Ongoing Participation in STEM Technology

STEM on the MOVE
Engaging Undergraduates in Experiential Learning
Alice Hunt & Sherry Clouser
UNIVERSITY OF GEORGIA
Learning Technologies Grants
The purpose of the Learning Technologies Grants (LTG) program
is to enhance teaching and learning at the University of Georgia
through the innovative use of technology.
Educational technology is "the study and ethical practice of
facilitating learning & improving performance by creating,
using, & managing appropriate technological processes &
resources”.
Robinson, Rhonda; Molenda, Michael; Rezabek, Landra"Facilitating Learning”. Association
for Educational Communications and Technology. Retrieved 18 March 2016.
Educational technology is the use of both physical hardware &
educational theoretics. It encompasses several domains,
including learning theory, computer-based training, online
Learning, &, where mobile technologies are used, m-learning.
Wikipedia.org
How do you choose a Learning Technology?
① What are learning objectives?
② How will it improve student learning?
③ Does it have a broad range of applications?
④ Is it accessible?
⑤ Practical considerations
Using Learning Technologies to broaden
undergraduate STEM Participation
① Do your research
② Know your technology
③ Communicate early & often
④ Do the work
⑤ Practical considerations
Ongoing Participation in STEM Technology
① Make it accessible
② Anticipate Health & Safety concerns
③ Be flexible
④ Provide training & mentoring
⑤ Practical considerations
Case Study: Art History
①Problem/Inquiry Based Learning
② Reading in advance
③ Generated Hypotheses
④ Data Collection
⑤ Data Analysis
⑥ Data Interpretation
⑦ Ongoing research