Computer Science, An Overview Brookshear © 2000 Addison Wesley Chapter Six, Figures 1-11 Software Engineering Computer Science — An Overview J. Glenn Brookshear Computer Science, An Overview Brookshear © 2000 Addison Wesley Figure 6.1 The software life cycle Computer Science, An Overview Brookshear © 2000 Addison Wesley Figure 6.2 The development phase of the software life cycle Computer Science, An Overview Brookshear © 2000 Addison Wesley Figure 6.3 A structure chart for a simple fantasy role-playing game Computer Science, An Overview Brookshear © 2000 Addison Wesley Figure 6.4 A class diagram for a simple fantasy role-playing game Computer Science, An Overview Brookshear © 2000 Addison Wesley Figure 6.5 A structure chart showing data coupling Computer Science, An Overview Brookshear © 2000 Addison Wesley Figure 6.6 A collaboration diagram of a simple fantasy role-playing game Computer Science, An Overview Brookshear © 2000 Addison Wesley Figure 6.7 Logical and functional cohesion within an object representing a room in a simple fantasy role-playing game Computer Science, An Overview Brookshear © 2000 Addison Wesley Figure 6.8 A dataflow diagram of a simple fantasy role-playing game Computer Science, An Overview Brookshear © 2000 Addison Wesley Figure 6.9 An entity-relationship diagram Computer Science, An Overview Brookshear © 2000 Addison Wesley Figure 6.10 The publisher-subscriber pattern Computer Science, An Overview Brookshear © 2000 Addison Wesley Figure 6.11 The component-container pattern
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