SOFTWARE ENGINEERING FOR COMPUTER GAMES CHRIS BALLINGER 04/08/13 CS 791 Outline Architecture Considerations Unique Problems Common Issues Interesting Resources Questions Architecture Considerations Several separate components Sound, Graphics, Physics, Input, Networking, AI May not all be developed in-house (COTS) Middleware Many possible platforms Only recently has multithreading become a consideration Rarely considers academic research concerns Architecture Considerations Type of game Unique Problems Unique nonfunctional requirement “Fun” Common Issues “Feature Creep” Major source of delays A necessary evil Team Communication Teams are formed by members from many different disciplines Poorly defined domain terms “Game engine” Interesting Resources Information Gamasutra Game Developers Conference (GDC) USC Game Innovation Lab Interesting Resources Tools Unity Interesting Resources Tools Unity Unreal Development Kit (UDK) Interesting Resources Tools Unity Unreal Development Kit (UDK) Doxygen Questions Test Questions What are the common issues in game development? What are the differences between software engineering for games and software engineering for other types of projects?
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