ADVANCED SKILLS Attacking Lines – Acting Half When & Why: Cue Words: When attacking the score line or in fact when attacking in general the aim should always be to attack the space between two defenders. DIRECT, SPACE, SAVER, SCANNING (VISION). Therefore the lines or angles that attacking players run, both with the ball, and in support, are especially important. Common Errors: Direct attacking lines from the acting half, force the defender to make a decision whether to defend the ball carrier or the support player. Objectives: 1. Teach the acting half runner to attack the space created by the retreating defender to force a decision from the defensive line. 2. Convert the easy scoring opportunity created by the half in the score zone. 3. Creation of advanced phase play opportunities. Acting half doesn’t run direct at space, but rather runs at an angle at the defender. Not identifying the attacking space. Not scanning correctly leading to poor decision. Support players do not attack the correct space to receive the ball. Wingers and support players enter score zone too deep. Decision making errors from half such as passing ball to early, too high, too late. Half incorrectly scans. Key Coaching Points: 1. Half needs to run straight to avoid being touched by the defensive saver. This will also force a shut down in defence opening up the wing hole. 2. Support players need to stay wide therefore forcing the defensive players to make a decision, either shut down on the half, opening up the wide holes, or stay wide on their opponent, opening up the hole for the half. 3. Wingers need to stop at the score line and only enter the score zone as a last resort. austouch.com.au ©Touch Football Australia 2012 ADVANCED SKILLS Attacking Lines – Acting Half Game Sense Drill Set up: 6 attackers vs 6 defenders Start hat/marker is placed 20 meters from score line No Go Zone is marked 5 metres apart and 7 metres from the start hat in the centre of the grid. Defensive Wingers and Links start on the 5 metre line from their goal line Defensive Saver stands on the hat on the corner of the No Go Zone Offensive Wingers, Links and non scooping Middle start 5 metres behind the start hat Defensive lead Middle stands on the start hat side by side with the scooper but facing the opposition goal line. 5m 7m 20m Score line Rules: Scooper scoops the ball and must run direct and through the No Go Zone. The Scooper is not allowed to veer outside the boundaries of the No Go Zone till he/she passes the 7 metre marker. The defensive lead Middle is not permitted to turn and chase till the Scooper passes the No Go Zone. The defensive Saver is not allowed in the No Go Zone and cannot chase the scooper till the scooper passes the No Go Zone. However the defensive Saver may touch the Scooper if the Scooper comes close enough to be touched by the defensive Saver without the defensive Saver entering the No Go Zone. The defensive Wingers and Links must get back on side to the score line before they are permitted to move forward and mark up. The Half runner must get into the in goal and find an open player to score a touchdown. austouch.com.au ©Touch Football Australia 2012
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