PROBLEMATIC INTERNET USE IN SCHOOLCHILDREN: an outline and guide for parents & families Chatswood High School Monday 29th May, 2017 Dr Philip Tam BA, MBBS, MA, FRANZCP, Cert Child Psych Child/ adolescent psychiatrist & lecturer Researcher-in-Residence, Knox Grammar Co-founder NiIRA (www.niira.org.au) [email protected] Outline of Session: General topic overview & historical development Current research, literature & controversies Main features of a ‘problem user’ and games-design theory Brain and psychological changes in PIU Children’s use and overuse – practical issues for parents in the home and the school setting Key associations with mental disorders and physical health Strategies to address an emerging problem Considerations at a schooling, educational and policy level Future-focus discussion : challenges and solutions A brief history of computing & PIU: Evolution of computing and Internet largely as a result of WWII and the Cold War: Norbert Wiener, USA (cybernetics and feedback) ; Alan Turing, UK (early computer devpt and theory) Computer games from 1960s – Spacewar, Pong, Space Invaders, then home consoles ( Atari and the Playstations). Web-enabled games from late 1990s. Early forms of Web present in 1980’s, but major take off in mid-90’s– HTML, Intel chip, commercial input; further expansion with ‘Web 2.0’ and rise of Smartphones from 2007. The concept of ‘internet addiction’ first described in 1996/7 in the USA by Prof. Kimberly Young and Dr. J Block : not initially taken seriously Emergent concept of ‘digital natives’ vs. ‘digital immigrants’ (Prensky, 2003); political stance on control vs. open society (notably USA). Broader psycho-social concerns on privacy, security, cybercrime, and cybersafety A suitable & concise definition : Problematic internet use is: ‘ The pervasive, long-term usage by a person of ICT and related technologies, which results in a clinically significant impact in that persons daily functioning or role/expectation, and which persists despite efforts in the client, or in the social circle, to reduce that usage.’ Note that PIU is a complex, ‘end point’ behaviour of a range of underlying psychiatric/ psychological stressors – and may be a ‘disorder’ in itself in advanced cases … a big Thank You !! Current Research and Debate: Following the initial Case Reports, formal prevalence studies done in USA & East Asia, then in Europe. Emergence of treatments clinics in late 1990’s in S Korea/ China Regarded as a major public health problem across E Asia - deaths Clear increase in research volume in the 2000’s; no less than 4 internt’l, dedicated Journals Questionnaire development: - Goldberg 1996 (DSM addictive criteria) - Young DQ 1998 ( mod. Pathol. Gambling) – 5/8 items positive - DSM 5 international working group ( Addiction - 2014) – ‘Consensus Criteria for IGD’ … Hard, if not impossible, to devise the ‘perfect’ q’naire Some key features of an ‘internet addict’: - Playing increasing hours to get the same ‘hit’ - Going online as soon as wake up - Impact on daily routines & broader responsibilities/ duties; disengagement from family - Impact on sleep, appetite, social domains - Lack of insight, minimising & low ability to accept others’ POV - especially parents - Irritability, anger, even aggression when confronted or when restricted in usage/ access eg. in class, or at home Current Research Findings: Varied data collection methods (internet-based, school, clinics) All have inherent biases, and highly dependent on strictness of criteria employed Generally show 2-5% fulfil the criteria for addiction, up to 10% ‘at risk’ Three longit. studies published to date (Lam 2010, Gentile 2011, Ciarrochi 2015) – focus on outcomes Recent focus on assoc. mental health issues, parenting styles Australian youth among highest consumers of social media, worldwide (Nielsen polling 2016); also gaming among highest and ICT use in education ranked as highest Brain changes and neuroimaging : A small, but increasing number of studies are emerging IGD cases controlled to ‘normal’ users; largest had n=50 Key areas of interest WM tract changes; limbic system dysfunc; inhibitory/ salience/ risk appraisal loops; multi-tasking and distraction effects on ‘deeper’ learning and understanding Too early to draw clear conclusions, but they do indicate potentially important changes and cravings in the brain – similar to that seen in other addictions. Concern over young age of exposure and developmental impacts Key question is: are these changes permanent? ….If so, should there be closer regulation of heavy gaming/ ICT? What children really crave in development? Rapid/instant feedback is highly reinforcing Commercial/ consumer priming: ‘akrasia’ and the ‘disorders of affluence’ The ‘holy Trinity’ of attraction: CONNECTION AGENCY REWARD …..and the ‘effort/reward ratio’ Psychoanalytical: substitute parent; attachment object Or, conversely: the ‘secret Zone’ in identity exploration Apeirophilia : innate desire for ‘touching the infinite’ Apeirophilia in Representational Art : Apeirophilia in Representational Art : Caspar David Friedrich ‘The Wanderer above the Mists’ (1818) Core Gaming principles: the ‘3 Fs’ - FLOW - FIERO -FRUSTRATION or ‘FUN FAILURE’ …think of examples of ‘successful games’ ! The ‘Aristotlelean Principle’ ( or ‘engagement curve’ in Flow Psychology) ( – adap. M. Csikszentmihalyi 1990 ) 2015 game software revenue. Source: App Annie 4% Mobile games $34.8 billion 22% 41% Computer games $29 billion Console games $18,5 billion 34% Handheld gaming devices $$3 billion Core principles in Social Networking : Similar to gaming, SN offers intense reward/ feedback loop: the ‘Hyperpersonal Effect’ , plus the ‘Online disinhibition effect’ Now an indispensible form of ‘social currency’, espec. in females: note recent RSPH study on soc media and M Health The Zeigarnik Effect – need of our working models for closure….social media as ‘The Never-Ending Story’ / endless feedback loop SN differs from Gaming in that it can enhance one’s ‘real life’ socialising, vs. a ‘virtual space’ in gaming: note no deaths reported from ‘social media addiction’ Bronfenbrenner’s ‘Ecological Model’ of social interactions (1979): : Principles of assessment in the household and at school Examining the problem (1): what are parents reporting and noticing? Negative impact on homework, motivation etc Spending more time on own; in bedroom etc Their ‘personality seemed to change’ over time Initially referrals seemed to be nearly all male; now many females with similar features Peak age of clinical referral around 15-17 Problems often unamenable to reason: lead to anger and violence Examining the problem (2): what are teachers noticing? Negative impact on Grades Distracted in the class – multitasking; covert gaming/ browsing Dozing in class, tired or arriving late Ceasing to attend school altogether in extreme cases Broader social-role and activity impacts Parents raising it as an issue with schools Examining the clinical problem (2) - a proposed ‘4-level model’ : note : early-warning signs important in progression Level Descriptor Impacts Treatment 1 Mild/early Internal effects, localised difficulties Parents/carers and self-help 2 Moderate Now noticeable to others, increasing concerns in some areas eg. on Grades, sleep School Counsellor/ primary 3 Clinical Co-morbidity likely with other Clinical disorders; treatment Psychologist/ indicated / sought secondary 4 Pathological Significant psycho-social impacts, loss of functioning, inpatient treatment Psychiatric/ tertiary Examining the clinical problem (4): Associated co-morbidities .... anxiety anomie Asperger’s depression ADHD Boredom Examining the clinical problem (5): Schools and individual teacher styles will vary widely in ICT usage and monitoring , as will parental monitoring Note both +ve and –ve aspects of internet usage Concept of a ‘sentinel illness’ The ‘enabler’ (drug use analogy) Alongside mental health issues, organisation/ motivation/ procrastination difficulties are common All the above are dependent on age, relations issues; bear in mind gender differences in usage. PIU and Physical Health: - Key relevant domains are sleep, weight, and physical activity Sleep: clear, strong recent evidence on suboptimal adolescent amount; link with m. illness Weight: well-established concern. Link with both sleep and IT overuse, part of broader ‘obesity epidemic’ Physical activity: ? effect of IT on childrens’ levels of sport and outdoor engagement. Role of Wii and similar ‘active’ consoles in enhancing is still equivocal Myopia ‘epidemic’ espec. In East Asia youth: up to 90% indoor lifestyle, screen (over)use, ‘nature deficit syndrome’ Children’s sleep and IT usage: - Sleep medicine now a major clinical area eg. Circadian Rhythm Disorders/ Delayed Sleep-Phase Disorder - Emission spectrum from IT is at UV end : wake drive highly susceptible. ? Use of sleep Apps eg. F.Lux - Psychological aspects of ‘sleep hygiene’: bedroom as a restful space, not for ‘entertainment’ ; ability to process the day’s info - UK youth sleep clinics report massive increase in adol sleep problems. Largely attributed to ICT nighttime use PIU and the physical “health triangle” PIU Sleep Appetite/ weight Principles of management in the home : Emerging treatment models : Every case is unique, though many share core features CBT (group and individ.); behavioural; insight-oriented approaches - CBT-IA (K Young, 2011) Major & growing self-help literature ( ? industry) Key considerations: - service provider/ specialist input - individual vs. ‘evidence- based’ - out vs. in-patient - exogenous vs. endogenous drivers Addressing the clinical issues (1) : Clearly, no ‘one size fits all’ strategy will suffice Optimise, and teach, healthy usage at an early age ( ie. Primary School) and upskilling of teachers and s/c’s Address motivation, procrastination & avoidance issues robustly Consider whole-school policies/ contracts; involve parents The “Healthy Digital Diet” programme: - student surveys and focus groups; parents survey and workshop; teacher prof. development; Healthy Digital Diet monthly podcasts ; Termly peerreview discussion groups; optimise ‘positive computing’ in class Addressing the clinical issues (2) : Will usually require a sensitive & holistic hx and family appraisal, leading to informed Formulation Most commonly, an underlying ‘cause(s)’ of the PIU - > these can be effectively treated ( psychology / psychiatry) • CBT (both individ. and group) shown to be effective, including l/t Medication may be part of Tx ( eg. SSRI; ? Naltrexone, Ritalin ) Do not hesitate to refer to a MH specialist if worsening Lack evidence as to longer-term outcomes / progression / crossaddictions Addressing the clinical issues (3) : Once a detailed ‘internet inventory’ is taken, target specific and agreed computer and gaming habits/ behaviours Family involvement ( age-appropriate) and good modelling Aim not to cease all ICT use, but have a balanced, controlled use Must also replace ‘internet time’ with a viable healthy alternative May use web-monitoring programmes, with consent Try to observe the “ Three T’s” - timing ; task-focussed ; tolerance of uncertainty Potential Role of School Counsellor: - S/Cs very well-placed to have central role in complex cases: -At the ‘coal face’ - Can liaise with families, as well as Education - ‘Gatekeeping’ role to formal mental health - Key is trust, rapport, full understanding of technical ‘lingo’ - Use of the IMPROVE tool in assessment - My own research indicates major concerns/ desire to learn on PIU: survey of over ~ 100 s/c’s around Sydney - Part of the broader ‘Educating Generation Wi-Fi’ challenge ( Greg Whitby, Parramatta – recent textbook) Figure 1 – Respondents’ familiarity with the Internet and technology 60.0 50.0 Percentage 40.0 30.0 20.0 10.0 .0 Find technology intimidating and frightening Series1 3.1 I have learnt a little about it, enough to get by day-today 38.5 I’m a ‘digital immigrant’ A proud ‘digital native’ 55.4 3.1 - This reflects the average age of school counsellors being >56 Figure 2 - Level of interest in area of Internet/Technology Overuse 70.0 60.0 Percentage 50.0 40.0 30.0 20.0 10.0 .0 Series1 Intrigued but have other priorities 12.3 Interested; equal priority with existing issues 64.6 Actively seek information No response/ NA 21.5 1.5 - This reflects the dynamic role of School Counsellors and the need for them to be competent with a range of disorders and problems. . Figure 3 - Year that Internet/Technology Overuse problems were first seen. 25.0 Percentage 20.0 15.0 10.0 5.0 .0 Series1 2012 2011 2010 2009 2008 2007 2006 10.8 21.5 23.1 13.8 4.6 7.7 12.3 Don't see a problem 6.2 - Over 55% of responses have seen PUI be observed in the last 3 years. - Only 6% have not seen PUI as a problem. Figure 4 – Approx. number of cases of Internet/Technology Overuse seen in Counselling role 60.0 50.0 Percentage 40.0 30.0 20.0 10.0 .0 Series1 1 or 2 18.5 3-10 52.3 10-20 13.8 20-50 1.5 More than 50 12.3 No Repsonse 1.5 - 52% of responses indicated they saw between 3 -10 cases, a relatively large number (12% ) saw over 50 cases. No one indicated they have not seen any cases of PIU. Figure 5 - Changes in presentations of Internet/Technology Overuse over time Pretty much stayed the same in the time I have known them 1% 2% 5% Problems have got a little more frequent, but not any more ‘serious’ or entrenched Problems are both a bit more frequent, and more serious 6% 21% Problems are a lot more common, but no more serious Problems are a lot commoner, and also more serious 57% 8% Haven’t seen any/ enough to make a reasoned judgement No response/ NA General agreement that the problem is a) increasing and b) getting more serious. Figure 6 - Conceptualisation of Internet/Technology Overuse problems by respondents 40 35 30 25 20 15 10 5 0 AC - A novel A symptom, or B - A purely social and D - I’m unsure ‘entity’ or ‘secondary behavioural condition in its at the moment effect’ of an underlying phenomenon own right problem Combination response 11 5 6 2 Single/primary response 26 1 6 14 E- Other No response/ NA All of the above 5 1 1 Mostly seen as secondary issue – tech use seen as an escape? From what? Trat the source, by harnessing technology! Respondents also indicated not sure of conceptualisation. Figure 7 - Conditions believed to be underlying the Internet/Technology Overuse problems Childhood depression 8% Anxiety 8% Bullying or self-esteem issues 29% 9% Family Issues Obsessive-compulsive problems 14% 12% 3% All are of equal significance and I cannot rank them I haven’t seen enough to make a reasoned judgement No response/ NA 17% Even spread of Anxiety, Depression and Bullying as well as Family issues seen as issues underlying PUI. 17% said all were significant and 30% did not respond and 12% said they hadn’t seen enough cases to judge. Figure 8 - Ease of addressing PIU 40.0 35.0 30.0 Percentage 25.0 20.0 15.0 10.0 5.0 .0 Series1 Problem could be resolved easily and effectively Problem could only partially be addressed Problems were very difficult to resolve or treat 1.5 23.1 33.8 I quickly referred the child on, so cannot comment 3.1 The cases varied widely so outcome were a No response/ NA mixture of the above 23.1 9.2 Combination 6.2 A third of responses indicated difficulty in addressing cases, over a fifth used a mixture of approaches. Nearly 10 % did not respond. Figure 9 – Treatment or referral options used 40.0 35.0 30.0 Axis Title 25.0 20.0 15.0 10.0 5.0 .0 fully resolve the issues ‘in house’ Series1 4.6 get the family to be involved in assisting 33.8 refer to private psychologist Other No response/ NA All Combinations 15.4 15.4 12.3 1.5 16.9 - Important role of family as much of the tech use occurs at home and on private devices. Combination of treatments also used (as expected). Private referrals popular, but again may be the case in other presenting problems. Figure 10 – Most common presenting problem on respondents caseload (top rank) 45.0 38.5 40.0 35.0 30.0 25.0 21.5 18.5 20.0 15.0 12.3 10.0 5.0 3.1 3.1 1.5 1.5 .0 Depression No response/ NA Anxiety School Bullying Family Issues Cyberbullying Unable to rank Internet and Technology Overuse - Anxiety and depression, then family problems main presenting issue Figure 11 - Modalities and approaches used to treating the Internet/technology Overuse problem 50 45 40 35 Percentage 30 25 20 15 10 5 0 12.0 BSetting firm and clear limits and boundar ies on usage 25.0 0 0 ASimply talking to and supporti ng the child Combination of options selected Single/primary response CAddressi ng any underlyi ng problem eg. depressi on DEnlisting support of families in limitsetting ENothing I tried worked FOther No respons e/ NA All of the above 28.0 28.0 6.0 1.0 .0 .0 11 18 7 7 46 11 - Problematic question; many no responses. Many used combination of techniques. Again it is clear that parental involvement and boundaries are deemed as important. Figure 12 - Impact of Internet/Technology Overuse on a young persons studies/education. 50.0 45.0 40.0 35.0 Percentage 30.0 25.0 20.0 15.0 10.0 5.0 .0 A- Minimal or no effect Series1 1.5 B- Some effect but not enough to be overly concerned 26.2 C- Major impact on their studies and Grades D- They almost ceased attending school completely No response/ NA Combination of responses 43.1 4.6 10.8 13.8 - 50% claim major to severe impact as a result of PIU. Figure 13 - Level of Interest in further professional development on Technology/Internet Overuse No response/ NA 2% Combination of responses 8% B - Am interested, but have little time to do more than a brief overview 15% D- I would like further specific education in the area 43% C- Am interested, and will try to read more on the topic in free time 32% 43% indicated wanting specific training in the area, demonstrating the need for information, clarification and treatment models. Another 32% indicated they would undertake reading on the topic. Summary of results: School counsellors are actively seeking information on PIU and would like specific training in the area. We are seeing increasing numbers of cases of PIU and the cases are becoming more serious. These are seen as difficult to treat and require secondary referral (as would many issues). The conceptualisation of PIU is mostly as a secondary effect of an underlying problem, however that underlying problem was seen as varied or unknown. Family involvement was important in treatment: only a minority required medical help. Case vignette and open discussion May be an actual specific case, an amalgam of past features, or a prototype example Try to elaborate on the Formulation and associated features espec education and social If relevant, what worked and what didn’t Would some of the resources be of use ? Future trends and challenges The psychology of the Internet : ethnocultural considerations ‘Western’ vs ‘Eastern’ cultures, values, learning (? simplistic) Probable higher intensity, severity and public concern in East (but note recent multi-centre study – D Gentile et al 2011) ‘Hikikomori’ phenomenon in Japan - note predates PIU Economic-historical factors; urban living; physical/ metabolic differences; social pressures on students ......relevancies to Australia – eg. growing number of international students ; selective-system demographic and culture ; multicultural pressures So what should be the role of the following groups ? : - schools and education communities - parents and families - mental health specialists (public and private) - gaming and s. media companies - government and authority bodies …so, some conclusions & personal perspectives : clearly, a major area of growing educational and public concern under-13s remain an under-researched demographic, but likely very important, espec. in primary prevention as yet unclear differences between metropolitan and rural/remote populations, and gender differences e-Sports as major and mainstream ‘player’ in market; changes in generational attitudes to online time likely to require a multi-stakeholder approach (including IT and computing companies) : ? public policy approaches no ‘one size fits all’ approach : “global problems, local solutions”, within an ever-changing digital and tech landscape Suggested reading list… Cyber Junkie : escape the gaming and internet trap (2010) - Kevin Roberts Mental Health in the Digital Age (2015) – Starcevic & Aboujaoude Eds. ID: the quest for identity in the 21st Century (2008) - Prof Susan Greenfield Virtually You: the dangerous power of the E-personality (2012) - Elias Aboujaoude Cyburbia: the dangerous idea that’s changing how we live and who we are (2009) James Harkin Internet Addiction: a handbook and guide to evaluation and treatment (2010) Kimberly Young & Cris De Abreu (eds.) ; Internet Addiction– a treatment guide (2017) Reality Is Broken: why games make us better & can change the world ( 2012) – Jane McGonigal The Video Game Debate (2015) - Kowert & Quandt, Eds. PIU in young people : an outline and overview. Tam P, Aust Clin Pscychol June 2016 Thank you! …. Further questions and discussion ?
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