Pickleball (Adapted from Wikipedia and USA Pickleball Association) What is the game of Pickleball ? Pickleball is a racquet sport which combines elements of badminton, tennis, and table tennis. The sport is played on a court with the same dimensions as a doubles badminton court. The net is similar to a tennis net, but is mounted two inches lower. The game is played with a hard paddle and a polymer wiffle ball. Although pickleball appears to be very similar to tennis, there are key differences that make pickleball more accessible to a wider range of players, particularly children and seniors. Chief among these differences is the speed of the pickleball ball which typically moves at one-third of the average speed of a tennis ball. Equally important, however, is the size of the court which is just under one-third of the total area of a tennis court. This smaller area combined with the slower moving ball makes pickleball much easier to play than tennis. Originally invented as a backyard pastime, pickleball is now an organized sport represented by national and international governing bodies. Since its inception in 1965, pickleball has spread across the United States and into Canada. It is now beginning to spread around the world. The United States Pickleball Association estimates there are more than 100,000 active pickleball players in that country alone. In Canada, where the game is still relatively new, there are already more than 5,000 players in just four provinces: British Columbia, Alberta, Quebec, and Ontario. Meanwhile new organizations like the Singapore Pickleball Association and the All India Pickleball Association are bringing the game to Asia and beyond. What is the history of Pickleball? The game started during the summer of 1965 on Bainbridge Island at the home of Joel Pritchard, US House of Representatives for the State of Washington. He and two of his friends, William Bell, Barney McCallum, returned from golf and found the kids bored. They attempted to set up badminton but no one could find the shuttlecock. They improvised with a whiffle ball, lowered the badminton net, and cut paddles from plywood. There are differing views as to how pickleball got its’ name. One theory is that it originated with Joan Pritchard, who said it reminded her of the "Pickle Boat in crew where oarsmen were chosen from the leftovers of other boats." The second and more popular story told today is that it was named after the family dog. As the story is told, the whiffle ball belonged to the dog. Whenever an errant shot happened, Pickles would run and try to get the ball and hide it. They named the game for their dog’s ball, “Pickles’ Ball”, and then it became Pickleball. What is the object of Pickleball? In a game: Be the player or doubles team to reach 11 points first. Points are worth 1. The winning team must win by 2 points. Only the serving side may score points. *We will play for time in our class. Whoever is ahead at the end of the time, wins the game. PICKLEBALL COURT DIAGRAM Court is 20x44 ft for both singles and doubles How do you play Pickleball? Basics: A coin toss determines who will serve first. The ball is served underhand starting from the right-hand side of the court and is served diagonally to the opponent’s service zone. Each team must play their first shot off the bounce. After the ball has bounced once on each side, then both teams can either volley the ball in the air or play it off the bounce. This is called the "double bounce rule" because the ball must hit twice (once on each side) before it can be volleyed. This eliminates the serve and volley advantage and prolongs the rallies. To volley a ball means to hit it in the air without first letting it bounce. The non-volley zone is the 7-foot zone on both sides of the net. No volleying is permitted within the non-volley zone. This rule prevents players from executing smashes from a position within the zone. When volleying the ball, the player may not step on or over the line. It is a fault if the player's momentum causes the player or anything the player is wearing or carrying to touch the non-volley zone. It is a fault even if the ball is declared dead before the player touches the zone. A player may be in the non-volley zone at any other time. The non-volley zone is sometimes referred to as the kitchen. Both players on the serving team are allowed to serve, and a team shall score points only when serving. A game is played to eleven points and a team must win by two points. Rallies are lost by failing to return the ball in bounds to the opponent's court before the second bounce, stepping into the non-volley zone and volleying the ball, or by violating the double-bounce rule. The hand is considered an extension of the paddle. The player loses the rally if the ball hits any other part of his body or clothing. The server must keep both feet behind the baseline during the serve with at least one foot on the court surface at the time the ball is struck. The serve is made underhand. The paddle must contact the ball below the waist. The serve is made diagonally cross court and must clear the non-volley zone. The non-volley line is a short line for the serve (the serve is a fault if it hits the line). All other lines are good at all times. Only one serve attempt is allowed, except in the event of a let (the ball touches the net on the serve, and lands on the proper service court). Let serves are replayed. At the start of each new game, only one player on the first serving team is permitted to serve and fault before giving up the ball to the opponents. Thereafter both members of each team will serve and fault before the ball is turned over to the opposing team. When the receiving team wins the serve, the player in the right hand court will always serve first. When the serving team wins a point, the server moves to the other side of the serving team's court. Note that if the serve rotation is done properly, the serving team's score will always be even when the player that started the game on the right side is on the right side and odd when that player is on the left side. When the receiving team wins a service turn, the player on the right serves first and continues to serve and alternates sides each time that a point is won. When the first server loses the serve, the serve goes to the second server on the side. When the second server loses the serve, the serve goes to the other team and the player on the right serves first. That pattern continues throughout the game. Call the score in the order of server’s score, receiver's score, then the server number. For example if the score of the serving team is 3 and the score of the receiving team is 6, and the second server on the side is serving, the score would be announced as 3-6-2. Some players might say "first" or "second" for the server number, for example 3-6-second. Either way is correct. Note that the server number is for that service turn only. Whoever is on the right when the team gets the serve back is the first server for that service turn only. The next time that the team gets the serve back, it might be the other player that is on the right and is the first server for that service turn only. Beginning players often mistakenly assume that the player keeps the same server number throughout the game. To minimize the advantage of being the first team to serve in the game, only one player gets a service turn on the first service turn of the game. To help everyone remember that the serve goes to the other side when that player loses the serve, it is customary to say that the player is the last server or second server. Therefore, at the start of the game, it is customary to say that the score is 0-0-2. The "2" means that the serve goes to the other side when the serve is lost. Singles Play: The server serves from the right side when his score is even and from the left side when his score is odd. Rule exception: Games are usually won by two points. In some situations, event directors may choose to win by one to speed up play. Faults: Hitting the ball out of bounds A ball not clearing the net Stepping into the non-volley zone and volleying the ball Volleying the ball before the double-bounce rule Opponent fails to hit the pickleball Details: Baseline — The line at the back of the pickleball court (22 feet from the net). Centerline — The line bisecting the service courts that extends from one side to the other. Crosscourt — The opponent's court diagonally opposite yours. Dink — A dink is a soft shot, made with the paddle face open, and hit so that it just clears the net and drops into the non-volley zone.[1] Fault — An event that ends with the server giving up his serve to the other side. Foot fault — When ones foot enters into the non-volley zone. Half-volley - A type of hit where the player hits the ball immediately after it has bounced in an almost scoop-like fashion. Let serve — A serve that touches the top of the net and lands in the proper service court (it is replayed without penalty). Non-volley zone — A seven-foot area adjacent to the net within which you may not volley the ball. The non-volley zone usually includes all lines around it. Poach — In doubles, to cross over into your partner's area to play a ball. Rally — Hitting the ball back and forth between opposite teams. Serve (Service) — An underhand lob or drive stroke used to put a ball into play at the beginning of a point. Server number — When playing doubles, either “1” or “2,” depending on whether you are the first or second server for your side. This number is appended to the score when it is called. As in, the score is now 4 - 2 - second server. Sideline — The line at the side of the court denoting in- and out-of-bounds. Volley — To hit the ball before it bounces. Players - 2 or 4 Important and Helpful Links USA Pickleball Association
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