HOW ARE TEAMS SCORED, RANKED ? WHAT`S ALLIANCE

HOW ARE TEAMS SCORED, RANKED ? WHAT’S ALLIANCE SELECTION ?
WHICH TEAMS GET TO ADVANCE TO THE CHAMPIONSHIP?
(excerpt from 3.6.6 FTC Game Manual)
At the conclusion of each match, Qualifying Points (QP) will be awarded:
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Winning teams of a qualifying match each receive two (2) QP.
Losing teams of a qualifying match receive zero (0) QP.
If a qualifying match ends in a tie, all four teams receive one (1) QP.
If a team is disqualified, they receive zero (0) QP.
Teams will also receive Ranking Points (RP) based on the following:
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The number of ranking points assigned for each match, is that of the losing alliance’s score.
The winning alliance will receive the pre‐penalized score of the losing alliance as their RP.
The losing alliance will receive the final score (including penalties) of the losing alliance as their RP. In the event
of a tie, both alliances will receive the same RP (equal to the tie score).
If a team is disqualified, they receive zero (0) RP.
If both teams on an alliance are disqualified, the teams on the winning alliance will be awarded their own score
as their RP for that match.
Teams with non‐functioning robots may receive credit for a qualifying match if their robot has passed inspection
and at least one member of the drive team is present in the alliance station for the scheduled match. If no
member of a team is present in the driver station at the start of a match, that team is declared a “no show” and
will receive zero (0) QP and zero (0) RP.
At the conclusion of all Qualification Matches, the teams will be ranked from first through last on the basis of their total
Qualifying Points (QPs). If multiple teams have the same QP total, then teams will be ranked on the basis o ftheir total
Ranking Points (RPs). If multiple teams have the same RP total as well, then teams will be ranked on the basis of their
highest match score. If still tied, the next highest match score will be used until the tie is broken. In the unlikely event
that there is still a tie based on identical match scores, then the teams will be ranked by a random electronic draw.
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(Excerpt from the Alliance Selection Script)
But before we can start the Elimination Tournament, we need to create the Four Alliances.
AT THE OMSI QT
• With 16 Teams competing here today we will have one selection round, resulting in four alliances of two teams
each.
AT THE TIGARD, EVERGREEN, OSU and ST. HELENS QTs
• With 24 Teams competing here today we will have two selection rounds, resulting in four alliances of three
teams each.
The Alliance selection process is simple: We will create Four Alliances with the first pick going to the highest ranked
Team. After the Number One Seed makes their selection, we will proceed to the next highest ranked unpicked Team
who will then make their selection.
We continue this process until we have four complete Alliances. The student representative from the highest ranked
Team on an Alliance will be that Alliance’s Captain.
After an Alliance Captain extends an invitation to join their Alliance, we will need one representative from the invited
Team to come up and either accept or decline the invitation.
There is only one rule during Alliance Selection: if a Team declines an invitation to be selected by an Alliance, that
Team may not be selected by any other Alliance. The declining Team does not, however, lose their right to select if
they are an Alliance Captain.
For example:
• If the #1 ranked Team picks Number #2 and they decline, Number 2 keeps their right to be an Alliance Captain
and Number 1 will need to extend the invitation to another Team.
• If, however, Number 1 selects Number 2 and they accept, we would slide all the other Alliance Captains up and
then move the fifth highest ranked team in as the final Alliance Captain.
This is where we see the strategies play out as Teams look to partner with other Teams whose robot complements their
own. Each Alliance Captain is looking to make the strongest possible Alliance to play out the rest of the Tournament.
After we have four complete Alliances we will move on to the Elimination Tournament, with the best two out of three
winner advancing in each round. In the first round Alliance Number One will compete against Alliance Number Four,
and Two against Three. The winners of that round will meet in the Finals, where we will crown the FTC Winning Alliance
for the tournament .
WHO ADVANCES TO THE Oregon STATE CHAMPIONSHIP? (excerpt from 3.8 FTC Game Manual)
Teams will advance to the next level of competition in the order indicated below according to the number of spots
available. The advancement criteria will be applied to teams advancing from Qualifying Tournament to
Championship Tournaments and from Championship Tournaments to the World Championship Tournament.
In the event that the team listed has already advanced or there is no team fitting that description (as in 2nd team
selected at smaller events), the advancement will continue in order.
1. Qualifier Host Team (NOTE: Assuming that the team competes at one other tournament within the region
and has met the criteria set forth by the Affiliate Partner in the agreement).
2. Inspire Award Winner
3. Winning Alliance Captain
4. Inspire Award 2nd place
5. Winning Alliance, 1st team selected
6. Inspire Award 3rd place
7. Winning Alliance, 2nd team selected
8. Think Award Winner
9. Finalist Alliance Captain
10. Connect Award Winner
11. Finalist Alliance, 1st team selected
12. Rockwell Collins Innovate Award Winner
13. Finalist Alliance, 2nd team selected
14. PTC Design Award Winner
15. Highest Ranked Team not previously advanced
16. Motivate Award Winner
17. Highest Ranked Team not previously advanced
Other than host team, FIVE (5) Teams will advance from Tigard-Sat, Tigard-Sun, OSU, Evergreen, St. Helens.
Other than the host team, FOUR (4) Teams will advance from OMSI.