Goal Line, Reverse Goal Line, Pass & Run Mechanics 7/30/13 5 Man appears first, followed by 4 Man. To play the presentation, select “Slide Show” from the top of the screen, then click “From Beginning”. Words highlighted in red indicate changes for 2013. To get out of a slide to see the notes and motion, hit the “ESC” key. To resume, click “From Current Slide” from the top menu. For notes about each slide’s motion, print the “Notes Page.” GLM: Defined as snap touching +10YL to GL Importance of Wings IP 2 YDS OOB at Snap R’s IP is 15 YDS from LOS on Wide Side There MUST be an official on the GL when the FB crosses the GL “Let your mind digest what your eyes have seen” before signaling TD Do NOT mirror TD – signal TD ONLY if you see it Eye Contact I’m sure it’s a TD RM – Defined as spot of snap is inside the 10YL R & Wings MUST communicate by hand signals on every down – who has the GL R’s IP is always on the EL We MUST have an official on the GL when the FB crosses the GL PM – Defined as spot of snap between the -10YL and +10YL Importance of Wings reading the play & knowing R&R1, R&R2, & R&R3 KNOW your keys – Check the QB’s eyes – Where is he looking? During Pregame, BJ & Wings must discuss Pass Coverage's Watch A tackle & guard – stand up = pass play R’s IP is 15 YDS from LOS on the Wide Side SL & EL Catch or No Catch – Watch Feet FIRST, then the Catch Practice & implement “Stop-N-Watch” at Moment of Judgment BJ is the “windshield wiper” – SL to SL Importance of keeping head level & swiveling once the ball is dead BJ stays between the hashes until the ball is dead BJ: When B is in “prevent defense” adjust your IP to be slightly behind the defensive backs When receiver approaches SL, Wing must “open the door” to protect himself Turn to see Catch/No Catch Stay with QB Don’t be a Head Wagger! Ball’s Away! Back! Back! Back! When runner goes OOB, Wing turns & looks OOB; Watch players return to the field Important to keep head level & swiveling once ball is dead Watch the A tackle & guard – fire out = run play R’s IP is 15 YDS from the LOS & on the Wide Side BJ stays between the hashes during the run, then hustles to the SL as needed once the ball is dead POA – Point of Attack – Where the action is and your concentration GLM – Defined as snap touching +10YL to GL Importance of Wings IP 2 YDS OOB at Snap R’s IP is 15 YDS from LOS on Wide Side There MUST be an official on the GL when the FB crosses the GL “Let your mind digest what your eyes have seen” before signaling TD Do NOT mirror TD – signal TD ONLY if you see it I’m sure it’s a TD RM – Defined as spot of snap is inside the 10YL R & Wings MUST communicate by hand signals on every down – who has the GL R’s IP is always on the EL We MUST have an official on the GL when the FB crosses the GL PM – Defined as spot of snap between the - 10YL & +10YL R’s IP is 15 YDS from LOS on the Wide Side Importance of Wings reading the play & knowing R&R1, R&R2, & R&R3 KNOW your keys – Check the QB’s eyes – Where is he looking? During Pregame, Wings must discuss Pass Coverage's SL & EL Catch & No Catch – Watch Feet FIRST, then Catch Practice & apply “Stop-N-Watch” at Moment of Judgment Importance of keeping head level & swiveling once the ball is dead Watch Team A tackle & guard stand up = pass play Turn to see Catch/No Catch Stay with QB Don’t be a Head Wagger! Ball’s Away! Back! Back! Back! When runner goes OOB, Wing turns & looks OOB; Watch players return to the field Importance of keeping head level & swiveling once the ball is dead R’s IP is 15 YDS from the LOS & on the Wide Side Watch the A tackle & guard – fire out = run play When runner approaches SL, Wing must “open the door” to protect himself POA – Point of Attack – Where the action is & your concentration
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