How To Use Games Factory 2 - WPHS

How To Use
Games Factory 2
User Guide
By:
(p1) Daniel Aide, DJ McDearmid, Nathan Hamer, and Luis Zapata
(p2) Shawn Guydeen, Alyssa Perry, Shane Toomey, and Courtney Lauer
(p3) Hongyu Chen, Aliya Gardner, and Alex Kevern
The Basics
In Game Factory 2, you will create games, multimedia applications, screen savers,
and a great variety of programs.
You will create and use applications, frames, objects, properties, events,
conditions, and actions.
Editors Overview
The Games Factory 2 contains many editors
built in. These editors have specific jobs that will
help you get you to the final product. They
include: Storyboard editor, Frame editor, Event
editor, Picture editor, Animation editor, and
Expression editor.
You can get to an editor by selecting the
application or frame in the workspace window or
storyboard editor.
Types of Editors
The storyboard editor allows you to edit frames
in your game.
The frame editor gives you a smooth layout of
all of the objects in a frame.
The picture editor (shown here) enables you to
create all of the picture assets in your game
such as images or icons.
The event editor is where you enter events.
These events trigger actions and define the logic
of the game.
The expression editor is where you input values
for actions or conditions.
Properties
Values, options, strings, numbers, etc. are
properties.
The application, frame, layers, objects, and
occurrences of objects in the frame all have
properties.
Most objects share a set of properties.
Objects
Objects are included inside of the application.
They have been created for specific tasks and
cover 99.9% of the needs to create a game.
Right-click on the screen and choose Insert
Object.
You see lots of choices: Backgrounds, active
objects, backdrop objects, etc.
Sound