Developing an instrument to assess the impact of attitude and social norms on user selection of an interface design: a repertory grid approach Willem-Paul Brinkman Steve Love Topics Research Motivation Repertory Grid Analysis – initial instrument Survey – validation instrument Attitude, Social Norm and Design Selection Conclusions & Future Research Motivation Ultimate aim is to understand why people select a specific design for their device. Motivation User Personality Intention of selecting a specific type of design Because of colour or theme However, correlations were relatively small (Brinkman and Fine, 2005) A less direct approach is needed as users might have different criteria to evaluate a design. Motivation Attitude towards selecting a specific design type User Personality Relative importance Intention of selecting a specific type of design Subjective Norm Adoption of Theory of Reason Action (Ajzen and Fishbein, 1980) Motivation Research questions 1. What criteria do people use to evaluate a design? 2. What impact do attitude and social norm have on the selection of a design? Motivation Different social context 1. Public application (mobile phone)? 2. Private application (PC multimedia player)? Motivation Aim - Develop two evaluation instruments to assess people’s attitude and social norm towards: 1. Mobile phone 2. PC Multimedia Player Skins First question: what criteria do people use to evaluate a phone or Multimedia Player Skin? Repertory Grid Analysis Personal Construct Theory: Everyone interprets (or constructs) events and their universe differently. Constructs are bipolar, for example to describe friends: easygoing versus tense, reliable versus unreliable. etc Repertory Grid Analysis: a method to elicit these specific constructs. George Kelly Repertory Grid Analysis General Procedure Split up triad into 2 groups Label the groups Rate the object on construct Create Grid Repertory Grid Analysis General Procedure Split up triad into 2 groups Label the groups Rate the object on construct Create Grid Male Female Repertory Grid Analysis General Procedure Split up triad into 2 groups Label the groups Rate the object on construct Create Grid Male Female Unusable-Usable Large-Easy to use Phone 1 2 3 4 5 6 Complex-Simple Looking for similarities between the constructs Apply a Factor Analysis Boy-Girl General Procedure Split up triad into 2 groups Label the groups Rate the object on construct Create Grid Male-female Repertory Grid Analysis 7 5 2 3 1 2 6 5 2 2 2 3 3 7 6 3 7 1 2 7 7 4 6 2 1 6 6 2 5 3 Repertory Grid Analysis Method Participants Material Procedure 20 Participants Brunel University Students or Staff members 10 males, 10 females Mean age of 26.5 years (SD = 4.84) Repertory Grid Analysis Method Participants Material Procedure Photo of 15 mobile phones taken from Mobile Digest news website. Repertory Grid Analysis Method Participants Material Procedure Screen prints from 15 skins taken from earlier study (Brinkman and Fine, 2005) Repertory Grid Analysis Method Participants Material Procedure Two sessions: Mobile phone and Skins Sequence of the sessions was counterbalanced 10 randomly drawn triads, with no repeating triads Afterwards rating the phone and skins on the 10 constructs Total interview took around 2 hours Repertory Grid Analysis Complex-Simple Unusable-Usable Large-Easy to use Phone 1 2 3 4 5 6 Boy-Girl 200 mobile phone and 200 skin constructs Factor Analysis used principal-component extraction method and varimax rotation Aim -> to identify common constructs themes used by multiple participants. Male-female Analysis Data Rules Mobile Phone Skins 7 5 2 3 1 2 6 5 2 2 2 3 3 7 6 3 7 1 2 7 7 4 6 2 1 6 6 2 5 3 Repertory Grid Analysis Analysis Data Rules Mobile Phone Skins Selection criteria to select component 1. Factor loadings (correlations) below 0.69 were ignored. 2. Components should have constructs loading from at least 5 different participants 3. A clear semantic relationship between the labels of the construct should exist. Repertory Grid Analysis Analysis Data Rules Mobile Phone Skins Appearance of the mobile phone Maturity M1 Immature – Mature Gender G1 Feminine – Masculine M2 Childish – Sophisticated G2 Female – Male M3 Playful – Serious G3 Girl - Boy M4 Silly - Classy Reliability R1 High failure rate - Low failure rate Professionalism P1 Unprofessional – Professional R2 Unreliable – Reliable P2 Fun – Technical R3 Unsound – Robust P3 Novelty – Business P4 Amateur - Expert R4 Easy to break - Not easy to break R5 Unprotected - Protected Ease of use E1 Complicated - Simple to use E2 Difficult – Plain E3 Hard to use - Easy to use E4 Complex – Simple E5 Difficult to carry - Easy to carry 3 Components / dimensions Repertory Grid Analysis Analysis Data Rules Mobile Phone Skins Progressive PO1 Expected – Unexpected Fun of use FO1 Serious – Humorous PO2 Standard – Fashionable FO3 Dull – Relaxing PO3 Conventional – Unconventional FO5 Bland – Vibrant PO4 Boring – Appealing FO2 Sombre – Lively FO4 Depressing – Uplifting PO5 Plain – Interesting Futuristic FU1 Outdated – Ultramodern Ease EA1 Complex – Simplistic FU2 Traditional – Futuristic EA2 Scream – Peaceful EA3 Complicated – Intuitive EA4 Cluttered – Simple FU3 Basic – Creative FU4 Natural – Techie FU5 Old - Space age EA5 Tension - Calm 4 Components / Dimensions Survey Aim Procedure Participants Analysis Results Validate the scales obtained from the Repertory Gird Analysis Survey Aim Procedure Participants Analysis Results To evaluate the middle mobile phone/skin with the scales provided Survey Aim Procedure Participants Analysis Results 156 students of the School of Information Systems, Computing and Mathematics (Brunel, UK) Average age 23.6 years (SD = 4.79) 57 female, 75 male (24 did not report gender) Survey Aim Procedure Participants Analysis Results Reliability analysis to examine the internal consistency of the scales within dimension Dimension “Reliability” for mobile phone removed Cronbach’s alpha < 0.7 Factor Analysis Component with Eigen value > 1 Scales loading > 0.7 Survey Aim Procedure Participants Analysis Results Scales for Mobile Phones Gender Sophistication Feminine - Masculine Childish - Sophisticated Female - Male Silly - Classy Girl - Boy Novelty - Business Ease of Use Hard to use - Easy to use Complex - Simple Complicated - Simple to use Scales for Multimedia Player skins Stimulation Boring – Appealing Depressing – Uplifting Bland – Vibrant Plain – Interesting Ease Complicated – Intuitive Complex – Simplistic Cluttered – Simple Attitude, Social Norm and Design Selection Second question: What impact do attitude and social norm have on the selection of a design? Attitude towards selecting a specific design type Additional information collecting in Grid interviews Subjective Norm Intention of selecting a specific type of design Attitude, Social Norm and Design Selection Attitude Social Norm Intention Results The evaluation (e) of a skin/phone on a scale. The importance of an evaluation scale (w). For me, having a skin that is “explaining”, or that is associated with this is? Bad Good A j wi eij 10 i 1 Attitude, Social Norm and Design Selection Attitude Social Norm Intention Results Their belief (b) on how peers, family members, or authority figures would their (participants) phone or skin to score on a construct. Their willingness (g) to comply with the peers, family members, or authority figure. 10 SN j g k bik eij kO i 1 whereby O peers, family, authority Attitude, Social Norm and Design Selection Attitude Social Norm Intention Results Behavioural intention to select a skin or mobile phone I would try this on my media player? I intend to obtain the following mobile phone? unlikely likely Attitude, Social Norm and Design Selection Attitude Social Norm Intention Results Social Norm has an impact on phone selection, but not skin selection. Phone (public) Skin (private) Mean (partial) correlation. *p.<.05.**p<.01. Conclusions Research questions 1. What criteria do people use to evaluate a design? 1. Mobile phone: Gender, Ease of Use and Sophistication 2. Multimedia Player skins: Stimulation and Ease 2. What impact do attitude and social norm have on the selection of a design? • Social Norm has an impact on phone (public device) selection, but not Multimedia Player (private device) selection. Further research User properties User Personality Gender Attitude towards selecting a specific design type Relative importance Subjective Norm Intention of selecting a specific type of design Questions Thanks for your attention
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