Environment/ 3D Artist | www.devanshubishnoi.com | [email protected] | Skype:devanshubishnoi Skills Game Experience Software Game: Mouse Playhouse (available on Steam, Intel 2017 University Games Adobe Photoshop CC Autodesk 3Ds Max Autodesk Mudbox Autodesk Maya Unreal Engine 4 Substance Painter Substance Designer JIRA Perforce Quixel Suite 2 Showcase, 2nd prize Best Gameplay), Unreal Engine 4, Virtual Reality project Position: 3D Artist Responsibilities and work: Art Creation and Team Skills Low and high-resolution Polygon 3d modeling, Texture maps, Physically Based Rendering, Particle and shader systems, Special and atmospheric effects, Lighting, light effects, Animation and rigging, Art optimization, Using Agile with Scrum, Post Processing effects, Creating Collision for level assets. Systems and platforms: Microsoft Windows, Virtual Reality (HTC Vive), Google Android Programming and scripting languages: C, C++, C#, Java, PL/SQL, CSS3, HTML5, JavaScript, Angular JS, Microsoft .NET Created Modular Environment set for the main game environment and Prop Pieces with Collisions for VR tangibility Built and tested environment and demo props to understand scale in VR Modeled, textured and animated central gameplay props Made and assisted in development of in-game effects and particles Quality Assurance Game: Iron Games, Unreal Engine 4, Capture the Flag, PC team game project Position: Artist Responsibilities and work: Modeled modular environment assets and props and created procedural and non-procedural textures, decals Optimized art and assisted in lighting the environment Quality Assurance and gameplay and art testing Created Marketing Materials for game release Game: Lonely HAL, Unity 5, 2D Android Team game project Position: Artist Responsibilities and work: Created 2D environment assets, props, User Interface, story screens Assisted in writing game documents Quality Assurance and testing Animated character and props 3D/ Environment Art Work Thesis: Seasonal Changes of an environment. Thesis involves constructing a scene from scratch and implementing all four seasonal changes to it. Depth Focus Study: Created a laundromat environment and destroyed it in two stages. More samples on www.devanshubishnoi.com. Work Experience Software Engineer, October 2013-May 2015 Education Infosys Limited, Chennai, India The Guildhall at Southern Methodist University (SMU), USA, May 2017 Masters of Interactive Technology, Digital Game Development, Specialization in Art Creation Responsibilities: Managing policy databases for patients for an American healthcare organization including changing Medicare and Medicaid policies prompt issue resolution. Later as part of the maintenance team, performed bug fixing on their website. Jaypee University of Information Technology (JUIT), India, June 2013 Bachelor of Technology, Computer Science Extra-Curricular Volunteer, Vogel Alcove, Day 1 Dallas, January 2017 Volunteer, Guildhall Extra Life Event, December 2016
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