Third Game

With the support of the Lifelong Learning Programme of the European Union
PROJECT NUMBER: 531134-LLP-1-2012-1-BG-KA3-KA3MP
The SGSCC (Serious Games for Social &
Creativity Competencies)
Title
Game Design Document Lite – Desktop Game
Deliverable No.
3.1 Deliverable Title
Games Design Document
Work Package No.
3
Work Package Title LEARNING CONTENT CREATION
Status (D: draft; RD: revised draft; F: final)
RD
Authors
Antonio D’Angelo
File Name
GDD_Executive_Summary_Mobile_Game_SGSCC_0.31.doc
This project has been funded with support from the European Commission.
This publication reflects the views only of the authors,
and the Commission cannot be held responsible for any use
which may be made of the information contained therein.
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Version History Table
Version no.
0.1
0.2
0.21
0.22
0.3
Date
09.03.2014
10.03.2014
10.03.2014
11.03.2014
12.03.2014
Author(s)
Antonio D’Angelo
Pietro Ferrari
Vilma Butkute
Rumen Stamatov
Nick Shopland
0.31
12.03.2014
Nick Shopland
Comments
Prepared first draft
Updated formatting
Review and comments on whole document
Review and addition of learning objectives
Review and proof reading of English. References
to the Desktop product removed.
Removal of content more appropriate for the full
GDD
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Contents
Version History Table ........................................................................................................................................................ 2
Serious Games for Social and Creativity Competencies (SGSCC)...................................................................................... 4
Pedagogic Game Design Summary ................................................................................................................................... 4
Games Concept ................................................................................................................................................................. 4
Suggestions of Game Design ............................................................................................................................................. 4
Application's Name ........................................................................................................................................................... 5
First Game (part of communication skills – recognition of emotions) ............................................................................ 5
Second Game .................................................................................................................................................................... 6
Third Game........................................................................................................................................................................ 6
Alternative 1 - Gratitude Diary.......................................................................................................................................... 6
Alternative 2 - Role-taking Game ...................................................................................................................................... 6
Technical Information ....................................................................................................................................................... 6
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Serious Games for Social and Creativity Competencies (SGSCC)
The LLP EU Project “SGSCC” aims to develop educational computer games to improve social competences in
adolescents/young adults with mild learning difficulties, in order to increase their employability. Related to this goal
we are interested in the assessments by stakeholders and beneficiaries, which will constitute the basis of our further
developmental process.
Pedagogic Game Design Summary
The information contained within this section is to be used to ensure a common understanding of the intended
product delivery.
Games Concept
The goal of the mobile application is to increase the social skills of disabled people by engaging them in playing a
number of games with themes based on selected social competences.
The application is structured in three games and three different themes:
1. In the first game the user learns to recognize the emotions of the people through the facial expressions.
2. In the second game the user learns how to react to different emotional situations.
3. In the third game the user learns how to make the best decisions in everyday social situations.
Each game is divided into three parts: teaching the principles to be understood, learning through playing the game,
reflection on the experience.
Suggestions of Game Design
The ambience of the game will use Inca architecture, especially the walls of cities and buildings, as exemplified in the
photos below.
The application logo and the names of games will be designed with inspiration and principles drawn from typical Inca
symbols, as shown in the images below.
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An Inca Guide will also be developed, who will support the user through each game.
Traditional Inca costume will inspire the character's design, and this will be implemented in a classic design style,
either a traditional approach, similar to Disney, or more contemporary, similar to Japanese Manga.
To facilitate understanding of the text, a font which is easy to read will be used.
Application's Name
The suggested name for the application is INCA 'S QUEST.
First Game (part of communication skills – recognition of emotions)
In the first game “FACE OF INCA”, during the educational phase, the user learns the facial expressions of men and
women displaying different emotions: laughter, tears , sadness, joy , fear, etc. A number of faces expressing different
emotions pop up on the screen, an avatar (or instructions either by voice or by pictogram) will ask a question “What
does this face symbolize?” and the user has to recognize and identify the correct one by clicking it.
In the second phase, during the game play, the user discovers and remembers the locations of facial expressions,
and must match the man and woman with the same emotional expression.
The aim of the game is to match all the facial expressions.
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The third phase consists in selecting the player’s own expression among those proposed by the application and
sharing on Facebook.
This last phase must still be checked for feasibility.
Second Game
In the second game, "INCA QUESTIONS", during the educational phase, the user learns to recognize their own
strengths, qualities and skills.
During the game, the user must to answer correctly (with Yes/No responses) questions about the educational phase.
The aim of the game is to correctly answer all the questions.
There are 15 questions.
The score can be shared on Facebook (to be checked).
Third Game
In the third game, "INCA ADVENTURE", during the educational phase, the user learns the relationship between
himself and others.
During the game the player must help a series of Incas to resolve problems in everyday social situations, in the best
way.
Between 5 and 8 scenes are proposed. In the third phase, additional tips to support the educational phase will be
given (tips and tricks).
Alternative 1 - Gratitude Diary
The user chooses statements he/she is grateful for. After each choice he/she gets a smiley and a sun at the end of all
selection
At each stage, the player need tries to get positive feedback and the goal is to collect as much positive feedback as
possible.
Alternative 2 - Role-taking Game
Role-taking grid – one grid with two observers covering part of the screen. The player needs to choose where to
place the object, where the observer can hide the objects from the player.
Technical Information
The application will be developed available touch enabled Android phones and tablets and will be distributed as an
.apk file.
Requirements: Adobe AIR if not installed (free on Android Market).
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