With the support of the Lifelong Learning Programme of the European Union PROJECT NUMBER: 531134-LLP-1-2012-1-BG-KA3-KA3MP The SGSCC (Serious Games for Social & Creativity Competencies) Title Game Design Document Lite – Desktop Game Deliverable No. 3.1 Deliverable Title Games Design Document Work Package No. 3 Work Package Title LEARNING CONTENT CREATION Status (D: draft; RD: revised draft; F: final) RD Authors Antonio D’Angelo File Name GDD_Executive_Summary_Mobile_Game_SGSCC_0.31.doc This project has been funded with support from the European Commission. This publication reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. 1|Page Version History Table Version no. 0.1 0.2 0.21 0.22 0.3 Date 09.03.2014 10.03.2014 10.03.2014 11.03.2014 12.03.2014 Author(s) Antonio D’Angelo Pietro Ferrari Vilma Butkute Rumen Stamatov Nick Shopland 0.31 12.03.2014 Nick Shopland Comments Prepared first draft Updated formatting Review and comments on whole document Review and addition of learning objectives Review and proof reading of English. References to the Desktop product removed. Removal of content more appropriate for the full GDD 2|Page Contents Version History Table ........................................................................................................................................................ 2 Serious Games for Social and Creativity Competencies (SGSCC)...................................................................................... 4 Pedagogic Game Design Summary ................................................................................................................................... 4 Games Concept ................................................................................................................................................................. 4 Suggestions of Game Design ............................................................................................................................................. 4 Application's Name ........................................................................................................................................................... 5 First Game (part of communication skills – recognition of emotions) ............................................................................ 5 Second Game .................................................................................................................................................................... 6 Third Game........................................................................................................................................................................ 6 Alternative 1 - Gratitude Diary.......................................................................................................................................... 6 Alternative 2 - Role-taking Game ...................................................................................................................................... 6 Technical Information ....................................................................................................................................................... 6 3|Page Serious Games for Social and Creativity Competencies (SGSCC) The LLP EU Project “SGSCC” aims to develop educational computer games to improve social competences in adolescents/young adults with mild learning difficulties, in order to increase their employability. Related to this goal we are interested in the assessments by stakeholders and beneficiaries, which will constitute the basis of our further developmental process. Pedagogic Game Design Summary The information contained within this section is to be used to ensure a common understanding of the intended product delivery. Games Concept The goal of the mobile application is to increase the social skills of disabled people by engaging them in playing a number of games with themes based on selected social competences. The application is structured in three games and three different themes: 1. In the first game the user learns to recognize the emotions of the people through the facial expressions. 2. In the second game the user learns how to react to different emotional situations. 3. In the third game the user learns how to make the best decisions in everyday social situations. Each game is divided into three parts: teaching the principles to be understood, learning through playing the game, reflection on the experience. Suggestions of Game Design The ambience of the game will use Inca architecture, especially the walls of cities and buildings, as exemplified in the photos below. The application logo and the names of games will be designed with inspiration and principles drawn from typical Inca symbols, as shown in the images below. 4|Page An Inca Guide will also be developed, who will support the user through each game. Traditional Inca costume will inspire the character's design, and this will be implemented in a classic design style, either a traditional approach, similar to Disney, or more contemporary, similar to Japanese Manga. To facilitate understanding of the text, a font which is easy to read will be used. Application's Name The suggested name for the application is INCA 'S QUEST. First Game (part of communication skills – recognition of emotions) In the first game “FACE OF INCA”, during the educational phase, the user learns the facial expressions of men and women displaying different emotions: laughter, tears , sadness, joy , fear, etc. A number of faces expressing different emotions pop up on the screen, an avatar (or instructions either by voice or by pictogram) will ask a question “What does this face symbolize?” and the user has to recognize and identify the correct one by clicking it. In the second phase, during the game play, the user discovers and remembers the locations of facial expressions, and must match the man and woman with the same emotional expression. The aim of the game is to match all the facial expressions. 5|Page The third phase consists in selecting the player’s own expression among those proposed by the application and sharing on Facebook. This last phase must still be checked for feasibility. Second Game In the second game, "INCA QUESTIONS", during the educational phase, the user learns to recognize their own strengths, qualities and skills. During the game, the user must to answer correctly (with Yes/No responses) questions about the educational phase. The aim of the game is to correctly answer all the questions. There are 15 questions. The score can be shared on Facebook (to be checked). Third Game In the third game, "INCA ADVENTURE", during the educational phase, the user learns the relationship between himself and others. During the game the player must help a series of Incas to resolve problems in everyday social situations, in the best way. Between 5 and 8 scenes are proposed. In the third phase, additional tips to support the educational phase will be given (tips and tricks). Alternative 1 - Gratitude Diary The user chooses statements he/she is grateful for. After each choice he/she gets a smiley and a sun at the end of all selection At each stage, the player need tries to get positive feedback and the goal is to collect as much positive feedback as possible. Alternative 2 - Role-taking Game Role-taking grid – one grid with two observers covering part of the screen. The player needs to choose where to place the object, where the observer can hide the objects from the player. Technical Information The application will be developed available touch enabled Android phones and tablets and will be distributed as an .apk file. Requirements: Adobe AIR if not installed (free on Android Market). 6|Page
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