Yueqin Lin http://www.hcii.cmu.edu/ This

Yueqin Lin
[email protected]
http://www.hcii.cmu.edu/
This group seems to focus on making learning entertaining, through their interactive 3d tools to new
techniques for online textbooks.
Alice: Lessons Learned from Building a 3D System for Novices (PDF) Matthew Conway, Steve
Audia, Tommy Burnette, Dennis Cosgrove, Kevin Christiansen, Rob Deline, Jim Durbin, Rich
Gossweiler, Shuichi Kogi, Chris Long, Beth Mallory, Steve Miale, Kristen Monkaitis, James
Patten, Jeffrey Pierce, Joe Schochet, David Staak, Brian Stearns, Richard Stoakley, Chris
Sturgill, John Viega, Jeff White, George Williams, and Randy Pausch, CHI 2000
We present lessons learned from developing Alice, a 3D
graphics programming environment designed for
undergraduates with no 3D graphics or programming
experience. Alice is a Windows 95/NT tool for describing the
time-based and interactive behavior of 3D objects, not a
CAD tool for creating object geometry. Our observations and
conclusions come from formal and informal observations of
hundreds of users. Primary results include the use of LOGOstyle
egocentric coordinate systems, the use of arbitrary
objects as lightweight coordinate systems, the launching of
implicit threads of execution, extensive function overloading
for a small set of commands, the careful choice of command
names, and the ubiquitous use of animation and undo.
http://java.cs.vt.edu/public/chci/site/index.html
One cool project is how people interact in a 3d environment. Or trying to discover what interaction
techniques should be used in order to allow people to use a 3d environment for movement and rapid
prototyping.
Ni, T., McMahan, R., and Bowman, D. Tech-note: rapMenu: Remote Menu Selection Using Freehand
Gestural Input. Proceedings of IEEE Symposium on 3D User Interfaces, 2008, pp. 55-58.
Abstract This paper introduces a novel pseudo-haptic approach called HEMP - hand-displacement-based
pseudo-haptics. The main idea behind HEMP is to provide haptic-like sensations by dynamically
displacing the visual representation of the user's hand. This paper studies the possible application of
HEMP to the simulation of force fields (FF). The proposed hardware solution for simulating the hand
displacement is based on an Augmented Reality configuration, the video see-through head-mounted
display. A response model is proposed for controlling the hand displacement. This model adapts to the
user's hand movements. It also accounts for a number of perceptual and system constraints. An
experiment has been carried out to investigate the potential of the proposed technique. Subjects had to
perform a FF strength comparison task and to fill in an illusion evaluation questionnaire. Results show
that different force field strength levels are discriminable and that flow pressure-like sensations are
perceived by subjects.
http://www.cs.umd.edu/hcil/
This lab has research into any fields, one which involves making software that young children can use in
school, which involves testing software with young subjects and refining around them.
Guha, M., Druin, A., Fails, J. (May 2008)
Designing with and for children with special needs: An inclusionary model
To appear in Interaction Design and Children, June 2008.
HCIL-2008-20
In order to design for children with special needs, we need to design with children with special needs.
The inclusionary model proposed in this paper suggests that appropriate involvement of children with
special needs in the design process begins with the level of involvement a team expects from children,
and is additionally influenced by the nature and severity of the child’s disability and the availability and
intensity of support available to the child.
http://www.hitl.washington.edu/home/
This lab seems to have lots of research and projects that involve using 3D and working with people
phobias. They also have research in working in virtual environments.
Campbell, B., Mete, H.O., Furness, T.A., Weghorst, S. and Zabinzky, Z.B. (forthcoming). Emergency
Response Planning and Training through Interactive Simulation and Visualization with Decision Support.
Presented at International Conference on Technologies for Homeland Security, May 12-23, 2008,
Waltham, MA, USA.
Teams of first responders work together to effectively manage a community-wide crisis.
Traditionally, key groups such as police, fire, and medical are each trained for specific
emergency procedures. The aggregation of all individual cognition suggests a situation
awareness that an incident commander requires to perform optimal decision-making.
We are
developing a computer-supported simulation environment with an optimization module,
called
the RimSim, to facilitate emergency response planning and training of first responders.
Through
visualization and interactive computer-supported role-play, we study distributed
cognition with a
long-term goal of identifying opportunities for improving information management during
emergency response. The RimSim, our emergency response simulation project,
enables first
responders to participate in improving situation awareness through mindful distributed
cognition
during emergency response brought on by natural and man-made crises.
http://www.hci.cornell.edu/
This group seems to specialize in working with mobile hand held computers and the content that they
show, so that the information is shown in the correct context, like at a museum.
Joachims, T., Granka, L., Pan, B., Hembrooke, H., Radlinski, F., & Gay, G. (2007). Evaluating the Accuracy
of Implicit Feedback from Clicks and Query Reformulations in Web Search. ACM Transactions on
Information Systems (TOIS), 25( 2).
This paper examines the reliability of implicit feedback generated from clickthrough data and query
reformulations in WWW search. Analyzing the users’ decision process using eyetracking and comparing
implicit feedback against manual relevance judgments, we conclude that clicks are informative but
biased. While this makes the interpretation of clicks as absolute relevance judgments difficult, we show
that relative preferences derived from clicks are reasonably accurate on average. We find that such
relative preferences are accurate not only between results from an individual query, but across multiple
sets of results within chains of query reformulation