CS 422/EEE 436 Wireless Networking Technologies and Applications Wireless Okey Implementation Group #1 Alper Başak Can Taylan Eren Kuzucu Niyazi Belenli Wireless Okey Consist of a Server and four Clients Special OkeyProtocol for messaging operations Strategy Pattern: (Abstract) OkeyProtocol ClientProtocol ServerProtocol Wireless Okey ClientGame and ServerGame classes implement the entire game Strategy protocol (Abstract) Game ClientGame ServerGame Wireless Okey Protocol Handshake Game Initialization Deal Draw Throw Change Token Wireless Okey GUI implementation depends on Observer/Observable design pattern MODEL (Abstract) Game Observes VIEW GUI Classes Wireless Okey How to check a cue? Determine the grouping tendency Iterate the group, find the group size Check the group size (It should be at least 3) Can be sequencing, increasing and double
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