Putting Pacman in the Classroom Karen Anderson There’s a thin line..... Introduction Karen Anderson CP3 2007: It’s Not Just A Game – totally different Currently teaching – independent boarding school Previously – state sixth form Successfully introduced games design into both Differences – gender, ages, enthusiasm Putting Pacman in the Classroom Karen Anderson Learning Objectives 1) To explain what games are and why they are important 2) To show how games can be used in education – in all subjects and for all ages 3) To show how you and your pupils can make your own games for education Putting Pacman in the Classroom Karen Anderson What is a game? What is a game? Powerful media form – interactive Huge range – massive worlds to single screens, immersive to casual Part of culture – characters part of contemporary psyche Being used in more fields – entertainment, education, advertising, Putting Pacman in the Classroom Karen Anderson Why are games important? Exercises the brain Encourages problem solving and choice-making Builds confidence (difficulty curve) Improves dexterity Improves multitasking Putting Pacman in the Classroom Karen Anderson Why are games important? Helps children learn pattern recognition Practice for the real world / encourages real world activities Fun without real consequences Demonstrates choices have consequences for characters Putting Pacman in the Classroom Karen Anderson The questions I’m always asked... Do computer games promote violence? Should we be encouraging children to stay indoors, sitting slouched in front of the TV playing games? Putting Pacman in the Classroom Karen Anderson How can games be used in education? Pupils making games - as a discrete area of ICT/Media - as part of any subject Pupils playing games Support teaching methods – not replace them Putting Pacman in the Classroom Karen Anderson Off-the-shelf games ... available in all good games shops... Barriers I don’t play games... It will be difficult to manage the lesson... It’s difficult to set up... It’s expensive... Putting Pacman in the Classroom Karen Anderson Break the Barriers I don’t play games... • This workshop will give suggestions • Only need to play the one you plan to use • Pupils may suggest future ones Putting Pacman in the Classroom Karen Anderson Break the Barriers It will be difficult to manage the lesson... • Have a plan •“If you misbehave, we won’t play games ever again...” Putting Pacman in the Classroom Karen Anderson Break the Barriers It’s difficult to set up... •Most consoles – 3 cables – only fit in one socket • IT Technicians • Use pupils equipment e.g. DS Putting Pacman in the Classroom Karen Anderson Break the Barriers It’s expensive... • Don’t have to use latest equipment • Original Xbox – about £20 - games - 4 for £20 FREE!!!! CHEAP!! • Free games online • Emulators Putting Pacman in the Classroom Karen Anderson Setting up It’s this easy... Putting Pacman in the Classroom Karen Anderson Putting Pacman in the Classroom Karen Anderson Bespoke games ... made by YOU and your pupils... How can they be used? You make games • • • • Specific to your subject Specific to your pupils Make ‘boring’ topics interesting New approach to difficult topics Putting Pacman in the Classroom Karen Anderson How can they be used? Your pupils make games • • • • • Further understanding of a topic Help each other learn Encourage creativity Play each other’s games Work in groups Putting Pacman in the Classroom Karen Anderson Barriers Surely it’s really hard? • Designed to be as easy as possible • Most designed for children • Try in this workshop But maybe it’s expensive? • The games design software I will show you is FREE!!! Putting Pacman in the Classroom FREE!!!! Karen Anderson Scratch scratch.mit.edu/ Made by MIT Designed for 8 year olds and older I’ve used with 11, 15, 17 This is what we’ll use today Adrift www.adrift.org.uk Creates text adventures (aka interactive fiction) Easy to use – games depend on creator’s imagination Many examples available on internet – search for interactive fiction (esp Lost Pig aka Grunk and 9:05) Hot Potatoes hotpot.uvic.ca by Half-Baked Software Inc (University of Victoria) Hot Potatoes 6 becomes free on 1st September 2009 Creates quizzes, gap-fills, crosswords, jumbled sentences, matching exercises, etc While we’re talking puzzles ... A couple of websites I used recently: www.puzzle-maker.com/CW/ www.teach-nology.com/web_tools/word_search/ PowerPoint Made by Microsoft, probably something you have already Although made for presentations, using hyperlinks and a bit of creativity, can make games Example... Web 2.0 Use their existing interests in your lessons Facebook Many games available e.g. puzzles, logic, shapes Second Life The EduIslands, Foul Whisperings (Macbeth), Genome Island (science), International SpaceFlight Museum Don’t forget... Board Games • Great way to get pupils sitting round, doing something together • Use the same elements as computer games • Could have different ones on different tables • Need communication, strategy, etc • Examples: Game of Life – Twists and Turns (Hasbro), Cluedo – Discover The Secrets (Hasbro), Cranium, Dingbats, Risk, Chess, etc Scratch We will try the basics together Then, in your pairs, you will each make different games If time, you can play each others’ games Take a copy of your games Putting Pacman in the Classroom Karen Anderson Scratch Open the software.... Scratch Scratch Click on Control in the top left Scratch Select and drag it to your script area Scratch Click on Motion in the top left Scratch Select and drag it to your script area Attach it to the yellow block of script Scratch Click on the green flag Your sprite should move forward each time you press the green flag Scratch So we’ve made your sprite move Let’s now make it walk Scratch Click on the Costumes tab Notice how there are two costumes for your sprite Scratch Click back onto the Scripts tab Click on Looks in the top left Scratch Select and drag it to your script area Attach it to the blue block of script Scratch Test that by clicking on the green flag Scratch Choose the Control tools Add this block: to your other blocks and change the number to 0.5 secs Scratch Choose the Motion tools Add another ‘move 10 steps’ block to the others Choose the Looks tools Add another ‘switch to costume’ block Change it to say ‘costume 1’ Scratch Test that by clicking on the green flag (while the script is outlined in white, it means it is still running) Scratch Now we have the sprite taking two steps, we need to have it continue to walk Open the Control tools and drag the ‘repeat’ block on your script area Scratch Pull the repeat block so it is around everything except your start block Scratch Test that by clicking on the green flag How can we make it walk faster? How can we make it walk further? How can we make it take more steps? Scratch Our sprite moves but, if it keeps walking, it will disappear off the edge of the screen We need it to turn around and walk back Scratch Open the Motion tools (blue) Drag Drag another ‘wait’ block to under your ‘wait’ block to under your other Scratch Test your animation What happens when the sprite reaches the edge? Scratch To stop it turning upside down, we need to tell it that the cat cannot turn upside In the sprite info at the top of the screen, select the ↔ icon (‘only face left-right’) Scratch The last thing we will do with this sprite is add a sound Before we do, we need to make sure your computer will play sound. Scratch Open the Sound tools Add the block to the bottom of the script blocks, under the repeat block Scratch Congratulations!! Now, to make an interactive game... Conclusion Conclusion Games are a part of society and part of your pupils’ lives Games can enhance learning and support other teaching methods Off-the-shelf games available – cheap and easy to use Bespoke games – made by teachers, made by pupils Putting Pacman in the Classroom Karen Anderson Where do we go from here? Putting Pacman in the Classroom Karen Anderson Thank you Any Questions
© Copyright 2026 Paperzz