Chapter 8: Collaborating with Technology Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 1 Learning objectives 1. 2. 3. 4. Collaborative technologies Web 2.0 technologies Unified communications Online environments Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 2 Introduction • ICTs transform collaboration and open opportunities for interaction • Virtual environments reproduce some faceto-face aspects and add new features Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 3 Evolution 1st generation • E-mail 2nd generation • Texting • Web conferencing 3rd generation • Web 2.0 4th generation • Unified communications Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 4 E-mail • Address book and contact management • Calendaring and time management Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 5 Discussion forums • Share information and coordinate activities • Moderators, posters, and readers Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 6 Instant messaging • Presence awareness • Text messaging Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 7 Group decision support systems • Face-to-face group meetings • Anonymous contributions Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 8 Web conferencing • Live meetings via the Internet • Can include real-time video, chat, and presentations Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 9 Interactive video • Chats for collaboration • Telepresence Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 10 Shared workspaces • Shared documents, lists, and information • Document library Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 11 Blogs • Ongoing commentary, images, and links • Some blogs are personal hobbies, and others are online magazines • Organizations use blogs to build knowledge, and for marketing and communications Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 12 Wikis • Users add and edit interlinked pages • Organizations use wikis to centralize documents and store knowledge • Wikipedia Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 13 Social networking • Facebook • Nodes • Knowledge sharing Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 14 Microblogging • Short posts • Users can “follow” other users • Twitter Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 15 Virtual worlds • Graphical environment • Second Life • Business conferences and meetings Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 16 Unified communications • Context indicators • Universal dashboards Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 17 Psychological characteristics • • • • • Unfamiliar communication tools Reduced media richness Greater physical distance Heightened anonymity Unclear audience Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 18 Managing online impressions • People form impressions using social categories • Miscalculations are common online • Social media provide photos and ability to view network Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 19 Group dynamics • • • • Group norms Disinhibition Status equalization Trust Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 20 Making virtual teams work Virtual team members • Develop written charter • Proactively volunteer • Share information frequently Virtual team leaders • Get to know each team member • Encourage participation • Send frequent reminders Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 21 Summary 1. 2. 3. 4. Collaborative technologies Web 2.0 technologies Unified communications Online environments Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 22 Mozilla case • Collaboration for remote workers • Telepresence robot • Psychological aspects Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 23 Sun Microsystems case • Open Work program • Benefits • Barriers Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 24 Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 8 - 25
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