Simulation Game for Enhancing Cross Cultural Fashion Education By Authors Dr. Tarun Panwar HOD, Retail Department & GAME FOR GLOBAL ACT: Mr. Rahul LEARNING Jain EXPERIENTIAL OF Director, Sundeep Global Ltd. FASHION VALUR CHAIN Presentation Plan • • • • • • • Context Simulation Games Advantages of Simulations Limitations of Simulation Online Simulation New Biz _ Game Student Feedback Context • To analyze existing Simulation Games and its working • To develop new Biz_Game. Issue “The time bomb in every students learn exactly what they are taught.” classroom is that Frank Smith, Insult to Intelligence “Teachers aren’t allowed to do what they think best for each student. Harnessed to a collectivized regimen, they soon give up thinking seriously about students as one-ofa-kind individuals, regardless of what they may wish were true.” John Taylor Gatto, A Different Kind of Teacher “It is an inescapable reality that students learn at different rates in different ways. That creates the need for a schedule of sensitivity that only teachers close to the particular student can devise – not some theory-driven, central-office, computermanaged schedule.” Ted Sizer Simulation Games • Experiential in nature, focus on doing • “Business games” are interactive, competitive, stimulates major elements of profit seeking behavior • Enables students to evaluate rather than reproduce concepts • Players learn from the Information in game through Final Decision Risk Taking Weighing Costs, Outcomes Weighing Benefits Advantages of Simulation (1/4) Bring excitement to learning & is enjoyable Experience gained without paying the price of wrong decisions in a real world Advantages of Simulation (2/4) Complements lectures & classes, offers variety Focuses on results, output orientation & competitive element Advantages of Simulation (3/4) Wide range of analytical techniques can be taught. Participant is Active. Valuable in team working skills Advantages of Simulation (4/4) Time – Years can be compressed in a single day Prepares for uncertainties of real life & decision making Limitation of Simulation • Cannot guarantee full comprehension of all the lessons taught • Validity of assessment – The winners might just hit upon the correct target, losers may have been people who worked systematically • Without specific purpose, the game ceases to be interesting • Luck might play a major role • IT glitch can be frustrating Existing Simulation Games BSG- Online - The "Business Strategy Game " by McGrawHill Capitalism 2 - The player runs a department store in a simulation game New BIZ _GAME • The Proposed game is an Online based game and its titled “BIZ Game” aptly as it captures key concepts of Business domain. This will help the players to develop the insight on different domains of business. This game will help schools and management institutions offering fashion management education to the students. In BizGame, students deal with decisions and situations that are commonly encountered in real-life business. This strategic and deeply tactical exercise challenges the students to collaborate, communicate and adapt to the unexpected. It also helps them grasp the key business concepts and better understand the results of their actions. Hence Bizgame is a simulation game to introduce students to the world of real life business strategy. Company Level Dashboard Company Level Dashboard EBO SALES (Rs Crores) Sales Units (lakhs) Annual Rev. (`Crores) MBO SALES (Rs Crores) 5 51.21 Sales Units (lakhs) Annual Rev. (`Crores) LFR SALES 5 37 Sales Units (lakhs) Annual Rev. (`Crores) MktShare TOTAL SALES UNITS REVENUE (`crores) Gross Margin REV Growth PAT PAT Growth Stockprice Brand Image BizGame Score 11 66 9% 21 154.18 40.92% 18.6% 2.59 -76.4% 15.56 60.50 9.42 Advertising Budget(%) 7 7 Holding Time (days) EBOs Price Avg Price No. of Stores COGS (Rs Crores) Ad Budget (Rs Crores) Personnel Costs (Rs Crores) Area (sq ft.) SKUs per store Cost of Sales (` Crores) Oprtng Profit (` Crores) 75 75 Advertising Avg 5 5 Ideal Hldng Time 60 LFRs Price 1000 10001000 No. of Outlets 100 10001000 39 LFR Margin 0.3535% 21.76 Employee Training Hi 3 10.79 Personnel Costs 2.89 1.25 Area (sq. ft) 300 1500 SKUs per store 450450 20002000 Cost of Sales (` Crores) 59.60 36.01 Oprtng Profit (` Crores) 6.73 15.20 MBOs Price 1000 No. of Outlets 100 Hi 3 MBO Support MBO Margin 0.2525% Employee Training Hi 3 Personnel Costs 1.52 Area (sq. ft) 100 SKUs per store 150150 Cost of Sales (` Crores) 30.31 Oprtng Profit (` Crores) 6.32 TOTAL Price Sales Forecast (`) Personnel Costs CSR Expenses Advertising Budget Retailer Support In-Store Expenses COGS Total Costs -78% 51% -66% Sales Forecast Units Revenue Op. Profit 5 51.21 30% 11 66.33 10% 5 37 17% 1000 66 7.71 1.0 0.0 26.9 91.1 118.95 21 154 30% Region wise Report Feedback by Student: • “The game provided a real life situation and stimulating challenges to prepare for life outside of college. The biggest learning I had was the differences of Indian consumer purchasing pattern; western consumer purchasing pattern was totally different from North, South and Eastern consumers”. References: • ” A review of Research on Impact of Simulation”. 2008 BTS, Inc. • "Why Simulation." Welcome to Virtual Peace - the Humanitarian Assistance Training Simulator. 2008. Web. 22 Nov. 2010.<http://www.virtualpeace.org/simulation.php> • BTS 2007,SimOut White paper • 2008 BTS, Inc., Simulation: The Force for Accelerating Time to Value of Corporate Initiatives . BTS WHITE PAPER, J. Lundy, K.Harris, B. Igou, M. Zastrocky). • BTS - Australian Paper • Simulation: The Force for Accelerating Time to Value of Corporate Initiatives BTS WHITE PAPER • “Overview, Industry Masters” . Web. 21 Dec. 2011 < http://www.industrymasters.com/business-simulations/overview.html> • “About SimVenture” . Web. 21 Dec. 2011 < www.simventure.co.uk> • “About Smartsims” . Web. 22 Dec. 2011 < http://www.smartsims.in/aboutus/india> • “About BSG-Online” . Web. 22 Dec. 2011 < www.bsg-online.com> • VARK -- A Guide to Learning Styles. Web. 12 Dec. 2010. <http://www.varklearn.com/english/index.asp> THANK YOU
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