Deep Field

Title
Deep Field: Strategy and Puzzle Adventure MOD
By David Milam
Design Challenge:
Built upon and inspired by the addictive and fast paced nature of Oasis, Deep Field will enhance a similar game play
experience within a 3D environment.
10 minute presentation
2D
David Milam
IAT 410: Advanced Game Design
3D MOD?
**note: all visuals are placeholders
Overview
Deep Field: Strategy and Puzzle Adventure MOD
Persuasive Purpose:
Built on top of the successful game mechanics of Oasis except release the fixed 2D playing field.
What kind of unique mechanics, dynamics, and aesthetic opportunities can be found within a 3D field?
David Milam
IAT 410: Advanced Game Design
User Description
Target User Description:
Casual Gamer, any age that is comfortable with technology.
For those who like quick games. Each game will last approximately 5 minutes ore less… that rely on Strategy, Puzzle, and
Chance
Has a basic understanding of 3D worlds with navigation controls to move position and change viewpoints.
…the U.S. market for primarily casual
downloadable games will grow to more than
US$760 million in 2007.
David Milam
IAT 410: Advanced Game Design
Features/Functionality
Features/Functionality
Units- In general the rules are the same
David Milam
IAT 410: Advanced Game Design
(initially)
Networks- Relative distances are now dynamic
Storyboard of User Experience
Storyboard of User experience
INTRO-Pre Game: STORY
Use the Deep Field Telescope to discover new star regions, find livable planets to colonize, and find friendly alien beings.
…But watch out for black holes that will consume your new discoveries !
= Bad
Show how 3D navigation controls are used: zoom, pan, focus-on, rotate around (Play movie from Maya Start Screen )
David Milam
IAT 410: Advanced Game Design
Storyboard of User Experience
Storyboard of User experience
1
2
Game Play
Like Oasis, The field is randomly
generated but not revealed initially
The user clicks to uncover that area
Multiple Planets that are found can be
connected by Gravitational Networks .
5a
3
4
5b
Gravitational Networks will protect planets if they are too close to black holes.
After a specified number of player clicks (to be determined by play testing) the black
hole reveals itself and consumes the closest planet. If it is not in a Gravitational
network, then further away planets will be consumed.
David Milam
IAT 410: Advanced Game Design
Justification for Design
Theoretical Justifications
Educational
Generalized scientific understanding that star systems are
really 3D arrangements. This may work well within a
children's museum setting.
Spatial Learning
The player will be making a strategic assessment based on
their spatial understanding of the field.
The player will be in tune with manipulating the game
environment and their multiple perspective of it.
The player will work with dynamic effects.
David Milam
IAT 410: Advanced Game Design
Shortcomings --- Expansion - What Else is Possible --- Next Steps
Shortcomings of Design
Potentially not enough time to make it fun.
Not sure if all the navigation and dynamic features can be accomplished.
This proposal is (at least initially) duplicating most of the original Oasis game mechanics – and has
found a fitting story to suit the new game play elements.
3D controls may be too complicated for some users to the extent they wont find it interesting.
What else is possible?
Play testing early mock-ups could reveal different unit types or opportunities for dynamic effect
interactions that could reconstitute the game play experience.
Next Steps?
Determine the best game engine-Torque/XNA, other?
Work out the scoring system and UI in more detail.
Assemble the team, PROGRAMMERS Needed!
Get an awesome sound designer.
David Milam
IAT 410: Advanced Game Design