Yuchen Mei

Yuchen Mei
Flat 2, Albion House, St James Street, Newcastle upon Tyne, NE1 4NF
07421242717
[email protected]
Profile
I am studying for a MSc in Computer Game Engineering (2016-2017) and looking for a internship
or graduate job in game development.
Professional Skills
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Proficient in C++, C#, JavaScript and Unity Game Engine.
Skilled in OpenGL, GLSL, C, cocos2d-x, Unreal Engine 4, CSS, HTML, Linux, Shell.
Knowledgeable in Game Design Patterns, Game Physics, AI.
Personal Website meiyuchen's cv online
GitHub www.github.com/mycmessia introducing my own projects and controlling their versions.
Education
2016-2017
Computer Game Engineering MSc, Newcastle University
Relevant modules included: Advanced Programming for Games (C++), Advanced Graphics for
Games, Game Technologies, Research Methods for Gaming Innovations, Entrepreneurial and
Enterprise Skills in the Game Industry, Engineering Gaming Solutions within a Team
 Actively participated in writing exercise program, sharing and discussing with classmates.
 Generated multiple encoders with constraints and decoders using Viterbi approach.
 Implemented off-screen rendering to do post processing and render different camera views in
OpenGL
 Built an OcTree to do board phase collision detection which reduced a number of collision pairs.
2010-2014
Marketing BSc, Dalian Nationalities University
Relevant modules included: Basic Computer Science, Management Information System
Graduation thesis: Marketing Strategy Analysis of Mobile Platform Games
 Collected industry information in an internship with ZhiJianMeiLi Technology Development Co.
 Discussed the application of marketing professional knowledge in mobile game development.
 Raised possible solutions to current problems in the domestic mobile marketing industry.
Work Experience
March 2015-Feb 2016
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ZhiJianMeiLi Technology Development Co.,
Project, 3D Mobile Parkour Game, Beijing
Independently designed and implemented player control logic using State pattern in C#.
Completed both track loop logic using cache pool and mission system using Observer pattern.
Set art standards for resources and assisted cooperation among team members.
Learned Unity3D from beginner to advanced level, improving my self-study and research ability.
Gained experience from working under deadline pressure.
Oct 2013-March 2015
ZhiJianMeiLi Technology Development Co.,
Project, 2D Mobile Network Card Game WoShiKangBaZi, Beijing
 Coordinated with other team members on implementing client cache system which reduced
loading data from servers and wrote most of the game GUI code.
 Learned cocos2d-x game engine quickly and Worked efficiently to complete my tasks.
 Enhanced my coding skills by learning techniques about improving the network game
performance and implementing complicated game UI systems.
Activities
Sept 2012-July 2013
Library Student Office
Dalian Nationalities University
 Participated in the web-client development of library student office website.
 Developed the techniques related to web development such as HTML, CSS and JavaScript.
Sept 2010-July 2012
Football Tournament
Dalian Nationalities University
 Won the Top 8 in Football Tournament.
 Trained ability of team work.
Sept 2011-December 2011
University Debate Competition
Dalian Nationalities University
 Won the Second Prize of University Debate Competition.
 Enhanced my skils of expressing myself and communicating with others.
Achievements
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2011-2012
Second Class Scholarship in Dalian Nationalities University
2010-2011
Second Class Scholarship in Dalian Nationalities University
Passed the National Computer Rank Examination Level 2 of Visual Fox
Outstanding graduate of Dalian Nationalities University
Interests
 Reading Game Programming Patterns written by Robert Nystrom.
 Reading C++ For Game Programmers written by Michael J. Dickheriser.
 Watching game programming videos about 3D Math Primer for Graphics and Game
Development.
 Reading and watching tutorials of OpenGL.
 Coding on HackerRank.com everyday especially questions about Algorithm and Artificial
Intelligence.