Game Directions

Game Directions
Cars Sight Word Game:
Print one set of Cars cards (with letters) and one set of
"special cards". Cut all cards apart and place in a can. To
play, pass the can or pile. Students take turns drawing a
card and reading the word. If they get it right, they may
keep it. Play moves to the next person even if the player
gets it right. If a player gets a "keys" card, he can take a
Cars card from another player (plus keep the "keys"
card). Game continues until someone gets a "flag" card.
Then everyone counts his or her cards. The person with
the most is the winner
Cinderella Sight Word Game:
Print one set of Cinderella cards (with words) and one set
of "special cards". Cut all cards apart and place in a can.
To play, pass the can or pile. Students take turns drawing
a card and reading the word. If they get it right, they
may keep it. Play moves to the next person even if the
player gets it right. If a player gets a "glass slipper"
card, he can take a Cinderella card from another player
(plus keep the "glass slipper" card). Game continues until
someone gets a "Midnight" card (clock). Then everyone
counts his or her cards. The person with the most is the
winner.
Football Letter Game:
Print cards. Put all cards in a can. To play, pass the can.
Students take turns drawing a card saying the
letter/sound. If they get it right they may keep the
card. The can moves to the next person even if they get
it right. If someone draws a tackle card, he may take one
card from another player. If he gets the touchdown card,
all players must give him their cards. Game continues
until someone gets a touchdown card. Then everyone
counts his or her cards. The person with the most is the
winner.
Space Shuttle Blending Words (This game will help
children blend sounds together to practice reading).
Print one set of space shuttle cards and one set of
"special cards". Cut all cards apart and place in a can. To
play, pass the can. Students take turns drawing a card
and reading the word. If they get it right, they may keep
it. The can moves to the next person even if the player
gets it right. If a player gets an "alien" card, he can take
a word card from another player (plus keep the "alien"
card). If a player gets a "comet" card, he keeps the
"comet" card and takes another turn. Game continues
until someone gets an "Earth" card (end of the space
mission). Then everyone counts his or her cards. The
person with the most is the winner.