40K $1000 To celebrate the stores one year anniversary Warhammer 40K Tournament May 17th – 18th 2014 Players Pack Table of Contents Event Organisers Contact Detail ................................................................................................ 3 Summary ............................................................................................................................................. 3 What ...................................................................................................................................................... 4 Where.................................................................................................................................................... 4 When ..................................................................................................................................................... 4 Entry ...................................................................................................................................................... 5 Army Lists ....................................................................................................................................... 5 What to Bring ................................................................................................................................. 5 Armies............................................................................................................................................... 6 Awards and Prizes ............................................................................................................................ 7 Tournament Rules and System................................................................................................... 7 Basic Rules ...................................................................................................................................... 7 How to Win ..................................................................................................................................... 8 Number of games and pairing system................................................................................. 8 Rules for each Game ....................................................................................................................... 8 Determine Winner ........................................................................................................................ 8 Game Length.................................................................................................................................. 9 Tabling .......................................................................................................................................... 9 Recording......................................................................................................................................... 9 Games............................................................................................................................................. 10 Special Scouring Units .......................................................................................................... 10 Game 1 ....................................................................................................................................... 11 Game 2 ....................................................................................................................................... 12 Game 3 ....................................................................................................................................... 13 Game 4 ....................................................................................................................................... 14 Game 5 ....................................................................................................................................... 15 Painting .............................................................................................................................................. 16 Event Organisers Contact Detail Scott Norwood – [email protected] WAU – The Dark Angel Lindsay & Alex Hemming - [email protected] 04 2331 1178 Summary Cost: $50 Number of Players: 48 max Games: Five games over two days. Points Limit: 1500 points Time Limit: 2 Hours 15 Minutes Dates: Saturday 17th and Sunday 18th of May Start Times: 10:00am Saturday, 10:30am Sunday Where: The Games Cube, Level 2, 79 – 81 Phillip St (Above the Cosmopolitan Bar) Parramatta, 2150 System / Prizes W/D/L points, 100% Battle points with additional prizes for painting and lucky door. WITH CASH PRIZES! What The Games Cube 40K $1000 is an 1500 point, five game Warhammer 40K event with cash prizes, to celebrate the 1 year anniversary of the store. Where The Games Cube, Level 2, 79 – 81 Phillip St (Above the Cosmopolitan Bar) Parramatta, 2150 When The Games Cube 40K $1000 will be held on the 17th and 18th of May 2014. Saturday 19th 10:00 10:30 12:45 01:15 03:35 to to to to to 10:30 12:45 01:15 03:30 05:50 Registration Game 1 Lunch Game 2 Game 3 12:45 01:15 03:30 03:45 Game 4 Lunch Game 5 Presentations Sunday 20th 10:30 12:45 01:15 03:35 to to to to Entry Entry tickets are $50 if purchased at least a week before the event and $55 if paid on the day. Entry tickets can be purchased in person at the store or via Direct Deposit Direct deposit Account Name: The Games Cube PTY LTD BSB: 112879 Account Number: 447739944 Please include “40K” and your real name (at least surname) in the comment field. Once paid, please send an email to [email protected] Army Lists Army lists will need to be submitted to [email protected] by midnight Friday the 9th of May. It should include your name and a contact number/email address. A simple MS Word or Excel File listing the unit, points cost # of models and upgrade / options is preferred. What to Bring A painted army of course. Templates and measuring tape. At least 2 copies of your easy to read and understand army list. Dice Rulebook, Codexs and any relevant FAQ’s. 3 Objectives (25mm or 40mm based objectives preferred) Pens, paper and a calculating device. Armies The following are allowed: Any current Codex or Supplement released on or before Friday the 9th of May. One Force Organization chart. Armies of 1500 points or less. Sisters of Battle army list published in White Dwarfs August & September Non experimental rules Imperial Armour units, though you must bring the relevant book (a list of which books are current will be updated here later when it gets closer to the date and when I work out which one supersedes another myself. The following are NOT allowed: Imperial Armour army lists. Super Heavy Vehicles Gargantuan Creatures/Monsters. Warhammer 40,000 Escalation Lords of War Datasheets / formations etc aside from the 4 fortifications in the main rulebook (so no Imperial Knights for example). Fortifications, buildings, from Warhammer 40,000 Stronghold Assault* And because it needs a special mention, The TAU XV107 R’VARNA BATTLESUIT, does anyone really have to ask why? Note the updated rules for fortifications from stronghold assault will be used for the tournament. Models do not have to be GW products, although models should be of similar size and shape to the one they are representing and no modelling for advantage such as modelling on larger bases or extending gun barrel lengths to obtain a rules advantage etc. Awards and Prizes The Prizes listed below are based off 20 players and will change if less than 20 players attend. They are all cash prizes. 1st: $300 Best Painted: $150 2nd: $200 2nd Best painted: $75 3rd: $100 Lucky Door Prize: $75 4th: $100 A lucky door prize is for every game you lose you get your name in a hat and names pulled out at the end of the event. A Player can win one Award only. In case of a player qualifying for two or more awards, the highest ranking (paying) award would be given. Tournament Rules and System Basic Rules Respect others and have fun. All models in the Army List must be painted to 3 colour standard (Army painter, dip your models etc) as long as they are painted and don’t look like a kids messy crayon drawing. Spawned models, transient models could be unpainted (prefer that they are painted though). The TO’s decisions are final. Check the rules before you call a TO. If in doubt call a TO over, do not wait till the end and complain because of something that could have been resolved then and there. If a player is not at their table within 15 minutes after the start of a Round, the T.O reserves the right to forfeit their game for them. The organisers reserve the right to remove any players from the event due to inappropriate behaviours (e.g. swearing, assault, cheating, etc) with no refunds. How to Win This event is a 100% Battle event, with extra prizes for painting and some lucky ones so those who’ve taken a sound beating have some hope. Number of games and pairing system. The Event will be 5 games over 2 days. First two rounds will be random pairing. For each round after, players will be matched with a player on similar battle points Rules for each Game Determine Winner The Following Points will be allocated to each player as below. 20 battle points if you have 6 or more total VP’s then your opponent 15 battle points if you have 2 to 5 more total VP’s then your opponent 10 battle points if you have 1 more, 1 less or have the same total VP’s as your opponent 5 battle points if you have 2 to 5 less total VP’s then your opponent 0 battle points if you have 6 or less total VP’s then your opponent “Total VP’s” is the sum of Primary, Secondary and other Victory points that you achieve in your game. Other Victory points may result from special character or warlord trait or mission rules. Game Length 2.25 hours for each game (2 hours and 15 minutes) All games are to go at least 5 turns unless time runs out At the end of the 5th game turn, roll a d6; on a 1-2, the game ends; on a 3-6, play a full 6th turn At the end of the 6th game turn, roll a d6; on a 1-3, the game ends; on a 4-6, play a full 7th turn Tabling Do NOT end the game because your opponent has been tabled! All of the mission parameters are still in effect and how able your army is to meet them is important. Continue playing the game as per normal but without your opponent’s turn (random game length is still in effect). Fill out the player sheet accordingly. Tabling your opponent with one non-scoring model left on the table is completely different to tabling your opponent with your whole army functional. The only exception to this is the Kill Points mission parameter – if you table your opponent, you will automatically win this parameter. Recording At the end of the game, fill in the score sheet – Name, Win/Loss, Points, etc. Please ensure you fill in the sheet correctly, it makes my job easier. Games All games will follow the rules on Rulebook page 122-123, First Turn Game Length Victory Conditions All games will use Mission Special Rules (p124-125) Night Fighting Reserves Mysterious Objectives Terrain All Forests, Jungles and Woods uses Forrest: The Basic (p102) All Rivers, Lakes and Pools uses Rivers: The Basic (p103) Battlefield Debris rules will be used (p104-105) Archeotech Artefacts rules are not used Unique Terrain rules are not used Special Scouring Units If due to a special rule or warlord trait specific mission rule etc, a vehicle becomes scoring then it must be non-immobilized to count to score/deny. Also if a flying monstrous creature or a flyer becomes scoring then they must be either in gliding mode or hover mode to count as scoring/denial. Game 1 The Mission: The Battlefield: Purge The Alien (page 127) Dawn of War (page 119) Deployment: Roll off – winner selects one of the table halves Place fortification(s) Roll for Warlord Traits Determine Psychic powers Roll off – winner chooses to deploy first or second Roll for Night Fight (p124) Deploy Deploy Infiltrators Resolve Scout Moves Seize the Initiative (optional) Primary Objective: Each Player receives 1VP for each enemy unit that is destroyed. Secondary Objective: Slay the Warlord, First Blood, Line breaker Mission Special Rules (p124-125) Night Fighting – Turn 1 only (on 4+), otherwise Turn 5 onwards (on 4+) Reserves Mysterious Objectives Game 2 The Mission: The Battlefield: The Scouring (page 129) Hammer and Anvil (page 119) Deployment: Roll off – winner selects one of the table halves Place fortification(s) Roll off – winner chooses a face down numbered objective and places it 12” from other objectives and 6” from table edges, continue alternating this process until all objectives are placed. Roll for Warlord Traits Determine Psychic powers Roll off – winner chooses to deploy first or second Roll for Night Fight (p124) Deploy Deploy Infiltrators Resolve Scout Moves Seize the Initiative (optional) Primary Objective: Each Objective is worth the number of VP on its underside, dice etc, written on paper etc. Players also receive 1VP for each enemy fast attack unit that has been completely destroyed. Secondary Objective: Slay the Warlord, First Blood, Line breaker Mission Special Rules (p124-125) Night Fighting – Turn 1 only (on 4+), otherwise Turn 5 onwards (on 4+) Reserves Mysterious Objectives Fast Recon: Fast Attack Units are Scouring and Denial units including vehicles that are not immobilised. This also includes flyers and flying monstrous creatures though they must be in hover or gliding mode to do so. Game 3 The Mission: The Emperor’s Relic This is a combined mission of the Relic and Emperor’s will. (page 130 / page 131) The Battlefield: Deployment: Place the Relic Roll off – winner selects one of the table halves divided by a diagonal (their choice for which way it runs) Place fortification(s) Place objectives (winner of table half roll of first) Roll for Warlord Traits Determine Psychic powers Roll off – winner chooses to deploy first or second Roll for Night Fight (p124) Deploy Deploy Infiltrators Resolve Scout Moves Seize the Initiative (optional) Primary Objectives: Vanguard Strike (page 119) The Relic is worth 5VP to the player that controls it. The Relic is an objective that can be moved and seized as per the rules on page 131 and is worth 5 points. At the end of the game it the Relic is scored as per a standard objective – it may be contested by a denial unit within 3 inches, and is controlled by having a scoring unit within 3 inches. Each Objective is worth 3VP to the player that controls it. Secondary Objective: Slay the Warlord, First Blood, Line breaker Mission Special Rules (p124-125) Night Fighting – Turn 1 only (on 4+), otherwise Turn 5 onwards (on 4+) Reserves Mysterious Objectives Game 4 The Mission: The Battlefield: Big Guns Never Tire (page 128) Dawn of War (page 119) Deployment: Roll off – winner selects one of the table halves Place fortification(s) Roll off – starting with the winner each player places one objective in their deployment area (6” from a table edge) then one in the section of the table outside both players’ deployment areas (6” from a table edge and 12” from another objective). Roll for Warlord Traits Determine Psychic powers Roll off – winner chooses to deploy first or second Roll for Night Fight (p124) Deploy Deploy Infiltrators Resolve Scout Moves Seize the Initiative (optional) Primary Objective: Each Objective is worth 3VP to the player that controls it. Players also receive 1VP for each enemy heavy support unit that has been completely destroyed. Secondary Objective: Slay the Warlord, First Blood, Line breaker Mission Special Rules (p124-125) Night Fighting – Turn 1 only (on 4+), otherwise Turn 5 onwards (on 4+) Reserves Mysterious Objectives Heavy Metal: Heavy Support Units are Scouring and Denial units including vehicles that are not immobilised. This also includes flyers and flying monstrous creatures though they must be in hover or gliding mode to do so. Game 5 The Mission: The Battlefield: Crusade (page 126) Vanguard Strike (page 119) Deployment: Roll off – winner selects one of the table halves divided by a diagonal (their choice for which way it runs) Place fortification(s) Roll off – starting with the winner alternate placing a total of 5 objectives – 12” from other objectives and 6” from table edge Roll for Warlord Traits Determine Psychic powers Roll off – winner chooses to deploy first or second Roll for Night Fight (p124) Deploy Deploy Infiltrators Resolve Scout Moves Seize the Initiative (optional) Primary Objective: Each Objective is worth 3VP to the player that controls it. Secondary Objective: Slay the Warlord, First Blood, Line breaker Mission Special Rules (p124-125) Night Fighting – Turn 1 only (on 4+), otherwise Turn 5 onwards (on 4+) Reserves Mysterious Objectives Painting All models must be fully painted in at least 3 colour, any unpainted (or just undercoated models or not painted in at least 3 colours will be counted as destroyed at the end of each game. Painting will be scored as such. After rounds 1 and 4 players will leave their armies on display and during lunch they can select the two armies that think are the best painted. (Votes do not have to be selected on day 1 just that this method gives you lots of time to view the armies and make your choice.) Each player vote received counts as 1 point. The Judges/T.O’s will also vote for what they think are the best painted armies and their votes are worth 5 points.
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