgrade Culture: The Technical Impact of Computer Games Games and their Cultural Impact Family Friendly Games and Games for All Parental Mediation of Computer Games Conclusion 1 1 18 28 28 30 33 35 36 38 40 42 Chapter 3 Games and Society: Can Games Make a Better World? Introduction Learning, Technology and the Net Generation Gender Differences in Technology Use Serious Games: Games for Learning Computer Games in the Clinical Education Environment, Game Play to Change Health Behaviour, Health Promotion and Attitudes Drawbacks to Games for Learning and the Gendering of Computer Games Conclusion 59 62 63 Chapter 4 Play Preferences and the Gendering of Gaming Introduction Motivation for Game Play Gender Differences in Computer Use and Game Play Gender, Game Genre and Preferences Massively Multiplayer Online Role-Playing Games (MMORPG's) Games for Girls' vs. Games for All: Pink Games Gendered Space Conclusion 73 73 75 78 79 82 84 86 87 51 51 53 54 56 Section 2 Chapter 5 Representation, Image, and Identity Introduction Female Under-Representation in Computer Games: Why the Lack of Women within Games? Beyond Games: Game Culture The Effects of the Sexist Representation of Females In Games Gender, Stereotypes and Identity in Games: The Hyper Sexualised Female Character Identity and the Avatar Conclusion 98 98 100 103 105 107 108 111 Chapter 6 Game Workers and the Gender Divide in the Production of Computer Games Introduction Gendered Occupation Segregation: Implications for Women, Society and the Computer Games Industry Women Working in the Computer Games Industry Gendered Segregation in the Computer Games Industry The Gendered Pay Gap Reasons for Female Underrepresentation within the Industry Work Life Balance Female Impact: Benefits to the Industry and Society Working Practices Conclusion 125 128 130 131 132 133 136 137 139 Chapter 7 The Experience of Women Game Developers Introduction Career Motivation of Women in the Computer Games Industry Person-Environment Fit of Women in the Computer Games Industry Job Satisfaction of Women in the Computer Games Industry Seif Issues for Women in the Computer Games Industry Career Factors of Women in the Computer Games Industry Life Issues for Women in the Computer Games Industry Conclusion 147 147 148 149 151 152 155 156 157 Chapter 8 Issues Career Women Face Introduction Career Barriers and Drivers Gender Bias and Stereotypes Senior Women, Profile and Visibility The Leaky Pipeline to Seniority Aspiring to Seniority Mentoring Networking Work/Life Balance Conclusion 170 170 171 172 174 177 178 180 182 184 186 123 123 Chapter 9 Reflections for the Future Introduction Career Factors and Gendered Stereotypes Gender and Time Gender and Support Conclusion 193 193 196 201 203 206 Chapter 10 Final Thoughts and Concluding Comments 216 Introduction 216 The New Industry of Computer Games: New Industry Same Old Issues 218 Generational Differences 219 Our Study Findings 220 Guiding Message: The Gendered Divide in Computer Games and Gaming Culture ....222 The Way Forward: Future Research Questions 229 Related References 240 Compilation of References 266 About the Authors 299 Index 300
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