Yueqin Lin [email protected] http://www.hcii.cmu.edu/ This group seems to focus on making learning entertaining, through their interactive 3d tools to new techniques for online textbooks. Alice: Lessons Learned from Building a 3D System for Novices (PDF) Matthew Conway, Steve Audia, Tommy Burnette, Dennis Cosgrove, Kevin Christiansen, Rob Deline, Jim Durbin, Rich Gossweiler, Shuichi Kogi, Chris Long, Beth Mallory, Steve Miale, Kristen Monkaitis, James Patten, Jeffrey Pierce, Joe Schochet, David Staak, Brian Stearns, Richard Stoakley, Chris Sturgill, John Viega, Jeff White, George Williams, and Randy Pausch, CHI 2000 We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windows 95/NT tool for describing the time-based and interactive behavior of 3D objects, not a CAD tool for creating object geometry. Our observations and conclusions come from formal and informal observations of hundreds of users. Primary results include the use of LOGOstyle egocentric coordinate systems, the use of arbitrary objects as lightweight coordinate systems, the launching of implicit threads of execution, extensive function overloading for a small set of commands, the careful choice of command names, and the ubiquitous use of animation and undo. http://java.cs.vt.edu/public/chci/site/index.html One cool project is how people interact in a 3d environment. Or trying to discover what interaction techniques should be used in order to allow people to use a 3d environment for movement and rapid prototyping. Ni, T., McMahan, R., and Bowman, D. Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input. Proceedings of IEEE Symposium on 3D User Interfaces, 2008, pp. 55-58. Abstract This paper introduces a novel pseudo-haptic approach called HEMP - hand-displacement-based pseudo-haptics. The main idea behind HEMP is to provide haptic-like sensations by dynamically displacing the visual representation of the user's hand. This paper studies the possible application of HEMP to the simulation of force fields (FF). The proposed hardware solution for simulating the hand displacement is based on an Augmented Reality configuration, the video see-through head-mounted display. A response model is proposed for controlling the hand displacement. This model adapts to the user's hand movements. It also accounts for a number of perceptual and system constraints. An experiment has been carried out to investigate the potential of the proposed technique. Subjects had to perform a FF strength comparison task and to fill in an illusion evaluation questionnaire. Results show that different force field strength levels are discriminable and that flow pressure-like sensations are perceived by subjects. http://www.cs.umd.edu/hcil/ This lab has research into any fields, one which involves making software that young children can use in school, which involves testing software with young subjects and refining around them. Guha, M., Druin, A., Fails, J. (May 2008) Designing with and for children with special needs: An inclusionary model To appear in Interaction Design and Children, June 2008. HCIL-2008-20 In order to design for children with special needs, we need to design with children with special needs. The inclusionary model proposed in this paper suggests that appropriate involvement of children with special needs in the design process begins with the level of involvement a team expects from children, and is additionally influenced by the nature and severity of the child’s disability and the availability and intensity of support available to the child. http://www.hitl.washington.edu/home/ This lab seems to have lots of research and projects that involve using 3D and working with people phobias. They also have research in working in virtual environments. Campbell, B., Mete, H.O., Furness, T.A., Weghorst, S. and Zabinzky, Z.B. (forthcoming). Emergency Response Planning and Training through Interactive Simulation and Visualization with Decision Support. Presented at International Conference on Technologies for Homeland Security, May 12-23, 2008, Waltham, MA, USA. Teams of first responders work together to effectively manage a community-wide crisis. Traditionally, key groups such as police, fire, and medical are each trained for specific emergency procedures. The aggregation of all individual cognition suggests a situation awareness that an incident commander requires to perform optimal decision-making. We are developing a computer-supported simulation environment with an optimization module, called the RimSim, to facilitate emergency response planning and training of first responders. Through visualization and interactive computer-supported role-play, we study distributed cognition with a long-term goal of identifying opportunities for improving information management during emergency response. The RimSim, our emergency response simulation project, enables first responders to participate in improving situation awareness through mindful distributed cognition during emergency response brought on by natural and man-made crises. http://www.hci.cornell.edu/ This group seems to specialize in working with mobile hand held computers and the content that they show, so that the information is shown in the correct context, like at a museum. Joachims, T., Granka, L., Pan, B., Hembrooke, H., Radlinski, F., & Gay, G. (2007). Evaluating the Accuracy of Implicit Feedback from Clicks and Query Reformulations in Web Search. ACM Transactions on Information Systems (TOIS), 25( 2). This paper examines the reliability of implicit feedback generated from clickthrough data and query reformulations in WWW search. Analyzing the users’ decision process using eyetracking and comparing implicit feedback against manual relevance judgments, we conclude that clicks are informative but biased. While this makes the interpretation of clicks as absolute relevance judgments difficult, we show that relative preferences derived from clicks are reasonably accurate on average. We find that such relative preferences are accurate not only between results from an individual query, but across multiple sets of results within chains of query reformulation
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