dodgeball rules - Saskatoon Soccer Centre

DODGEBALL RULES
Closing Date for Registration – All forms must be received by
October 1, 2010.
Players may only register with one team.
TEAMS
Teams consist of 6 players with up to 6 substitutions. All players must be
wearing matching shirts. Coed teams may consist of either gender, however at
least 2 players of each gender must participate at the start of each game.
The maximum players registered on a roster is12. There will be 6 players per
team playing at one time. There are no subs or time-outs during the games.
You may switch players in between games.
SUBSTITUTIONS
If a team has non-active players starting a game (players who start on the
bench), these players must start the next game. If a team starts a game with
less than 6 players and the 6th player arrives late, that player must wait until the
next game to play.
Non-active players may not switch with active players unless in the event of an
injury.
It is up to the team’s discretion as to how they want to rotate through their
players if they have more than 6 players on a team.
EQUIPMENT
All players must wear clean CLOSED TOE athletic shoes. All participants must
remove all jewelry before playing. The facility will provide dodge balls. All
teams must use equipment provided. All teams must be identifiable. BRING
BOTH A WHITE AND A DARK T-SHIRT.
A regulation dodge ball is a rubber ball 8 ½ inches in diameter.
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FIELDS
All games will be played at the Saskatoon Kinsmen/ Henk Ruys Soccer Centre,
219 Primrose Dr.
The court will be a rectangle shape. The court will have sidelines, end lines,
attack lines and a centre line.
BOUNDARIES
a) During play all players must remain within boundary lines.
b) Players may pass through their end line only to retrieve stray balls.
c) When retrieving a ball, the player must also immediately re-enter their end
line.
d) A player shall not:
1) have any part of their body contact the playing surface on or over the
sideline
2) enter the court through their sidelines
3) leave the playing field to avoid being hit by or attempt to catch a ball
4) have any part of their body cross over the centre line and contact the
ground of their opponents side of the court
PENALTY FOR ALL OF THE ABOVE – PLAYER IS DECLARED OUT.
PLAY
a) The match will be the best of 3 games.
b) Each game will have a 10 minute time limit.
c) A coin flip will start the match. The winner of the coin flip will have a
choice of sides to begin the match.
d) Teams will alternate sides following each game.
e) The object of the game is to eliminate all opposing players by getting them
out.
f) The first team to legally eliminate all opposing players will be declared the
winner.
g) If neither team has been eliminated at the end of regulation time, the team
with the greater number of remaining players will be declared the winner.
h) If each team has equal # of players remaining an overtime period will be
played.
i) A person is declared out by :
- Hitting an opposing player with a LIVE thrown ball below
shoulders.
- Catching a LIVE ball thrown by your opponent
- Causing an opponent to drop a held ball as a result of
contact by a thrown LIVE ball
- An opposing player stepping out on bounds.
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j) If a player intentionally strikes an opposing player in the head, 1st time will
be given a warning, 2nd time ejected from the game and 3rd time ejected from
the league.
k) A player may block a thrown ball with a ball being held, provided the held
ball is not dropped as a result of the contact with the thrown ball.
LIVE MEANS – A THROWN BALL THAT STRIKES, OR IS CAUGHT BY, AN
OPPOSING PLAYER WITHOUT/BEFORE CONTACTING THE GROUND,
ANOTHER PLAYER OR BALL.
BEGINNING THE GAME:
a) Prior to the beginning of the game, 6 balls are placed evenly along the
centre line. Teams will start each game with exactly 6 players on the
floor. If a team cannot start the game with 6 players then they will play the
entire game a person down. There is a minimum of 4 players required to
start any game. All active players will start each game with one hand
touching the wall. All non-active players must remain seated and on the
bench.
b) The game begins with the sound of the referees whistle.
c) At the sound of the first whistle, players will run for the
balls. The balls are not in play until one of the following happens:
1) The player with possession of the ball completely crosses the
“Safe Line” with both feet.
2) The player with first possession of the ball legally passes the
ball to a teammate who is completely passed the “Safe Line”
with both feet
3) Once the ball has been held by a player behind the “Safe Line”
it is in play and can be thrown from anywhere. If the ball is
thrown before the ball crosses the “Safe Line” then the ball is
dead.
4) The “Safe Line” is usually 4 feet back from the centre line.
GAME RULES – GAMEPLAY
1) Players cannot touch the centre line. Players will be called out if they
touch or cross the centre line.
2) To eliminate an opponent with the ball, a player must throw the ball and hit
an opposing player anywhere below the head. Headshots will NOT result
in a player being called out: however, unnecessary force used to get an
out will result in the player throwing the ball being called out. (For
example, a player slips near the centre line…the player can certainly be
thrown out but there is no for excessive force if the thrower is standing
nearby).
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3) When a player is called out they must drop any balls held and go straight
to the bench to sit out.
4) Any balls thrown by a player already being called out will be considered a
dead ball. No one can be called out by that ball until it’s touched another
player.
5) All intentional interferences will result in a player being called out at the
referee’s discretion. Examples of interferences include;
a) A player intentionally blocking a ball or passing/bumping a ball to a
teammate while on his/her way to the bench.
b) Players on the bench intentionally stopping balls, passing, bumping
balls to their teammates, or keeping balls from crossing the line.
c) If balls are unavoidable, players should let balls bounce off them as
naturally as possible.
6) If a player is struck with a ball anywhere below the head and the ball is
caught by the struck player or by a teammate before the ball hits the
ground – the thrower is called out and the person hit with the ball is safe.
7) If a player catches an opponent’s throw, the player who threw the ball will
be out, and a team member on the catcher’s side will be allowed back into
the game. If there are already six players still on the floor, the thrower will
still be out, but no new player will be allowed back in.
8) Until the game has become a one-on-one situation, a player can only be
called out by a ball that is thrown, and hits a player, directly; once a ball
hits the ground it is considered a dead ball. It is the referee’s discretion
as to a dead ball during a close call; their decision will be final.
9) However, once the game has become a one-on-one situation all balls are
in play all the time! If a player walks into a ball on the ground, whether it is
stopped, rolling, or bouncing, the player will be called out.
10) Players re-entering the game are considered active as
soon as the
teammate catches the ball allowing them in. Players must re-enter play as
soon as the teammate catches the ball.
11) A player may block an oncoming ball with another ball. If a thrown ball
is deflected upward and caught by a teammate, the thrower will be called
out. If a player deflects a ball with another but drops the ball used to
deflect, that player will be called out.
12) Players must keep the game in PLAY. If at anytime one team has
possession of the balls that team has 5 seconds to throw all the balls.
Referee must count down time out loud. Any players at the end of the
count with the ball still are called out for delay of games.
13) Any player that crosses the centre line will be called out.
14) Balls are always thrown and not kicked. Any intentionally kicked ball will
result in the player being called out.
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15) A legal throw involves the player having full control of the ball before
throwing. A ball swatted from the air/ground will not count as a throw,
and the action will be treated as a fumbled ball.
16) Honesty is essential in dodge ball. If a player is hit, it is the player’s
responsibility to call themselves out, whether the referee sees it or not.
The referee has the final say in any hit.
17) Unsportsmanlike conduct will result in a removal from the game, as
judged by the referees.
18) If the last player on each team is eliminated in the same play, the team
with the player struck last will win the game. In the event that the referee
can not make the call on any play then the referee can make the decision
to have the game continue with no one being called out.
19) REFEREES ALWAYS HAVE THE FINAL SAY.
ROLE OF THE PLAYERS:
All players participating in co-ed leagues are expected to play with respect for
everyone. Please come with a “fun first” attitude.
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Respect your opponents and the referee
Remember that everyone is here to have fun.
Eliminate yourself if you’ve been hit!
Don’t try to get away with thinking no one else saw it.
Promote fun and fair play and safety throughout the game.
Conduct yourself with maturity.
EACH TEAM SHOULD HAVE A TEAM CAPTAIN. THIS CAPTAIN IS THE ONLY PLAYER WHO
CAN DISCUSS ANY MATTER WITH THE REFEREES. THE TEAM CAPTAIN CAN BE CHANGED
BEFORE EACH GAME COMMENCES. THE REFEREE MUST BE NOTIFIED IF THE CAPTAIN
CHANGES.
Cost per team is $400 plus GST
Individual cost is $50 plus GST
Maximum number of players is 12
Registration must be made by Friday, October 1, 2010 @ 5 pm
Any questions call Crystal King @ 975-3410 and leave message
Mail Cheques to: Saskatoon Soccer Centre
150 Nelson Road,
Saskatoon, SK S7S 1P5
ALL GAMES WILL BE PLAYED AT THE SASKATOON KINSMEN/ HENK RUYS SOCCER
CENTRE ON SUNDAY, BETWEEN 10AM AND NOON.
LEAGUE RUNS OCTOBER 3RD , 2010 UNTIL JANUARY 9TH, 2011
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