STEM on the MOVE Engaging Undergraduates in Experiential Learning Alice Hunt & Sherry Clouser UNIVERSITY OF GEORGIA Learning Technologies Grants The purpose of the Learning Technologies Grants (LTG) program is to enhance teaching and learning at the University of Georgia through the innovative use of technology. Educational technology is "the study and ethical practice of facilitating learning & improving performance by creating, using, & managing appropriate technological processes & resources”. Robinson, Rhonda; Molenda, Michael; Rezabek, Landra"Facilitating Learning”. Association for Educational Communications and Technology. Retrieved 18 March 2016. Educational technology is the use of both physical hardware & educational theoretics. It encompasses several domains, including learning theory, computer-based training, online Learning, &, where mobile technologies are used, m-learning. Wikipedia.org How do you choose a Learning Technology? ① What are learning objectives? ② How will it improve student learning? ③ Does it have a broad range of applications? ④ Is it accessible? ⑤ Practical considerations Using Learning Technologies to broaden undergraduate STEM Participation ① Do your research ② Know your technology ③ Communicate early & often ④ Do the work ⑤ Practical considerations Ongoing Participation in STEM Technology ① Make it accessible ② Anticipate Health & Safety concerns ③ Be flexible ④ Provide training & mentoring ⑤ Practical considerations Case Study: Art History ①Problem/Inquiry Based Learning ② Reading in advance ③ Generated Hypotheses ④ Data Collection ⑤ Data Analysis ⑥ Data Interpretation ⑦ Ongoing research
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