Seeing what we want to see: Motivation shapes perceptual judgments and category-selective activity in the ventral visual stream Yuan Chang Leong, Brent Hughes, & Jamil Zaki [email protected] [email protected] [email protected] Introduction Behavioral Results Cooperation Competition • People often trust their visual system to construct an objective representation of the physical world Multivoxel Pattern Analysis • Yet, previous work suggests that goals, desires and wants can influence what people see. • In this study, we explored the neural mechanisms underlying motivational 1 influences on visual perception. 1 Bet Face % scene Cooperation 55% 60% PSE = 49.6% PSEFace = f49.6% PSE = 47.9% h PSEscene = 47.9% 50% 0.5 0.5 65% 100% Task 0.25 0.25 Competition 0.75 0.5 0.5 PSE 47.0% PSE Facef ==47.0% h==50.3% PSEPSE 50.3% Scene n=33 n =33 Bet x Condition Interaction, p < 0.001 Bet x Condition Interaction, p < 0.001 • The reward maximizing strategy was to ignore the bets, and classify the images as accurately as possible. 1 0.25 • Yet, in both conditions, participants were more likely to report seeing a 1 scene when they were motivated to see a scene, and seeing a face when 0.25 they were motivated to see a face 0.75 0 Neural Results 100:0 65:35 60:40 55:45 50:50 45:55 40:60 35:65 0:100 0 100:0 65:35 60:40 55:45 50:50 Motivationally 45:55 40:60 35:65 0:100 consistent 0.75 0 100:0 choice > 65:35 60:40 55:45 50:50 45:55 40:60 35:65 0:100 Motivationally inconsistent choice striatum insula Proportion respond scene 100:0 65:35 60:40 55:45 50:50 45:55 40:60 35:65 0:100 Proportion respond scene 0 0.5 0.5 cingulate Classifier Probability for Scene 35% 45% Proportion respond scene Proportion respond scene 0% 40% 0.75 0.75 Proportion respond scene % scene Proportion respond scene 0.75 Bet Scene Pattern Classification Results Cooperation Competition 1 1 Bet Face x = -6 0 Desired Errors > Undesired Correct Teammate’s Bet Classification +50 cents +40 cents -30 cents -40 cents Opponent’s Bet -30 cents -40 cents +50 cents +40 cents PSEf = 47.0% PSEh=Interaction, 50.3% Bet x Condition pn=33 = 0.02 0.5 • Category-selective activity in the ventral visual stream was enhanced Bet x Condition Interaction, for p < 0.001 0.5 motivationally-consistent features 0.25both perceptual judgments and neural • Wanting to see a percept biases responses in favor of motivationally consistent features • Seeing what one wants to see is associated with activity in reward and 0 salience related regions in the brain 100:0 65:35 60:40 55:45 50:50 45:55 40:60 35:65 0:100 100:0 65:35 60:40 55:45 50:50 45:55 40:60 35:65 0:100 100:0 65:35 60:40 55:45 50:50 45:55 40:60 35:65 • Activity in 0:100 the IPS IPS Seeing the desired category when the image is of the other category is associated with activity in the IPS Classification % Scene Conclusions 0.25 0.25 z = -2 0.75 PSEf = 49.6% PSEh= 47.9% 0.25 0 Bet Scene 0.75 Proportion respond scene Proportion respond scene 1 Stimuli Ventral visual stream 1 0 65:35 60:40 55:45 50:50 45:55 40:60 35:65 0:100 is associated with100:0 motivationally biased perceptions • Future work will formally characterize the motivational bias using drift diffusion models, and explore connectivity patterns that predict biased perceptions Does motivation bias information accumulation in favor of desirable percepts? Does the IPS modulate activity in the ventral visual stream to bias perception? x = 44 All results TFCE corrected p < 0.05 How does motivation modulate global brain states?
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