Decision Support and Business Intelligence Systems (9th Ed., Prentice Hall) Chapter 10: Collaborative ComputerSupported Technologies and Group Support Systems Learning Objectives 10-2 Understand the basic concepts and processes of groupwork, communication and collaboration Describe how computer systems facilitate communication and collaboration in enterprises Know the concepts and importance of the time/place framework Be aware of the underlying principles and capabilities of groupware (e.g., GSS) Know the process gains and losses and how GSS increases/decreases each of them Describe indirect support for decision making, especially in synchronous environments Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Learning Objectives 10-3 Become familiar with the GSS products of the major vendors (e.g., Lotus, Microsoft, WebEx, Groove) Understand the concept of GDSS and describe how to structure an electronic meeting in a decision room Describe the three settings of GDSS Describe how a GDSS uses parallelism and anonymity and how they lead to process/task gains and losses Understand how the Web enables collaborative computing and group support of virtual meetings Describe the role of emerging technologies Define creativity and explain how it can be facilitated by computers Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Opening Vignette: “Procter & Gamble Drives Ideation with Group Support Systems” Company background Problem description Proposed solution Results Answer and discuss the case questions 10-4 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Collaboration 10-5 What is it? “… making joint effort toward achieving an agreed upon goal.” Meeting is a common form of collaboration Why collaborate? Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Why Collaborate? Make Decisions Synergy Build Trust Share Work Build Consensus 10-6 Review Share the Vision Share Information Solve Problems Socialize Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Collaboration is Difficult Waiting to speak Domination Fear of Speaking Misunderstanding Inattention Lack of Focus Inadequate Criteria Premature Decisions Missing Information Distractions 10-7 Ineffective Collaboration Wrong People Groupthink Poor Grasp of Problem Ignored Alternatives Lack of Consensus Poor Planning Hidden Agendas Conflict Inadequate Resources Poorly Defined Goals Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Collaboration is Expensive 15 Million formal Sessions / day ? Million Informal Sessions / day 4 Billion Sessions / year 30-80% Manager’s time Fortune 500 Companies 3M Corporation Study 10-8 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Collaboration is Essential No one has all the … Experience Knowledge Resources Insight, and Inspiration …to do the job alone 10-9 Bottom line: Collaboration is difficult, expensive, and yet essential for today’s organizations Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall How Do People Collaborate? Low 3 Levels of Collaboration Capability Degree of Collaborative Effort Sprinters Level 1 Collected Work : Uncoordinated Individual Efforts Relay Level 2 Coordinated Work: Coordinated Individual Efforts Crew High 10-10 Level 3 Concerted Work: Concerted Team Effort Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Meetings (a form of collaboration) 10-11 Joint activity Equal or near equal status Outcome depends on participant’s knowledge, etc. Outcome depends on group composition Outcome depends on decision-making process Disagreement settled by rank or negotiation Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall The Ideal Meeting Dozens of people attends Everyone … talks at once hears everything understands remembers The impossible dream? 10-12 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Traditional Meetings Only ONE person can speak at a time 10-13 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall GSS Meetings By using the computer everyone can SPEAK and be understood simultaneously 10-14 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Communication Support 10-15 Vital Needed for collaboration Modern information technologies provide inexpensive, fast, capable, reliable means of supporting communication Internet / Web Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Supporting Communication Evolution of Communication 10-16 Word of mouth Delivery persons Horseback Snailmail Telegraph Telephone Radio Television Videoconferencing Internet / Web… Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall A Time/Place Communication Framework 10-17 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Groupware Lotus Notes / Domino Server Includes Learning Space 10-18 Netscape Collabra Server Microsoft NetMeeting Novell Groupwise GroupSystems TCBWorks WebEx Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Group Support Systems Goal: to support groupwork Increase benefits / decrease losses of collaboration Based on traditional methods Nominal Group Technique “Individuals work alone to generate ideas which are pooled under guidance of a trained facilitator” Delphi Method “A structured process for collecting and distilling knowledge from a group of experts by means of questionnaires” Electronic Meeting System (EMS) 10-19 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall GSS – Important Features Process Gains: Parallelism ( simultaneous contributions ) Anonymity ( promotes equal participation ) Larger groups can participate Focus on content not personalities Triggering Synergy Structure Record keeping ( ( ( ( stimulates thinking ) integrates ideas ) facilitates problem solving ) promotes organizational memory ) Process Loses: Free-riding Flaming 10-20 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Benefits of Anonymity Ideas considered on merit not source Overcome fear of speaking up More ideas leads to more quality ideas Defuses tough political discussions 9# 10-21 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall GSS Enabling Technologies Decision room Multiple use facility Web-based 10-22 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall The Decision (Electronic Meeting) Room 10-23 12 to 30 networked personal computers Usually recessed into the desktop Server PC Large-screen projection system Breakout rooms Need a Trained Facilitator for Success Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Cool Decision Rooms IBM Corp. 10-24 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Cooler Decision Rooms US Air Force 10-25 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Mobile Decision Rooms Murraysville School District Bus 10-26 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall On-Demand Decision Rooms 4 10-27 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Few Organizations Use Decision Rooms High Cost Need for a Trained Facilitator Requires Specific Software Support for Different Cooperative Tasks Infrequent Use Different Place / Different Time Needs May Need More Than One 10-28 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Other Technologies Multiple Use Facility Cheaper Still need a facilitator Web-based Cheaper: no extra hardware needed Still need facilitator 10-29 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall GroupSystems, Inc. From GroupSystems.com, Tucson, AZ Comprehensive groupware Windows and Web versions Leading software Tool: ThinkTank 10-30 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall ThinkTank: Supported Activities Supported tools and activities: Agenda and Other Planning Activities Electronic Brainstorming Group Outliner Topic Commenter Categorizer Vote Others… 10-31 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall GSS Meeting Process Iterate until the solution is reached… 10-32 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Visit a GSS Meeting 10-33 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Step 1: Prepare an Agenda Prepare an agenda … 10-34 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Step 2: Collect Information Brainstorm Risk Think about the risks to company if they launch a new line of products 10-35 … think about the risks to the company if they launch a new line of sports drinks… Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Step 3: Refine Information Gather Additional Information Capture important issues for the listed items 10-36 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Step 4: Prioritize Options Prioritize Risk Based on Likelihood and Impact Use of Alternative Analysis Ballot for two Criteria 10-37 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Step 5: Review Prioritized Options View and Discuss Results of Voting … 10-38 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Step 5: Review Prioritized Options… Chose Risks for Further Analysis… 10-39 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Step 5: Review Prioritized Options… Collect Additional Input On Risks Collect additional comments on top three risks… 10-40 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Step 5: Review Prioritized Options… Review Comments on Risks… 10-41 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Step 6: Create an Action Plan Create an Action Plan… 10-42 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Step 7: Distribute Session Transcripts Create and Distribute a Final Report… 10-43 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Last Words about GSS? Why Successful? Parallelism Anonymity Synergy Structure Record keeping Needs… 10-44 Organizational commitment Executive sponsor Dedicated well-trained facilitator Good planning Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Collaborative Networks Integrated supply-chain Vendor Managed Inventories 10-45 Collaborative planning, forecasting, and replenishment (CPFR) Collaborative design and product development Wal-Mart, … Collective Intelligence Animal Intelligence (swarm intelligence) Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Collaborative Planning, Forecasting, and Replenishment (CPFR) An industry-wide project in which suppliers and retailers collaborate in planning and demand forecasting in order to ensure that members of the supply chain will have the right amount of raw materials and finished goods when they need them 10-46 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Collective Intelligence 10-47 A shared intelligence that emerges from the intentional cooperation, collaboration, and/or coordination of many individuals. Examples: Wikipedia, video games, online advertising, learner-generated context, … In order for CI to happen: Openness For more info see Peering Center for Collective Sharing Intelligence at MIT (cci.mit.edu) Acting globally Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall A Taxonomy of Collective Intelligence 10-48 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Creativity 10-49 Is it a fundamental human trait or something that can be learned? Definition: Creativity is a characteristic of a person that leads to production of acts, items and/or instances of novelty Creativity is the product of … a genius vs. an idea generation environment Creative people tend to have creative lives CREATIVITY INNOVATION Idea Generation via Electronic Brainstorming Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Creativity… What variables affects creativity 1. 2. 3. Cognitive variables: intelligence, knowledge, skills, etc. Environmental variables: cultural and socioeconomic factors, working conditions, etc. Personality variables: motivation, confidence, sense of freedom, etc. Creativity is fostered by Freedom Permission-to-fail Allow and Enable rather than Structure and Control 10-50 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Creativity… Software that shows creativity Intelligent Agents (Softbots) Creativity is an intelligent behavior Software that facilitates human creativity ThoughtPath: promotes outside-the-box thinking Creative WhackPack (Creative Think): whack you out of your habitual thought process IdeaFisher: provides language specific universality - thesaurus Freedom, Collaboration, Prototyping 10-51 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall End of the Chapter 10-52 Questions / comments… Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall 10-53 Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall
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