Semiotics and Videogames A cultural studies view Is there a narrative here, or only rules? Semiotics = • The study of signs • “semeion” like “gene” or “morpheme” or “phoneme” • Signs … in relation to what it refers to, in relation to other signs, in relation to what effects there are on us… Phoneme s Structuralist roots… Saussure (Linguistics) Levi-Strauss (Anthro) Peirce (So Much Stuff) Barthes (Lit) Linguistic sign • D-O-G refers the (I hope) friendly animal • Dog = a signifier • The animal itself is the signified • The linguistic sign is composed of the concept and the sound-image (signified and signifier) We know “DOG” is dog because of what it isn’t… • Cog • Bog • Log • Dot • Don (so really, it’s like a big giant slot machine in our brains… selecting and ordering…) (and certainly not Dig or Dug) Different linguistics folks have made it more or less complicated And… • As you just witnessed, there’s also meaning in visual signs, and in the interaction BETWEEN text and visual sign “Grammar” of pictures What do the signs mean? • • • • Each in itself In arrangement with each other In combination with text, numbers, and SOUND What is there, what isn’t there… The viewer has a role too… • We supply meanings that are not present in the text and/or visual representation. • We are “complicit” in making meanings …including BETWEEN frames... • …in comics… • …and in movies, and in video games. And so we make stories • Not only do we make stories… stories are inevitable. • Stories are also the raw material from which we make our video game stories. • Hence, Narratology is important to gaming. Narratology… • Tells us something about structures of stories: – – – – Their logic Their grammar Their rhetoric Their composition generally • …it can get pretty complicated… Hold up now Trevor… • What about other factors, like – How we enjoy games a lot – How we play all the way through or cheat – How we interact online – What happens in a room full of gamers – The relationship in space of me to my game console, my avatar, my headset etc. Yes, okay… so a DEBATE in Game Studies… • Narratology vs. Ludology • Quasi-textual semiotics vs. rules and play • One of the important structuring debates of the field of game studies as it has evolved First-person shooters, MMORPGs and consensual cyberlives Art and Videogames So… does this have a narrative? For more on the aesthetics and semiotics of video games, try this… http://curatedmatter.org/the-semiotics-of-video-games/
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