Integrating learning content into games, based on instructional theory: an expert focus group Keywords: game design; education; computer programming. Research group: Institute for Media Studies (IMS) Centre for User Experience Research (CUO) Supervisor: Prof. Dr. Bieke Zaman Assessor: Lieve Laporte More information: [email protected] Introduction The potential of games to help teach “serious subjects” has been widely acknowledged. Educational game designers and researchers make use of learning theories and instructional models to insert pedagogical content and principles into games. However, questions still remain on the relevance and usefulness of different aspects of a game to embody this learning content and principles. The project This project is aimed at linking an instructional model -the 4C/ID model, developed by van Merriënboer (e.g. 1992, 2007)- with a taxonomy of game attributes developed by Bedwell, Pavlas, Heyne, Lazarra & Salas (2012). The purpose is thus to define meaningful and useful relationships between the components of the instructional model and the attributes of an educational game. We want to do this by bringing together game designers and educational researchers/experts. We want to make use of their collaborate expertise to analyze both the instructional model and the taxonomy of game attributes and the potential relationships between both, with the ultimate goal of developing guidelines for the design of educational games. We will probably use computer programming games as a case to start from. The task Design and conduct an expert focus group: The student will have to design the set-up of a workshop or focus group aimed at analyzing an instructional model and a taxonomy of game attributes and defining relevant relationships between these two. The student will also conduct the focus group, and collect and analyze results. Develop design guidelines: Additionally, the student will have the opportunity to develop a set of educational game design guidelines based on the results of the focus group. Required skills The student is interested in educational and game research and is motivated to conduct research in the field of educational and game research. Basic knowledge on designing and conducting qualitative research studies is required. Basic knowledge of game design and of computer programming is an advantage. Questions? For more information about this project, please contact Lieve Laporte ([email protected]). Interesting literature Bedwell, W.L., Pavlas, D., Heyne, K., Lazzara, E.H., & Salas, E. (2012). Toward a taxonomy linking game attributes to learning: an empirical study. Simulation & Gaming, 43(6), 729-760. Van Merriënboer, J.J.G., Jelsma, O., & Paas, F.G.W.C. (1992). Training for reflective expertise: A four-component instructional design model for training complex cognitive skills. Educational Technology Research and Development, 40(2), 23-43. Van Merriënboer, J.J.G. & Kirschner, P.A. (2007). Ten steps to complex learning: A systematic approach to four-component instructional design. London, UK: Taylor & Francis.
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