Approved Football Officiating Mechanics

Goal Line, Reverse Goal Line,
Pass & Run Mechanics 7/30/13
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5 Man appears first, followed by 4 Man.
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To play the presentation, select “Slide Show” from the
top of the screen, then click “From Beginning”.
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Words highlighted in red indicate changes for 2013.
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To get out of a slide to see the notes and motion, hit
the “ESC” key. To resume, click “From Current Slide”
from the top menu.
For notes about each slide’s motion, print the “Notes
Page.”
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GLM: Defined as snap touching +10YL to GL
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Importance of Wings IP 2 YDS OOB at Snap
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R’s IP is 15 YDS from LOS on Wide Side
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There MUST be an official on the GL when the FB
crosses the GL
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“Let your mind digest what your eyes have seen”
before signaling TD
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Do NOT mirror TD – signal TD ONLY if you see it
Eye Contact
I’m sure it’s
a TD
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RM – Defined as spot of snap is inside the 10YL
R & Wings MUST communicate by hand
signals on every down – who has the GL
R’s IP is always on the EL
We MUST have an official on the GL when the
FB crosses the GL
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PM – Defined as spot of snap between the
-10YL and +10YL
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Importance of Wings reading the play &
knowing R&R1, R&R2, & R&R3
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KNOW your keys – Check the QB’s eyes –
Where is he looking?
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During Pregame, BJ & Wings must discuss
Pass Coverage's
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Watch A tackle & guard – stand up = pass play
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R’s IP is 15 YDS from LOS on the Wide Side
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SL & EL Catch or No Catch – Watch Feet FIRST,
then the Catch
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Practice & implement “Stop-N-Watch” at Moment
of Judgment
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BJ is the “windshield wiper” – SL to SL
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Importance of keeping head level & swiveling
once the ball is dead
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BJ stays between the hashes until the ball is
dead
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BJ: When B is in “prevent defense” adjust your
IP to be slightly behind the defensive backs
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When receiver approaches SL, Wing must
“open the door” to protect himself
Turn to see
Catch/No Catch
Stay with QB
Don’t be a Head
Wagger!
Ball’s
Away!
Back!
Back!
Back!
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When runner goes OOB, Wing turns & looks OOB; Watch
players return to the field
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Important to keep head level & swiveling once ball is dead
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Watch the A tackle & guard – fire out = run play
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R’s IP is 15 YDS from the LOS & on the Wide Side
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BJ stays between the hashes during the run, then hustles
to the SL as needed once the ball is dead
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POA – Point of Attack – Where the action is and your
concentration

GLM – Defined as snap touching +10YL to GL

Importance of Wings IP 2 YDS OOB at Snap

R’s IP is 15 YDS from LOS on Wide Side

There MUST be an official on the GL when the FB
crosses the GL

“Let your mind digest what your eyes have seen”
before signaling TD

Do NOT mirror TD – signal TD ONLY if you see it
I’m sure it’s
a TD




RM – Defined as spot of snap is inside the 10YL
R & Wings MUST communicate by hand
signals on every down – who has the GL
R’s IP is always on the EL
We MUST have an official on the GL when the
FB crosses the GL

PM – Defined as spot of snap between the - 10YL
& +10YL

R’s IP is 15 YDS from LOS on the Wide Side

Importance of Wings reading the play & knowing
R&R1, R&R2, & R&R3

KNOW your keys – Check the QB’s eyes – Where is
he looking?

During Pregame, Wings must discuss Pass
Coverage's




SL & EL Catch & No Catch – Watch Feet FIRST,
then Catch
Practice & apply “Stop-N-Watch” at Moment
of Judgment
Importance of keeping head level & swiveling
once the ball is dead
Watch Team A tackle & guard stand up =
pass play
Turn to see
Catch/No Catch
Stay with QB
Don’t be a Head
Wagger!
Ball’s
Away!
Back!
Back!
Back!

When runner goes OOB, Wing turns & looks OOB; Watch
players return to the field

Importance of keeping head level & swiveling once the ball
is dead

R’s IP is 15 YDS from the LOS & on the Wide Side

Watch the A tackle & guard – fire out = run play

When runner approaches SL, Wing must “open the door” to
protect himself

POA – Point of Attack – Where the action is & your
concentration