Learning Game Maker: The Score Tab

GAME:IT
Learning Game Maker:
The Score Tab
Set Score:
 Game Maker has the ability to keep
track of 3 specific variables used in
gaming: Score, Lives, and Health.
 They really are just 3 variables—they
have nothing to do with score, lives,
or health—sometimes we use them to
keep track of other variable values.
 Typically, you must set an initial
value.
Example: Score = 0
 When you want to increase the
score, you use the same action but
activate the relative button.
Test Score:
This action checks whether a score has
reached a particular value.
Draw Score:
This action will draw the value of the
score in any position on the screen.
Must be used with the Draw Event.
Show Highscore:
Game Maker keeps track of the top 10
high scores for each game.
This action displays the high score list.
Clear High Score:
This action will clear the high score
list
Set Lives:
With this action you can change the
number of lives left using an initial
number (like 3) and using a second
action to decrease lives until you reach
0 (by using the relative function).
 This action can also serve as
another variable unrelated to lives
but necessary to your game.
Example: using it as a counter
that counts loops through a
part of the program.
Check Lives:
Allows you to check whether lives
have reached a certain value.
Draw Lives:
Allows you to draw lives in any
position on the screen.
Must be used with the Draw Event.
Draw Life Images:
Instead of drawing a number at any
given position, you can draw images
(sprites).
Set Health:
Health is the 3rd variable available for
use.
 Using as a Health variable,
value is usually set for 100 for
full health and 0 for no health
at all.
Check Health:
Allows you to check whether health
has reached a certain value.
Draw Health:
With this action you can draw health
in the form of a health bar.
 When health is 100 a full bar is
drawn. When it is 0, the bar is
empty.
 You can indicate position, size,
color, and background of bar.
Score Caption:
This action allows you to manipulate
what scores you want displayed. You
can indicate to show or not show
score, lives, and/or health.