Game-Con ppt

MENDIVE MIDDLE
SCHOOL GAMECON CHALLENGE
TEAM SAVAGE
Purpose of Game-Con
• Every year, thousands of consumers purchase board
games for themselves and their families. Video games are
still only 40% of the products purchased in this area.
• Game-Con is a special convention where game designers
can show off their invention and try to get game
companies and publishers to purchase the game and start
producing and marketing it.
• We are hosting the second annual Mendive Game-Con.
You will be working to convince the audience to invest in
your game design.
Parts and Pieces for two options
• Board Game:
•
•
•
•
•
•
•
Create the Story/Theme
Create the rules (in writing)
Create the board
Create the playing pieces
Create the randomizer
Create the scoring system (how do you win?)
Target demographic?
• Marketing plan
• How are you going to get people to buy it?
• Marketing booth
• Why will someone come talk to you?
• Video Game
•
•
•
•
•
•
•
•
Create the Story/Theme
Design the environment
Design the Avatars
Design all pieces
Create the rules (in writing)
Create the scoring system (how do you win?)
Determine the platform
Target demographic?
• Marketing plan
• How are you going to get people to buy it?
• Marketing booth
• Why will someone come talk to you?
THE ENGINEERING DESIGN PROCESS AND BOOK
THE ENGINEERING DESIGN PROCESS AND BOOK
• Documentation is key – you need to show your thought and design process.
• Each team member keeps their own book.
• Embrace the bluesky concept of brainstorming – just keep talking, sketching,
documenting.
• Iterations – you will have many iterations or ‘trial versions’ before you decide
on a final concept and design.
• Communicate as a group
• Risk, Fail, Risk again.
• Your book has many pages for your use. YOU DO NOT HAVE TO USE
THEM ALL! YOU CAN ADD MORE!!
DUE DATES
• IT IS YOUR JOB TO MAKE SURE THAT YOU KEEP YOUR
ENGINEERING DESIGN BOOK UP TO DATE AND SAFE. IT
IS REQUIRED AT EACH DATE.
•
•
•
•
•
•
•
ASK PAGE –
BLUESKY PAGES–
PLANNING PAGES –
FINAL PLAN –
PROTOTYPE.MODEL/STORYBOARD –
PEER PRESENTATIONS –
AUDIENCE PRESENTATIONS -
• EVERYONE TURNS IN THEIR OWN BOOK!!