Skills Education Game Experience 3D/ Environment Art Work Work

Environment/ 3D Artist | www.devanshubishnoi.com | [email protected] | Skype:devanshubishnoi
Skills
Game Experience
Software
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Game: Mouse Playhouse (available on Steam, Intel 2017 University Games
Adobe Photoshop CC
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Autodesk 3Ds Max
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Autodesk Mudbox
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Autodesk Maya
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Unreal Engine 4
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Substance Painter
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Substance Designer
JIRA
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Perforce
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Quixel Suite 2
Showcase, 2nd prize Best Gameplay), Unreal Engine 4, Virtual Reality project
Position: 3D Artist
Responsibilities and work:
Art Creation and Team Skills
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Low and high-resolution Polygon 3d
modeling,
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Texture maps,
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Physically Based Rendering,
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Particle and shader systems,
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Special and atmospheric effects,
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Lighting, light effects,
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Animation and rigging,
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Art optimization,
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Using Agile with Scrum,
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Post Processing effects,
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Creating Collision for level assets.
Systems and platforms: Microsoft Windows,
Virtual Reality (HTC Vive), Google Android
Programming and scripting languages: C, C++,
C#, Java, PL/SQL, CSS3, HTML5, JavaScript,
Angular JS, Microsoft .NET
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Created Modular Environment set for the main game environment and
Prop Pieces with Collisions for VR tangibility
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Built and tested environment and demo props to understand scale in
VR
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Modeled, textured and animated central gameplay props
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Made and assisted in development of in-game effects and particles
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Quality Assurance
Game: Iron Games, Unreal Engine 4, Capture the Flag, PC team game project
Position: Artist
Responsibilities and work:
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Modeled modular environment assets and props and created
procedural and non-procedural textures, decals
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Optimized art and assisted in lighting the environment
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Quality Assurance and gameplay and art testing
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Created Marketing Materials for game release
Game: Lonely HAL, Unity 5, 2D Android Team game project
Position: Artist
Responsibilities and work:
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Created 2D environment assets, props, User Interface, story screens
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Assisted in writing game documents
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Quality Assurance and testing
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Animated character and props
3D/ Environment Art Work
Thesis: Seasonal Changes of an environment. Thesis involves constructing a
scene from scratch and implementing all four seasonal changes to it.
Depth Focus Study: Created a laundromat environment and destroyed it in two
stages. More samples on www.devanshubishnoi.com.
Work Experience
Software Engineer, October 2013-May 2015
Education
Infosys Limited, Chennai, India
The Guildhall at Southern Methodist
University (SMU), USA, May 2017
Masters of Interactive Technology, Digital
Game Development, Specialization in Art
Creation
Responsibilities: Managing policy databases for patients for an
American healthcare organization including changing Medicare and
Medicaid policies prompt issue resolution. Later as part of the
maintenance team, performed bug fixing on their website.
Jaypee University of Information
Technology (JUIT), India, June 2013
Bachelor of Technology, Computer Science
Extra-Curricular
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Volunteer, Vogel Alcove, Day 1 Dallas, January 2017
Volunteer, Guildhall Extra Life Event, December 2016