Identifying a DH Project By: Austin Jewett Akinator Akinator is a web-based game that claims to correctly guess any and every character you can think of, whether real or fictional. en.akinator.com Created by a French company by the name of Elokence. How Does Akinator Work? The game begins by asking the user their age, this is presumably to get a rough estimate on the time frame of characters the player may think of. Akinator begins asking yes or no questions, and the player may answer “yes,” “no,” “I don’t know,” “Probably,” or “Probably not.” As the game progresses, a unique engine processes the answers and narrows the list of characters in its database until it reaches the character it believes you are thinking of. Database, you say?? Yes, Akinator runs on a collaborative database that can be contributed to by anyone with access to the website. So it IS a digital humanities project? Maybe? Moderators screen submissions to be sure they are not too obscure to be considered “public figures.” This prevents an overflow of characters that makes it too easy to fool the game. It IS a DH project Burdick says that the digital humanities “[redraw] the boundary lines among the humanities, the social sciences, the arts, and the natural sciences; expanding the audience and social impact of scholarship in the humanities…” (Burdick 124). This description envelops the Akinator website quite well, as the game very clearly invites a new audience to interact with others in their same generation, as well as those in older generations. Burdick’s next point in the same paragraph is that a digital humanities project “develops new forms of inquiry and reinvigorates ones that have fallen by the wayside…” (Burdick 124). This point also helps push the Akinator game as a DH project because it has a useful purpose of exploring how the general public thinks, and the data it produces would be helpful to identify the cultural differences in age groups, and what they watch or read. Or is it?? All things considered, Akinator is still just a game, and was created purely for entertainment purposes. A reason it wouldn’t be included in the category of a digital humanities project is because it does not “[involve] iterative processes and many dimensions of coordination, experimentation, and production.” (Burdick 128) The game doesn’t search for any answer, or have an end purpose or design. DH projects are also meant to “[contribute] to and [advance] the state of knowledge in a given field” (Burdick 128). Seeing as a game is built to entertain, we can deduce that this is not the purpose of Akinator. You decide. Works Cited Burdick, Anne, Johanna Drucker, Peter Lunenfeld, Todd Presner, and Jeffrey Schnapp. Digital Humanities. Cambridge, MA: MIT, 2012. Print.
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