Virtual Environments and Educational Role-Playing Games for Teaching Science Alan White Donald Schwert North Dakota State University NDSU WWWIC World Wide Web Instructional Committee Paul Juell Donald Schwert Phillip McClean Brian Slator Bernhardt Saini-Eidukat Alan White WWWIC faculty supported by large teams of undergraduate and graduate students. WWWIC’s Virtual Worlds research supported by NSF grants DUE 97-52548 and EAR-9809761. Teaching with Games Educational software should be: engaging entertaining attractive flexible Games are extremely powerful if they are: engaging entertaining attractive flexible authentic supportive constructive interactive But, games often fail to teach . . . . . (anything useful) Capitalizing on Human Nature People will play if you let them but Students will tire of rigid tutorials. People will play roles if you ask them but Students will quit if the experience is not sufficiently authentic. Capitalizing on Human Nature People like to play (and play roles) if Simulations are sufficiently authentic but not: Tediously detailed or Too predictable Capitalizing on Human Nature Simulated environments should: Promote the right mind-set by making it easy to become involved Educational Role-playing Games “Learning-by-doing” Experiences MultiUser Exploration Spatially-oriented virtual worlds Practical planning and decision making Educational Role-playing Games “Learning-by-doing” Experiences Problem solving Scientific method Real-world content Mature thinking Advantages of Virtual Worlds Collapse virtual time and distance Allow physical or practical impossibilities Participate from anywhere Interact with other users, virtual artifacts, and software agents Multi-user collaborations and competitive play WWWIC Projects Content from Anthropology to Zoology Geology Explorer Virtual Cell Visual Program ProgrammingLand Dollar Bay Retailing Game WWWIC Projects Content from Anthropology to Zoology Blackwood Village Virtual Polynesia Crystal Growth Tree Identification Development Tools Tutoring Agents Assessment Tools Technical Approaches Networked, internet-based, client-server MultiPlayer Simulation-based Implemented in Java applets Technical Approaches MUD = Multi User Domain MOO = Object Oriented MUD Multi-user database for implementing objects and methods to represent rooms, containers and agents Technical Approaches MUDs and MOOs are typically task-oriented with keyboard interactions Ours are also graphicallyoriented, point & click interfaces The Geology Explorer: Planet Oit Real World of Planet Earth The Virtual World of Planet Oit Planet Oit: Recently discovered. Similar to Earth. Same orbit. Directly opposite the Sun. The Geology Explorer: Planet Oit Game Scenario You are a geologist. Explore this new planet. Authentic geologic goals. Locate and report valuable minerals. Must learn geoscience content. - The Geology Explorer • 50 Places • 90 Different Rocks and Minerals • 15 Field Instruments • 25 Laboratory Instruments • Software Tutors Maps of Planet Oit The Geology Explorer Virtual Field Instruments The Geology Explorer The Geology Explorer The Geology Explorer 360º PANORAMAS Date: Thu, 26 Mar 1998 10:18:38 -0500 From: tibbets <[email protected]> To: [email protected] Subject: Please send quick ans. Hello, You are very busy, no doubt, but would you please take a second to send an explanation (via email) to my son’s first grade teacher that the story of Planet Oit was a fictional story for a geology teaching project? She thinks that NASA has indeed found this planet that is like Earth, and is telling her students such. Just send it via my email and I’ll print it. Thank you, M. Tibbets Plainview, TX FUTURE PLANS • Add process measurement and data interpretation. • Allow subsurface exploration. • “Redesign” planet: sophisticated geologic map + tectonic setting. The Virtual Cell The Cell Rendered in VRML (Virtual Reality Modeling Language) The Laboratory The Laboratory The Laboratory The Virtual Cell User Interface The Cell The Cell Users can “fly around” inside the cell. The Cell Users are assigned goals For example: Identify 6 different organelles The Cell Users set up experiments to accomplish their goals Experimentation Take samples from the cell back to the laboratory Use instruments, inhibitors, and mutations Tutors are Needed In Virtual Environments: Students can join from any remote location They can log in at any time of day or night Human tutors cannot be available at all times to help Students can foul things up and not know why Tutors are Needed In Virtual Environments: Information is readily available The simulation can track actions The simulation can generate warnings and explanations Tutor “visits” are triggered by user action Tutors are Needed In Virtual Environments: Student interact with the intelligent tutoring agent Students can ignore advise and carry on at their own risk Intelligent Tutoring Student actions are tracked Students make errors and are tutored Timely and appropriate remediation Software Tutoring Agents Deductive Tutoring: Provides assistance with deductive reasoning needed to solve a scientific problem Case-based Tutoring: Presents examples of relevant experience (case studies) Rule-based Tutoring: Provides assistance when student actions break encoded rules for the domain Assessment Not “multiple choice” recall Content specific: Geology Cell Biology Problem solving, hypothesis formation, deductive reasoning Assessment by Scenarios Assess computer literacy PreTest: Present scenario, students propose course of action or solution Engage in learning experience Control vs Virtual PostTest: Present similar scenario, student response Analysis of assessment data The Geology Explorer: Assessment Protocol, Fall, 1998 Pre-course Assessment: 400+ students Computer Literacy Assessment: (244 volunteers) Divide by Computer Literacy and Geology Lab Experience Non-Participant Control Group: (150 students, approx.) Geology Explorer Treatment Group: (122 students) Completed (78 students) Post-course Assessment: 368 students Non-completed (44 students) Geomagnetic (Alternative) Group: (122 students) Completed (95 students) Non-completed (27 students) The Virtual Cell: Assessment To visit the Virtual Cell: www.ndsu.nodak.edu/wwwic Select: Projects Virtual Cell VRML Images 8. Latest Version To view VRML files, you will need a Web Browser Plug-in: CosmoPlayer To “Visit” Planet Oit: oit.cs.ndsu.nodak.edu
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