Mapping Fabrics to Music: Lessons Learned Sus Lundgren & Interactive Institute (PLAY) Sara Johansson, Fredrik Nilsson, Pär Stenberg, Paula Thorin IT University of Göteborg The Interactive Quilt: Original aim The original aim of the Interactive Quilt project was to create an intuitive tangible interface, which was at the same time a beautiful object. The idea was to create a patchwork quilt that worked as a jukebox; the fabric of each patch being mapped to music genres to give the user a clue of what type of song would be played when touching a patch. Outcome… Mapping fabrics to music… or not • We did user tests, asking 12 users to map 18 different fabrics to music genres – They didn’t agree! – Only two of the fabrics were easy to map Final design decisions • Making loudspeakers more visible • Using more extreme variants of mapped fabrics, e.g. actually using a piece of a pair of Levi’s jeans instead of the more anonymous pieces of demin fabric • Unable to make the quilt ”beautiful”; the fabrics didn’t match vulgar approach Two user tests • First test at the IT University of Göteborg • Second test at a café in the center of Gothenburg • Later, more informal observations support these first findings Test results • Users were surprised that the quilt played music, and astonished by the fact that each patch could play several songs • Users did notice connections between fabrics and the different music genres; however it was not obvious to them which fabric was associated to which genre – They could not predict what kind of music a certain patch would play Test results (continued) • Users often interrupted a song to hear a new one, and they often pressed the same patch a number of times, trying to analyze the outcome • If they liked a song the took a few steps back and stood watching the quilt while listening Lessons learned • Why were the mappings so hard to make? Well, we toyed with three highly subjective and ambiguous dimensions – The comprehension of fabrics – The comprehension of musical genres • We ourselves couldn’t always agree on which genre a certain song belonged to – The comprehension of songs Did we fail?!? “The original aim of the Interactive Quilt project was to create an intuitive tangible interface, which was at the same time a beautiful object.” • Easy to use in the sense that all users quickly understood that the patches were buttons • Intuitive fabric-music mappings? No! • Beautiful object? Well… :) Real lesson learned We saw it as a problem that the mappings didn’t work, but none of the users complained about this. They just happily played on! Surprise guests! • Hallnäs & Redström (2001): Slow Technology – A design agenda for technology aimed at reflection and moments of mental rest, rather than efficiency and performance – There is a need for objects that challenge our intellects – Slow technology should stimulate reflection, thought and exploration Surprise guests! • Gaver et al (2003): Ambiguity in a system may be a virtue… – …when the goal is to create designs that are engaging, inspiring and/or thought provoking – One way to achieve this is to create objects that are not clearly one type of object but rather a merger of two or more, making it impossible to classify it as being one or the other Conclusion • The ambiguity of an interface can, (occasionally?) be a strength • A way to achieve this is to integrate highly subjective dimensions/parameters in a design We are satisfied with the project and its outcome! :) Thanks! Any questions?
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