game screens - University of Gloucestershire

Enviroman Version 1.0
Created basic game ideas. Decided on just Single Player; Multiplayer not needed
for a game of this specification.
Enviroman Version 1.1
Tweaked many areas of the game including: more different types of objects,
reduced objects appearing due to realising first/second level seemed too easy.
Enviroman Version 1.2
Increased overall difficulty curve as some of my feedback given illustrated to me
my game was too easy after the first and second levels.
Enviroman Version 1.3 (Final)
Produced standard system requirements (these will be adequate for school
computers). Added FAQ/Common Questions. Added Lock N’ Load’s website link
to game screens.
“Due to extensive research and testing the government has declared that the
world has just 50 years to survive before global warming is increased so much
that the world will be under water. It is your job, as Enviroman to help people to
start saving energy, reduce CO2 emissions, recycle and save the earth before it’s
too late.”
For example…
City3.mov
Enviroman (Main Character):
Enviroman is a being brought onto Earth to save
humans from themselves. He is human on the
outside but alien within.
He has unique powers which you will fully reveal
throughout the game as it progresses by collecting
the special powers objects on each level.
Enviroman is very intelligent and has an awful lot of
knowledge behind him.
John (Non-Playing Character):
John is a representation of a typical human
man within my game. All of the others
characters within my game will be similar to
him in terms of they will be human yet
vectored to be slightly cartoon like.
Laura (Non-Playing Character):
Laura is a representation of a typical human
women within my game. Just like the men
within my game who have been vectored to
look much more like a cartoon, the women
have been too.
Game logo
Menu options
Producer’s logo
(linked to their
website)
Drop down to
select game
difficulty
Allows for a name
to be typed
Drop down to
select weapon
Starts the game
with selected
options
Clears the form to
have default
values
Loading popup,
stating the game
is loading
Loading bars
showing how
much loading has
been completed
Load Game
popup
Contains saved
games from past
(showing their
dates)
The game which
is selected can
either be deleted
or loaded
Close button to exit
options and return
to main menu
Popup options
block
Different types of
options tabs
Original screen
behind
Popup quit menu
Confirmation of
quitting
Original game
screen behind
(paused)
Popup Save
Game menu
Clear name
Save current
game with
associated name
Interface around
Main game area
Other features
such as weapon
power, current
level etc
Character health
Enviroman logo
Linear structure map diagram:
Level 1
Bracknell
Level 2
Ascot
Level 3
Level 4
Level 5
>
Level 25
Main game play
area
Interface around
Main game area
Main character
Other features
such as weapon
power, current
level etc
Character health
Gameplay Elements:
• Weapons,
• Objects,
• Doors,
• Enemies,
• Buildings,
• Special powers,
Weapons:
Enviroman will have access to many different types of weapons throughout
many different levels within the game. These weapons will all have different
good/bad properties about them in certain situations. The following are the
weapons available to Enviroman:
Level 1 – Litter Pick
Level 6 – Trash Can
Level 12– Black Bag
Level 21 – Recycling Box
Objects:
During the game you (as Enviroman) must go around and collect energy, this
energy will help you to get through to the next level. As well as collecting energy
you must also complete the associated tasks given to you at the start of each
level. As well as being able to collect energy you will also be able to collect
health to ensure you stay alive and then ammo for your weapons and powers.
• Health,
• Energy,
• Ammo,
• Super powers.
Doors:
Enviroman will be able to open selected doors to enter buildings or rooms. If
some doors are locked then he may need to find the key within the level.
Enemies:
Enemies within the game will be people who are non believers of the global
warming effect theory even though there has been a release in evidence.
Buildings:
Enviroman may be able to enter some buildings depending on what they are, if
they cannot be accessed then he may be able to use some of his special
powers.
Special powers:
As the levels progress Enviroman will start to learn new special powers by
collecting special power objects within certain areas of the maps. These special
powers are powers such as flying and slight invisibility.
Beginning Cut Scene:
Once a New Game has been loaded a
short video will be executed. To give you
an idea of the video that would be shown I
have created 3 images to illustrate
Enviroman fading into the room.
On his arrival Enviroman wakes to be
confused by his surroundings; he then
activates his powers and vanishes through
the wall into the real world; starting in
Bracknell.
The audio to be used will be Enviroman
mumbling in confusion and high tech
music which fades in and gets faster as he
leaves the room.
ESC used for
main menu.
Shift used for
walking.
WASD used for
movement.
Numbers used for
selecting items
and weapons.
Spacebar used
for jumping.
Print screen used for
taking a screenshot
within the game.
CTRL used for
crouching.
E used for action.
Arrows can also be used for
movement.
Right click used
for zooming in.
Left click used for
attacking.
Side buttons are all used for
increasing/decreasing sensitivity.
(Only if applicable)
Mouse wheel used
for scrolling of
weapons/items.
Energy object –
This object is required within each level, it is what Enviroman
needs to collect to progress. The increase in energy he stores
will mean that less energy can be used by humans.
Health object –
Enviroman needs health at certain points within the game, these
objects will keep him alive.
Ammo object –
This object is needed so that Enviroman can use his weapons
more efficiently. Without any ammo the weapons will not be able
to be used.
Special powers –
Certain special powers can be revealed over certain levels in the
game, these special powers will help him to achieve his goals
and objectives.
Level
1
20
12
75
3
2
30
10
125
4
3
40
7
150
4
4
45
6
175
3
5
60
4
200
3
6
75
3
205
2
7
85
3
250
1
8
90
3
300
2
9
95
2
320
3
10
100
1
350
3
Total >
640
51
2150
28
Key:
Energy object
Health object
Ammo object
S Powers object
The minimum requirements that the user must have to run Enviroman are:
128MB of RAM,
1.4GB or more Processing Power,
A Hard Disk with at least 1 or 2 GB to allow for the installation of the game,
Windows 98 / XP/Vista Operating System,
32MB graphics card (preferably 64MB),
Suitable sound card,
Mouse/Keyboard/Monitor.
Direct X 6/7+
Note: The above are only recommended, if you exceed these the game play and
performance may be improved.
What is the overall idea of the game?
The idea of the game is you have to go through each of the different levels located
over different areas of England. You must collect energy objects to get through
each level, face bosses which you come across, fight against CO2 emissions and
in general save the world before it is too late.
Where does the game take place?
Over 25 different locations within England, the first two I have illustrated within this
presentation located on the levels slide. These places will include: Manchester,
Wales, London…
Why produce this game?
School’s need to get across to children that sustainability is a big issue within the
community. This game would be an interesting way for children to understand a bit
about what is happening.
What can I do within the game?
You shoot different weapons, move around 25 different levels, solve problems that
occur, collect energy objects.
How many characters can I play with?
Only the one, the main character within the game is Enviroman himself.
How do I finish the game?
You must get through all of the 25 levels to reach the end of the game. Each level
will become progressively harder as they get higher.
How do I start the game?
To play the game you must use the link on the school’s website to open the file
containing the game. The game will then show a main menu. After entering the
main menu you can then start a new game or change options before doing so. For
a more detailed approach view the Quickstart Guide.
Will amateur games be able to play this game easily?
The game is created for children so wont be overly hard in general. The idea is
that the game starts of quite easy then gets harder as you go through all of the
levels, so you might just get stuck on higher levels.
Reloading
Gun shot
Explosion
Ascot Bar
Storm
Rain
Bracknell Train Stn
Getting started.
Before you can start playing Enviroman you will need to complete setup and
installation so that Enviroman can be played on your computer. Once you have
visited the school website which you can see a screenshot of below, click on the
Play Enviroman Now button.
A dialog box will appear which will allow you to save the file, choose save.
Once the file has been downloaded follow the instructions to install the game,
once the installer has finished click Play Enviroman Now and the game should
start up.
Basic controls.
The controls to play Enviroman are very easy and very similar to most games
elsewhere within the gaming market. Below is a table of the most useful buttons
and there actions. Start practising using these to get used to the game, or change
some of these within the Options popup within the Main Menu.
Control
Action
Mouse1
Attacking
Mouse2
Zoom
Mouse3
Scrolling of items/weapons
ESC
Main Menu
WASD/Arrow keys
Movement
Shift
Walking
CTRL
Crouching
Spacebar
Jumping
E
Action (opening doors etc)
“By simply going through each of the slides in the presentation I can get a feel for
what the game is about very easily. I am impressed with the visual elements within
the presentation but feel the textual content could be improved. The gameplay
section could be a bit more specific as to what happens with the character and
what he actually does. Overall it’s a very good design concept.”
Gabriella Kemp (2008)
“I like the game idea and the fact that you can do tasks whilst collecting the
energy, it makes it more interesting rather than just collecting energy or just doing
specific tasks. I think Aaron could have spent more time on the character designs
but other than that, I like it.”
Rebecca Palmer (2008)
IMAGE REFERENCES:
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[Accessed 21/10/08]
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[Accessed 05/12/08]
Mouse [Online Image]. Available from: <http://www.germesonline.com/direct/dbimage/50141477/Computer_Mouse.jpg> [Accessed 06/12/08]
BACKGROUND READING REFERENCES:
Pardew, L. (2004) Creating Character Illustrations [Online] CoursePTR. Available from:
<http://www.courseptr.com/downloads/chapterpreview/004954_9.pdf> [Accessed 07/12/08]
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[Accessed 07/12/08]
Warne, P. (2001) Three Inspirations for Creative Level Design [Online] Gamasutra. Available at:
<http://www.gamasutra.com/resource_guide/20010716/warne_01.htm> [Accessed 07/12/08]
Pagán, T. (2001) Where's the Design in Level Design? Part One [Online] Gamasutra. Available at:
<http://www.gamasutra.com/resource_guide/20010716/pagan_01.htm> [Accessed 07/12/08]
Pagán, T. (2001) Where's the Design in Level Design? Part Two [Online] Gamasutra. Available at:
<http://www.gamasutra.com/resource_guide/20010716/pagan_04.htm> [Accessed 07/12/08]
Bleszinski, C. (2000) The Art and Science of Level Design [Online] Cliff Bleszinski. Available at:
<http://www.cliffyb.com/art-sci-ld.html> [Accessed 07/12/08]
(2005) Beginning Illustration and Storyboarding for Games [Online]. Thomson Course Technology PTR.
Available from: <http://proquest.safaribooksonline.com/1592004954/ch02lev1sec2> [Accessed
07/12/08]
Dungeons and Dragons Quick Start Guide [Online]. Turbine, Atari, Hasbro INC. Available from:
<http://www.ddo.com/index.php?page_id=71> [Accessed 07/12/08]
AUDIO REFERENCES:
G Media Audio Page [Online]. University of Gloucestershire. Available from:
<http://gmedia.glos.ac.uk/audio.html> [Accessed 05/12/08]