Ultimate Frisbee Workshop for Secondary School Teachers Athlone IT Sports Arena, Friday 24th April 2015 Rebel Ultimate, the Cork Ultimate Players Association (CUPA), and UCC Ultimate, in association with the PDST and Dublin Youth Ultimate, present a workshop introducing the sport of Ultimate Frisbee with a focus on PE classes. At this event participants will be taught some throwing basics before going through some suggested drills and playing a quick game. This booklet contains all relevant information from the workshop, as well as some further resources. Questions and feedback throughout are encouraged. Ultimate Frisbee Workshop for Secondary School Teachers Contact Info and Links Sheet If you have any questions please contact us. If you would like help organising a PE class, we will talk you through everything you need to know, or if resources allow, we could arrange for coach/coaches to attend and help out on the day. While this handout will help you organise: an Ultimate Frisbee PE session, multiple week PE module, after school team, or even help teach this sport to other teachers, we'd still recommend that you use the contacts listed below and seek advice from an outside coach/member of our community. Also, we'd encourage refresher sessions every few years to discover new avenues for learning and competing, as well as correct any misinterpretations that a teacher may have been coaching to students. Maintaining ties with our National Governing Body and local Ultimate clubs/schools will also help keep up-to-date with opportunities available for students to compete. Discs (Frisbees): Discs are for sale from the contacts listed, typically for €10 each. Contact details Dónal Murray – [email protected] (086 085 9092) Ireland Irish Flying Disc Association (IFDA) The IFDA are the national governing body for the sport in Ireland - [email protected], [email protected], www.irishultimate.com Cork Area Rebel Ultimate - [email protected], www.rebelultimate.com, facebook.com/rebelultimate Cork Ultimate Players Association – [email protected], www.corkultimate.com, facebook.com/corkultimate UCC Ultimate - [email protected], ultimate.ucc.ie, facebook.com/uccultimatefrisbee Dublin Area Dublin Youth Ultimate - [email protected], www.dublinyouthultimate.com Limerick Area UL Ultimate - [email protected] Websites of interest Example how to throw video (there are many on YouTube, check it out) – www.youtube.com/watch?v=YARlOA07uhc Example of an indoor game (there are many games on YouTube, check it out) – www.youtube.com/watch?v=mox0BcSSQYk World Flying Disc Federation (WFDF), rules are also available here – www.wfdf.org Worldwide Ultimate Frisbee tournament finder - http://ffindr.com/ Manufacturer of discs (Frisbees) - www.discraft.com UK Ultimate - www.ukultimate.com They have an advanced junior and schools program Page 1 of 22 Ultimate Frisbee Workshop for Secondary School Teachers Contents Contact details .................................................................................................................................... 1 Ireland ............................................................................................................................................. 1 Cork Area......................................................................................................................................... 1 Dublin Area ..................................................................................................................................... 1 Limerick Area .................................................................................................................................. 1 Websites of interest ............................................................................................................................ 1 Overview of the session ...................................................................................................................... 4 In 60 seconds, what is the sport? ....................................................................................................... 4 Goals when coaching Ultimate Frisbee to juniors for the first time ................................................... 4 Ultimate in 10 Simple Steps ................................................................................................................ 5 Part A: Fundamentals.............................................................................................................................. 6 1. Actual game play ............................................................................................................................ 6 2. Ethos and sport structure ............................................................................................................... 6 3. Throwing ......................................................................................................................................... 7 3.1 Backhand: .................................................................................................................................. 8 3.2 Forehand (flick): ........................................................................................................................ 8 Part B: Ultimate for a Secondary School PE Class ................................................................................. 10 A typical introductory Ultimate session............................................................................................ 10 Template of a typical Ultimate session ............................................................................................. 11 Why is it good for PE? (Why students will like it) ............................................................................. 11 Suggestions for drills ......................................................................................................................... 11 1. Frisbee Fluency ......................................................................................................................... 11 2. Throwing ................................................................................................................................... 12 3. Throwing with a marker ............................................................................................................ 12 4. Huck and Read .......................................................................................................................... 13 5. Disc Races.................................................................................................................................. 14 6. Under cut race .......................................................................................................................... 14 7. Box drill ..................................................................................................................................... 15 8. Piggy in the middle.................................................................................................................... 15 9. Go to drill .................................................................................................................................. 15 10. Give and go drill .................................................................................................................... 16 11. Leading pass drill ................................................................................................................... 17 12. Continuation pass drill .......................................................................................................... 17 Page 2 of 22 Ultimate Frisbee Workshop for Secondary School Teachers 13. Mini games ............................................................................................................................ 18 Game ................................................................................................................................................. 18 Common problems for students at the start .................................................................................... 18 6 week example PE module plan ...................................................................................................... 19 Appendix A: Plan for the workshop .................................................................................................. 20 Appendix B: Ultimate in 10 Steps ..................................................................................................... 21 Appendix C: Advanced gameplay...................................................................................................... 22 Page 3 of 22 Ultimate Frisbee Workshop for Secondary School Teachers Ultimate Frisbee Workshop, Friday 24th April 2015 Athlone IT Sports Arena, 10 am – 12 pm Overview of the session This session will cover The fundamentals of the game: Basic rules, the sports structure, and the main throws. Ultimate Frisbee for a secondary school PE class: Demonstrating a game and some relevant drills. In 60 seconds, what is the sport? A non-contact, self-refereed sport using one disc (Frisbee). It is played between two teams of 7 players (sometimes 5), on a rectangular pitch with endzones at either end. As the thrower is not allowed to take any steps, the disc may only be moved by passing. A pass may be in any direction. A point is scored when a player successfully passes the disc to a teammate in the endzone they are attacking. Teams take turns with possession. Possession is lost if the disc hits the ground, is intercepted, blocked, or goes out over the perimeter line. Once a goal is scored, play stops, and both teams are allowed unlimited substitutions before the next point is played. Teams swap sides and line up at the front of opposite endzones. Once both teams are ready, the team that scored throws the disc to the other team and play resumes as normal. Goals when coaching Ultimate Frisbee to juniors for the first time It’s important to realise that this will be a completely new sport for most of the pupils, and goals for an introductory session should consist of: Introduce students to a disc (Frisbee) so they feel comfortable throwing and catching. Introduce a simple version of the game so they have an idea of how it is played. Have fun playing with Frisbees. In the space of one session nobody is going to become an amazing Ultimate player, nor are they going to understand a huge amount about the sport. While there are many drills, rules, information on offer in this document, they don’t need to be covered in the first session. Keep things simple. Page 4 of 22 Ultimate Frisbee Workshop for Secondary School Teachers Ultimate in 10 Simple Steps More details can be found in Appendix C: Ultimate in 10 Steps, or also the official rules can be found at: www.wfdf.org 1. The Field -- Rectangular with endzones at each end. 2. Initiate Play -- Points begins with the teams lining up at the front of their respective endzones. The defending team throws the disc to the other team. 3. Scoring -- Each time the attacking team passes to a teammate in the endzone they are attacking, they score a point. 4. Movement of the Disc -- The disc may be moved in any direction by completing a pass to a teammate. Once a player has the disc they may not move from that spot. 5. Change of Possession -- When a pass is not completed, the other team will get a turn of possession. 6. Substitutions -- Unlimited substitutions may occur after a score. 7. Non-contact -- No physical contact is allowed between players 8. Fouls -- When a player initiates contact on another player, a foul occurs. 9. Self-Refereeing -- Players are responsible for their own foul and line calls and resolve their own disputes. If people disagree, they redo the play. 10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Page 5 of 22 Ultimate Frisbee Workshop for Secondary School Teachers Part A: Fundamentals 1. Actual game play Pitch layout Rectangular with endzones at either end. Pitch size may vary depending on the space available, surface, and the amount of players per team. When beginning the sport, aim for multiple smaller pitches (e.g. a rectangle of 25 metres by 15 metres, and endzones 3 metres long), with games of 3v3 or 4v4 to ensure everyone is getting involved. Game objectives To catch a pass in the endzone you’re attacking. To prevent the other team catching a pass in the endzone you’re defending. Marking and the stall count The sport is non-contact. Once a player has the disc, a defender can only block throws in the air, and get in the way, but may not rip the disc from the thrower’s hands. To ensure the thrower doesn’t time-waste, the marker counts to 10 out loud in 1 second intervals, and if they reach 10 before the thrower throws it, there is a turnover of possession. This count by the marker is called a “stall count.” If a pass goes out of bounds, hits the ground, is dropped, blocked, or intercepted, the defending team now get to have the disc and become the attacking team. How you win a game: A time limit and point limit is set beforehand. If a team reaches the point limit, they win. If time is up, then play stops and the score line stands. In competitive tournament play, a team will usually play to a new point limit if the original score limit is not reached after time is up, but this is often not suitable for a PE class as it can drag on! If interested to know more about typical positions, offensive formations, and offensive and defensive concepts, they are touched on in Appendix B. 2. Ethos and sport structure Self-refereeing (spirit) o Spirit is about many things including self-refereeing and self-control. It places responsibility on players to referee themselves, and every seasoned player will know all the rules. For games involving beginners, an experienced player or teacher can supervise. o Spirit provides a way of resuming play to simulate what would most likely have occurred had there been no breach of rules. If a foul is called, the players directly involved discuss what happened. If they agree then this guideline is followed, if they do not agree then the disc goes back to the thrower who last had the disc. o It is trusted that no player will intentionally break the rules or foul each other. This honour is fundamental to the sport, and is similar to the honour that other sports are played with (e.g. golf). Page 6 of 22 Ultimate Frisbee Workshop for Secondary School Teachers o After games, both teams typically gather in one combined circle and quickly reflect on their game and performance from a spirit viewpoint and congratulate each other. The Ultimate Frisbee community o The sport has a very loyal following and most love the opportunity to help in promoting the sport and training beginners. The main divisions are: o Open: Usually a club/country’s best team of which every player can compete in. o Women o Mixed o Juniors: For players under the age of 20 (who do not turn 20 in that calendar year). o Under 17s (youngest competitive international tournaments available) o Masters: For players over the age of 35. Tournament structure: o Usually games of Ultimate Frisbee are played in a tournament structure, where one tournament takes place over a weekend and a team would play about seven games. o The length of these games depends on the type of tournament but usually range from 20 to 90 minutes long. This is a big difference to many sports, and is made possible by the fact that teams are allowed unlimited substitutions between points. o These tournaments allow a lot of game experience to be gained over just one weekend while keeping travel costs down. Tournaments available o You can find a tournament calendar on www.irishultimate.com. o There is usually an outdoor and indoor All-Ireland school championship held every year. o School teams can also take part in one or two club or intervarsity tournaments during the year created especially for beginners and developing players. o If you would like to travel and see the world you can find details of all upcoming foreign tournaments at http://ffindr.com/. Also there are many hat tournaments available if you do not have a full team, where you’ll find a unique and friendly atmosphere and a lot of fun. 3. Throwing The joy of throwing and seeing a disc fly is what keeps many players coming back to the sport, especially once beginners see the range of throws possible. Due to defenders marking throwers, there is a need to throw from both sides of the body to allow throws to teammates regardless of where the marker is standing. Sometimes there is also a need to throw the disc up and over people and have it come down quickly. These requirements lead to the backhand, the forehand and the hammer. These three main throws are described in this YouTube video www.youtube.com/watch?v=YARlOA07uhc. The hammer will not be talked about here. It typically takes about 3 or 4 trainings to gain comfort throwing the forehand. Throwing technique: o For all throws imagine you’re throwing around a defender and that you need to maintain a pivot foot while you have the disc. This pivot foot can rotate but should maintain contact with one point on the ground at all times. This pivot foot is the Page 7 of 22 Ultimate Frisbee Workshop for Secondary School Teachers o opposite foot to the hand you use for throwing. This allows a thrower to gain as much reach as possible to either side with the disc. Discs fly because of spin, it is important to use lots of spin when throwing the disc. This is achieved with the wrist, much like the motion of snapping a towel. 3.1 Backhand: This is the throw that people use when throwing to a friend starting off. Grip the rim of the disc (like you would normally hold a Frisbee), and step out to the side keeping your pivot foot on the ground. Try and stay balanced during throwing. Use a small range of motion and not a big wind up. Use your wrist to put spin on the disc. Look where you’re throwing to and do not have too much weight on your pivot foot, the majority of you weight should be on the foot you step out with. The follow through should end with your hand roughly pointing in the direction you’re throwing. 3.2 Forehand (flick): This throw will feel awkward at first. To grip the disc, put your first two fingers underneath the disc along the rim, while the other two fingers are outside the rim, and the thumb helps grip the disc. Your hand should be at the front of the disc (the front being the part which is closest to the target) Step out a little to have your feet more than shoulder width apart and bend your knees slightly. Face your chest where you want to throw and look at your target. The pivot foot is the same as mentioned for the backhand and should not have left the ground. Lead with the elbow and try to get lots of spin on the disc using the wrist movement (not finger Page 8 of 22 Ultimate Frisbee Workshop for Secondary School Teachers movement). Again use a small range of motion with a small windup, and finish pointing where you want the disc to go. In the beginning this throw will feel awkward, but it will become more natural the more you throw. Also the disc might always curl one way and tilt during its flight. If this happens try and overcompensate and get the disc to tilt the other way during its flight. If you can do this, then getting it to fly flat will come naturally. Page 9 of 22 Ultimate Frisbee Workshop for Secondary School Teachers Part B: Ultimate for a Secondary School PE Class A typical introductory Ultimate session Frisbee Fluency: Start the session off with Frisbee Fluency (discussed later) so that everyone can get their hands on a disc and practice catching. Make pitches and teams: Set up 2 or 3 pitches about 20x15x6 metres each. If there are space restrictions, these can be made smaller. Having multiple pitches allows for more people to be involved at once. Target numbers would be teams of 4 and teams of 3 are better than teams of 5. Games: Main rules: stand still when you are holding the Frisbee, non-contact (for attacking and defending) and catch in the endzone you’re attacking to score. Consider two modified rules of 1. Allowing a team 2 turnovers where they pick up and play on, and after the third the other team get possession. This lets people get a feel for playing without constantly changing from attack to defend. 2. After a score, the player should just put the disc on the ground and the other team will pick it up and start playing again. This means there is no changing ends, no pull and no confusion about suddenly going in a different direction. They will figure out a lot themselves as they go. After 5 or 6 minutes stop the game and bring everyone together, explain how the 2-drop rule was just for that game and that the real rule is that if it hits the ground, the other team gets it. Go back into another game with this rule. Again go for 5 or 6 minutes and then bring them back together. Ask them which kind of passes were caught most often. This leads nicely into practising throwing and catching. Throwing: While some don’t like the regimented style of two lines, everyone facing their partner, it is still the best setup to minimise the chances of people getting hit in the back of the head by discs flying in multiple directions. It’s also the easiest way to see what everyone is doing and who needs assistance (help beginners understand a pivot if you notice some people are confused). If they look capable, do a 10 throw challenge (10 throws each, count the number of complete passes and remember if for later). Give some pointers and let them throw again. Try another 10 throw challenge at the end. Games: After this throwing, get everyone back in to games. If possible, have each team play against each other one. Spirit: By playing against everybody, you can get the teams to vote on spirit at the end - ”Talk with your team mates and decide which team was the best at playing by the rules, listening to you when you had something to say and was generally good fun to play against”. It is pleasantly surprising how excited teams get when they receive a spirit vote. Page 10 of 22 Ultimate Frisbee Workshop for Secondary School Teachers Template of a typical Ultimate session Warm up and stretch (optional – depends of length of the session available) Throwing Drill 1 (Huck and Read – often an exciting drill for new players) Drill 2 (races) (or modified drill 1) Game Warm down and stretch (optional) Why is it good for PE? (Why students will like it) Little and inexpensive equipment needed. 175 gram discs are standard (not the ones in €2 shops), and they cost about €10 each. Discs, cones and bibs are all that is required. Honourable sport that teaches respect and fair play to participants Most students will be beginners and at the same level when starting the sport (and will be ahead of most players who end up playing the sport once they go to college) Non-contact Mixed Physical gains. Allows participants to develop skills with a disc instead of a ball. Most sports use balls, and a disc flies very differently. Different concepts are to be understood to throw and catch a disc Skills sport, team sport, competitive Easily transferred indoor to outdoor The sport is played all over the world for all age groups and often there are hat tournaments that anybody can sign up for Suggestions for drills The following list of drill suggestions can be adapted and changed as you see fit. You can even come up with new drills and games with a disc. Usually games that relate to other games are very effective for younger students, e.g. Frisbee rounders, disc golf, longest throw competition, etc. If going outdoors, reconsider playing games with a disc if it is windy. 1. Frisbee Fluency Frisbee Fluency is trying out different actions to help get familiar, comfortable and confident with discs. It allows people to practice catching without the threat or fear of being hit by someone else's throw. It introduces the three main types of catch: Crocodile/Pancake (one hand above the other, ready to bring palms together), High (fingers above thumbs), Low (fingers below thumbs), and gives everyone time to practice each. All participants should have a disc and enough space to not hit anyone else by accident. Bounce. Bounce the disc off your knee/thigh and catch it. Catch with 2 hands, catch with one hand only. Try a crocodile catch high and low. Head drop. Balance disc on your head and place hands at waist height. Nod your head forward and catch. Alternative: Nod your head backwards. Progression: Catch only you’re your hands not by trapping the disc against your body (especially behind back). Page 11 of 22 Ultimate Frisbee Workshop for Secondary School Teachers Waiter pose (High catch). Disc up in eye line resting on finger tips. Slight push up then flip hand over and make a high catch. One hand then the other. Try with the disc upside down too. Progression: One and two handed catches. Note, this is an important skill to practice, catching like this helps prevent getting hit in the face with a disc. Flip (Low catch). Disc held in front of body, fingers below disc. Flip disc towards self and catch in same position. Progression: Add more flips. Catch with same hand, or other hand, or two hands. Flip away from body. Spin. Disc held with thumb near picture, fingers underneath. Disc vertical, spin up to self. Small spin, it’s not about height. Progression: Attempt to get more spin without adding height. Frisbee Fluency in action - http://tinyurl.com/frisbeefluency 2. Throwing Put out cones to direct where and how far apart you want the students to stand. Keep the distance short at first. Preferably have one disc amongst two students. Arrange the cones and discs as shown below. Try not to have another pair of cones and people behind this set, as this will result in some discs hitting people in the back of the head. Disc Direction of throws Cone Rating: A good drill (setup) for students of all ages to allow them practice throwing the disc and catching it. You can keep this fresh by changing the emphasis. o o o o Instead of throwing backhand, throw a forehand. Try catching with one hand instead of two. Try catching with your bad hand. Make it competitive: See who the will be the first pair to get 10 (or 5, or whatever is a realistic attainable goal) catches in a row without any drops. 3. Throwing with a marker Set up the cones and discs as in 2 above. Maybe have more room between throwing pairs. Again a thrower at one cone will throw to a person at the other cone. This time there will be a marker (defender) on the thrower who’ll stand in front of him/her and try and block throws without touching the thrower. Once the thrower has released the disc, they will run to the person they threw to and become the defender trying to prevent the thrower making a successful pass. The original marker stays at the cone and is now the new receiver. Page 12 of 22 Ultimate Frisbee Workshop for Secondary School Teachers This rotation continues. I.e. marker remains at the cone once the thrower throws it, and the thrower follows their pass and becomes the new defender. To practice marking and putting the thrower under pressure, the defender should count to 10 (or 5 to make it more difficult) Rating: This drill can be difficult at first as they are learning to throw, but it’s a great way of demonstrating how to defend in a non-contact way. It also gives throwers a chance to demonstrate remaining calm under pressure. If throwers are able to complete passes, proper games will be much better. Recommendation would be to introduce it for a few minutes and see how people get on. 4. Huck and Read Set up cones as below. The bottom purple cone is where the thrower will throw the disc. This throw will be a huck (an Ultimate term for a long throw), to be thrown by the teacher, coach, or someone who is good at throwing. The top purple cone is where the receiver will run from, when they are ready. The player at the yellow cone will run once someone from the purple cone goes. In this drill the person at the purple cone is who the thrower is trying to throw to, and at the yellow cone is a defender. Once the players are running, the disc will be thrown and they have to “read” where it will go based on the tilt of the disc and if there is any wind. Lines of people stand behind both these cones, and players swap what cone they start from after every turn. Once a pair has run, they loop around, staying out of the way of the thrower and drop the disc off at the throwing cone. Cone Cone Direction of run Discs Direction of throws Rating: This is a well-liked drill, and doesn’t rely on the players to have good throwing skills, but instead focuses on what many are good at – running. It has a big competitive element that kids enjoy. For this drill to work well though, the thrower will need to be good. Try and match up pairs in terms of speed and height, to challenge all players no matter their ability. Page 13 of 22 Ultimate Frisbee Workshop for Secondary School Teachers 5. Disc Races In this drill, start off with two people and a disc. Their task is to pass the disc to each other up the pitch until they catch it in the endzone. When they have the disc they can’t move, so to move up the pitch they have to pass it to each other. To ensure they learn to value possession, if the disc is dropped or hits the ground they have to start again. Let them find and learn the best distance to stand apart that works for them. Race one pair against one or more other pairs. Rating: This drill teaches people to establish a pivot point and to stop moving once they have the disc. This will have huge benefits for proper games later on. The drill is well liked once players find the throw distance that works for them. It’s surprising (but also great fun) how many players drop the very last pass. You can add to this drill and keep it fresh: Vary the length of the race. Vary the amount of players on each team, or make it a relay between two groups 6. Under cut race A “cut” in Ultimate is a decisive run to get free of a defender. An “under” cut is one towards the thrower. This drill has a similar setup to the huck and read drill except the players are running towards and not away from the thrower. Players line up behind both cones on the right Once the thrower gives the nod (situated at the left cone below), players at each cone run towards the thrower, who throws it in between them for one of them to catch. They give the disc back and loop around to the back of the line. They can change which cone they start running from and who they are running against. Direction of run Direction of throws Rating: Sometimes it can be difficult to catch under so much pressure, but the competitive element keeps everyone interested. Try and make sure the thrower is accurate with their throws. Also this drill is much more controlled than huck and read and less likely to suffer from wayward discs, but kids also run for a shorter time and bump into each other a little more. You can vary the drill so one runner has a little head start. Page 14 of 22 Ultimate Frisbee Workshop for Secondary School Teachers 7. Box drill In this drill, four cones are set out to make up a box, e.g. 12 metres x 12 metres. The drill consists of two teams of three players each in the box with one disc. The idea is for a team to get five passes in row while staying in the box to get a score. And play a game to three. There should be a “stall count” said out loud by whoever is marking the thrower. If the disc, hits the ground, goes out of bounds, is blocked, or is intercepted, then the other team gain possession and try to complete passes to get scores. You may need to have someone outside the drill count the passes out loud. Rating: The drill can get very tiring, very quickly. Vary the size of the box Vary the number of passes for a score Vary the number of scores to win Vary the stall count limit. Instead of 10, try 8 or 6. Once the stall count is reached and the disc hasn’t been thrown there is a turnover of possession You could also play for a certain time limit. Use bibs if possible to distinguish teams. If teams are able to complete this drill, then you can be certain games will be enjoyable as passes will be completed under pressure, and people will be able to find space for passes. 8. Piggy in the middle People stand in a circle, passing to each other, while a player or two in the middle tries to block. If any pass is incomplete, the player who caused the incompletion goes into the middle to defend, and a middle player takes their spot in the circle. The key to this drill as a supervisor is finding the balance of having a few complete passes in a row but not too many that leaves a player in the middle for too long. Rating: This drill is easy to understand and many kids have played a form of it before. It helps with player’s vision, and teaches them to look for an open pass. Having 2 middle players is usually better as if there is only 1 they might remain there for some time and feel isolated. Experiment with: The size of the circle. How far the players can stand apart. If the players of the circle can move to catch a wayward pass or not. The amount of players that form the circle: 5, 6, or 7. The amount in the middle: 2, 3: Whoever’s turn it is to get out of the middle of the circle, is next to get out. If the players in the circle can throw to players immediately adjacent to them or not. 9. Go to drill Setup the cones as shown below. Lines of players stand behind each cone, with players near the front of both lines with discs. Typically 5 people in each line and at least 3 discs per line. The front of one line throws a pass out to one side. In the diagram below the person at either cone, would throw a backhand if right handed. Page 15 of 22 Ultimate Frisbee Workshop for Secondary School Teachers Once a player throws a pass, they run to the other line and slightly to their right to try and catch a throw from the other line. Once this player catches the pass, they continue running and join the back of the queue from which they received the pass. It is important to run slightly to one side, as in a game it’s likely a thrower has a marker in front of them that makes direct passes very difficult. 1. Direction of throw 2. Direction of run Rating: This drill is a real team effort and gives people practice throwing to a moving target. Trying to get a lot of complete passes in a row can become very competitive, and challenging. Challenge them to beat their previous best. The drill can be modified a number of ways. Throw to the right and run to the left to practice flicks/forehand (if right-handed). Using a cone, introduce a few steps of a run away before they can run towards the thrower. This simulates the action of faking to lose a defender and can allow throwers more time to prepare their throw 10. Give and go drill Setup the cones as shown below. A line of players stand behind cone 1. One player stands at cone 2, and one player stands at cone 3. A player from cone 1, throws the disc to the person at cone 2, runs straight down the pitch to collect the pass from this person. Then comes to a stop before throwing to a person at cone 3 and running again to collect the pass. They then loop around out of the way to the back of the line at cone 1, ready to go again. Rating: This simple drill that can be tried at their first session to create the habit of coming to a stop before throwing, and also moving as soon as you throw. Throwing while running is against the rules. Cone 1 Run 1 Run 2 Throw 2 Throw 1 Cone 2 Throw 4 Throw 3 Cone 3 Page 16 of 22 Ultimate Frisbee Workshop for Secondary School Teachers 11. Leading pass drill Setup the cones as shown below. Lines of players stand behind each cone, with players near the front of both lines with discs. Typically 5 in each line and at least 3 discs per line. The front of one line runs diagonally down, and the front of the other line throws the disc straight down the line to this person. Once the person throws the disc they run diagonally. And the front person of the other line throws a straight pass down the line for this person to catch. In the diagram below the person at the top cone should throw a backhand, and the person at the bottom cone should throw a forehand if they are right handed. Once players catch the passes, they continue running around and join the back of the queue from which they received the pass. They should try and stay out of the way of throws when they do this, and hurry back to give someone in the line a disc. This rotation continues; throw, run, catch, join the back of the other queue. Rating: This drill is difficult at first, but very rewarding to do well. It requires a more challenging pass than in the go-to drill. This drill shouldn’t be attempted until players have become comfortable with throwing; otherwise there’ll be lots of waiting around as players chase wayward passes. Start with the cones close together to keep passes short while they get used to the drill. Count continuations. 1. Direction of throw 1. Direction of run 2. Direction of run 2. Direction of throw 12. Continuation pass drill Setup the cones as shown below. Players stand in lines behind each of the cones, discs are at the first cone. Typically have 3 or 4 at each cone. The front of the line at the first cone makes a pass to a player from the line at cone 2 who ran away first (fake) before receiving the disc running towards the thrower. This person now throws (from standing, not running) to a person from cone three who did the same running movement. This person in turn passes it to player from cone 4 who also did the same running movement. The players rotate as follows: Once you do your job at cone 1, you join the back of the queue at cone 2, and this is the same for all cones (do your job at cone 2, go to the back of cone 3 and wait your turn again). Once the player from the line at cone 4 catches the disc, they hold onto it and loop around the back of the drill, to the back of the queue at cone 1. Rating: This drill will be difficult at first, as it relies on lots of players to throw and catch the disc in a row. Once done well it gives huge benefits in games, and allows players to think about timing their run for a pass so they can catch it at an appropriate distance up-field, while running hard to gain separation from their defender. This drill shouldn’t be attempted until the players have become Page 17 of 22 Ultimate Frisbee Workshop for Secondary School Teachers comfortable with throwing, as otherwise there will be too much waiting around while players run after wayward passes. In the drill below backhands should be attempted if you are right handed, and forehands if you are left handed. You can vary the drill by Changing which side of the cones they run to and therefore practice flicks for right handed players, and backhands for lefties. Change their runs so they run towards the thrower at first (a fake run), and then run away from the thrower to get a leading pass (this is much more difficult). Throw 1 Cone 1 Throw 2 Run 1 Cone 2 13. Throw 3 Run 2 Cone 3 Run 3 Cone 4 Mini games Using facilities, try to create multiple mini pitches (e.g. pitch size of 20 metres long, by 12 metres wide with 2 metre deep endzones) to have games of 3v3. Rating: This will ensure everybody touches the disc frequently, and is kept active as on a team of 3 each person is needed to get involved. These games can tire people quickly so keep an eye on energy levels, and ensuring teams aren’t too one sided helps too. Game We will get you all to play a quick game to demonstrate how a game works. Try playing games in the PE sessions. This is what most beginners love. At first there will not be much flow as players get used to rules and the increased freedom they have to move about compared to the drills. But after a few sessions, they’ll be able to express their skills more and more. Common problems for students at the start Throwing: remain patient and allow time for some muscle memory to develop. Marking the thrower: The defender isn’t allowed to touch them, so to ensure the thrower doesn’t waste time, the defender counts to 10 out loud in one second intervals. If the thrower hasn’t thrown it by the time the marker reaches 10, there is a turnover of possession. Oftentimes defenders forget to do this or count too fast. Bad technique with the pivot foot and body shape when throwing. Let them know and help them on a one-to-one basis as some problems will not be common to the group. Try to correct this as soon as you see it. Forgetting to pivot: Pivot during the game to give the thrower space away from a marker to make a pass. Think about designing a drill that encourages them to pivot. Page 18 of 22 Ultimate Frisbee Workshop for Secondary School Teachers Travelling: Throwing while moving the pivot foot or just throwing while running. Point this out to people and let them know you can’t move with the disc. Panicking in games when they have the disc and just throwing it immediately high up into the air towards the endzone, instead of looking to pass it to a teammate. As the sport is noncontact, there is no need to worry about getting tackled and possession should be valued. This problem might be due to habits formed in other sports where if you don’t get rid of the ball soon you will be tackled. Concept of possession/turnover. A team has possession until a pass hits the ground, is blocked by the other team, is intercepted, goes out over the sideline etc. Once any of these things occur, the other team get to pick up the disc and play. o Note. If the disc hits a defender and it then hits the ground, then that defender’s team get possession, as they didn’t have possession of the disc when it hit off them (having possession means having it in your hands). Marking/defending. Stick to your man/woman whether they are throwing or not. It is a foul for a thrower to be marked by more than one person when no teammates of the thrower are nearby. Encourage every player on the team to each mark one player from the other team and make it difficult for them to catch a pass or to make a throw. I.e. every player has their own job on the team, this is teamwork. Once a player catches it you’re not allowed to rip it out of their hands. Spirit vs. referee: Fouls (GAA, soccer, etc carry over). Self-refereeing works for playground soccer or for golf, and it even works in the Ultimate Frisbee world championships so believe in it as a teacher. Let them know that it’s in other sports and encourage them to play with honour and to try to win with skill rather than cheating. 6 week example PE module plan A 6 week plan is shown below based on the drills described. This is a fluid plan is only here to provide suggestions. It is likely that you’ll have to leave out one of the suggested drills each week due to time constrains. Week 1: Throwing o Frisbee fluency, backhand, forehand, huck and read (teacher throwing) or modified games, games 4v4 Week 2: Throwing to someone moving o Backhand, forehand, leading pass short, go to, games 4v4 Week 3: Throwing with marking o Pivoting, throws with a pivot fake first, Luke Skywalker, piggy in the middle, leading pass with loose force, games 4v4 Week 4: Cutting, and throw and then move o Short throwing by themselves, give and go drill, under cut race, huck and read, games 5v5 Week 5: Continuation passing and throw and move o Disc races, give and go drill, continuation pass drill, games 5v5 Week 6: Spacing and clearing. o Box drill, Games of various pitch size and team size, 4v4, 5v5, 7v7 Page 19 of 22 Ultimate Frisbee Workshop for Secondary School Teachers Appendix A: Plan for the workshop Instructors to bring cones and bibs, discs, and camera. While arriving: Write down name, phone numbers and school of each PE teacher present Intro – 30 mins Introductions Overview of the session (mention contact details in the handout) Frisbee Fluency In 60 seconds, what is the sport? Games of 3v3, or possession game in a square (complete 5 passes to score but once you have the disc you may not move with it). Ultimate in 10 Simple Steps, including some more detail on actual game play Ethos and sport structure: mentioning self-refereeing, our school teams/set up, opportunities to travel Skills and drills – 40 mins Backhand Forehand (flick) Huck and Read (full pitch) PE plan and Q and A – 10 mins Template of a typical Ultimate session in PE Why is it good for PE? (Why students will like it) Q and A Games – 25 mins Game 5v5 (captains will be us) Debrief and Q and A and chats – 10 mins - Common Problems at the start Handout booklets and go though it covering resources available to them. Feedback about how the session went. Q and A Extra drills - ? If there is time, go through drills or even other throws available (overhead throws). Suggestions of drills not documented in this: o Throwing with one person moving (e.g. kill drill). o Box drill with 4 corners (catch the disc . o Races with a disc (once you have the disc you can’t move, but you throw to your partner who is moving down field to gain yards, if you drop it you start from the start). Page 20 of 22 Ultimate Frisbee Workshop for Secondary School Teachers Appendix B: Ultimate in 10 Steps 1. The Field -- Rectangular with endzones at each end. An outdoor pitch is 100 meters by 37 metres, with 18 metre deep endzones as shown. A full size indoor pitch is about 40 metres by 20 metres with 5 metre deep endzones. Indoor pitch sizes may vary depending on the facilities available. 2. Initiate Play -- Each point begins with both teams of seven players (five players if played indoors) lining up at the front of their respective endzones. The defending team throws ("pulls") the disc to the attacking team. 3. Scoring -- Each time the attacking team completes a pass to a teammate in the endzone they are attacking, they score a point. Play stops, teams swap sides, may make unlimited substitutions, and play is initiated again. 4. Movement of the Disc -- The disc may be moved in any direction by completing a pass to a teammate. Players may not run/walk with the disc and instead need to establish a pivot point/foot. The person with the disc (“thrower”) has ten seconds to throw the disc. The defender guarding the thrower (“marker”) counts this “stall” count out loud. 5. Change of Possession -- When a pass is not completed (e.g. out of bounds, hits the ground, dropped, blocked, intercepted), the defending team takes possession of the disc and becomes the attacking team. 6. Substitutions -- Players not in the game may replace on-field players after a score and during an injury timeout. 7. Non-contact -- No physical contact is allowed between players. Picks (blocking someone from running at any stage) and screens (same idea) are also prohibited. A foul occurs when contact is made. 8. Fouls -- When a player initiates contact on another player, a foul occurs. When a foul disrupts possession, the play resumes as if possession were retained. If the player committing the foul disagrees with the foul call, the play is redone. 9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes. 10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play. Page 21 of 22 Ultimate Frisbee Workshop for Secondary School Teachers Appendix C: Advanced gameplay Positions – handlers, cutters. Handlers usually stand at the back of play and throw the majority of passes. If there is a turnover of possession, a handler will usually pick up the disc to initiate play. Cutters run downfield and attempt to lose their marker, to offer a clear passing opportunity to help get the disc closer to the endzone their team is attacking. Basic offensive formations – vertical stack, horizontal stack A stack is arranging the downfield players (cutters) in a line. These formations create space for the attacking team’s players to run into, get free of defenders so as to offer clear passing opportunities for the thrower. If a player doesn’t get the disc after their run, they should run back into the stack to create space for a teammate to use. 2, 5 vertical stack: This formation uses 2 handlers at the back of play and 5 cutters in a vertical stack up field. As shown it opens up space on either side of the field. Direction of play Thrower with disc (handler) Cutters in a vertical stack Handler 3, 4 horizontal stack. This formation has 3 handlers at the back of play and 4 cutters in a horizontal stack up field. Basic defensive concepts and positioning: Forcing, forcing home, forcing away Ultimate is a non-contact sport. Usually a defender can only effectively defend against a thrower throwing to one part of the field. With this in mind, team defence is usually divided into two main areas of responsibility: the person marking the thrower defends against throws to one side of the pitch, and defenders marking other attackers try to prevent them catching it on this side of the pitch. In terms of the terminology, the defender marking the disc is forcing the thrower to throw to one side of the pitch. Teams specify which side of the pitch the force is before every point. As often no landmarks are obvious, teams use the word “home” to refer to the side of the pitch their gear is on, and “away” refers to the other side. In the diagram below the force is home. Page 22 of 22 Ultimate Frisbee Workshop for Secondary School Teachers Direction of play Defending team’s gear Defender Thrower Marker Cutter Page 23 of 22
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