Document

KGB
A game of stealth, strategy and timing.
Computer Game Design Entry
Overview
 The Player is in control of small
unit of KGB operatives.
 Each operative has special
weapons, equipment and abilities
needed to complete missions.
Story
 The Game is set between 1981 -1984,
towards the end of the Cold War and when
the Soviet Union was desperately holding on
to power.
Story continued
 Viewing as the Soviets will give an interest
and different take on a well-known conflict.
 During the time of the USSR it was involved
many famous world events. E.g. Space Race
and Cuban Missile Crisis
Story continued
 There is a rich mythology surrounding the
activities of the KGB. For example their
research into the paranormal and their use
of weapons disguised as everyday objects.
These could make for interest plot points or
game features.
Platforms
 PC
 Xbox 360
 PS 3
 Wii
 PSP
 DS
 iPhone
Game type
 Top down strategy/puzzle game.
 Alternative routes in levels adds replay
value.
 Level progression unlocks new weapons,
equipment and characters.
 Hint system helps the player early on in the
game if they get stuck.
Game Mechanics
 Select Character from team, move them by
drawing a path on screen then press A for them
to follow it.
 Select weapon or equipment, then mark a
position or enemy to use it on.
 Rewind time to redo sections that have gone
wrong.
 This will also allow you to control one character
then rewind time and then control another
character to assist the first. E.g. Providing
covering fire.
Game Mechanics continued
 After completing a level the player can
watch a replay, to see the KGB run though
the mission. Either seamlessly and with split
second timing or by barely making it back in
alive, depending on how the player used the
rewind function.
Visual Style
 Spy/Action Films of the 1980’s and 1990’s
Gameplay
 The game play will be similar to Eidos’s
‘Commandos’ game series.
 The rewind function will give it a faster pace
and feeling.
 Making it more accessible to non strategy
gamers and casual gamers.
Characters
 10 characters.
 Not all characters used in each mission.
 Some scenarios require more than one
character working together.
 Female main characters, many KGB agent
were women.
Undercover
 Adopting a disguise as a civilian allows you
to move freely in guarded areas but the draw
back of only carrying minimum weapons and
equipment.
 Decisions like these allow the player to play
the levels many times in several different
ways.
Levels and Objectives
 Assassinate high ranking
enemy.
 Steal plan and documents.
 Rescue capture agents.
 Destroy buildings or
Vehicles.
Extras
 Secret files will be the collectible item
scattered throughout the game. One per
level. Finding them give details to a sub plot
in the game.
 Challenge modes for hardcore gamers
unlocked after completing the game. These
modes include timed levels and reduced
equipment.
Vehicles
 No player drivable vehicles.
 There maybe instances of character
shooting from vehicle but not driving.
Weapons
 New and Unusual weapons will unlocked as
the player advances each having unique
advantage.
Weapons continued
Examples possible weapons:
 Poisson blades
 Spring-loaded knives
 Lipstick gun
 Automatic shotgun
 Underwater pistol
 Sniper rifles
Environments
 Europe
 USSR
 Middle East
 USA
Music
 Dramatic music to set tension.
 Traditional Russian folk music invoke of
sense place.
 1980’s pop music to lighten mood.
 Changes from traditional to pop music
contrast the changes on either side of the
Iron Curtain.