Yuchen Mei Flat 2, Albion House, St James Street, Newcastle upon Tyne, NE1 4NF 07421242717 [email protected] Profile I am studying for a MSc in Computer Game Engineering (2016-2017) and looking for a internship or graduate job in game development. Professional Skills Proficient in C++, C#, JavaScript and Unity Game Engine. Skilled in OpenGL, GLSL, C, cocos2d-x, Unreal Engine 4, CSS, HTML, Linux, Shell. Knowledgeable in Game Design Patterns, Game Physics, AI. Personal Website meiyuchen's cv online GitHub www.github.com/mycmessia introducing my own projects and controlling their versions. Education 2016-2017 Computer Game Engineering MSc, Newcastle University Relevant modules included: Advanced Programming for Games (C++), Advanced Graphics for Games, Game Technologies, Research Methods for Gaming Innovations, Entrepreneurial and Enterprise Skills in the Game Industry, Engineering Gaming Solutions within a Team Actively participated in writing exercise program, sharing and discussing with classmates. Generated multiple encoders with constraints and decoders using Viterbi approach. Implemented off-screen rendering to do post processing and render different camera views in OpenGL Built an OcTree to do board phase collision detection which reduced a number of collision pairs. 2010-2014 Marketing BSc, Dalian Nationalities University Relevant modules included: Basic Computer Science, Management Information System Graduation thesis: Marketing Strategy Analysis of Mobile Platform Games Collected industry information in an internship with ZhiJianMeiLi Technology Development Co. Discussed the application of marketing professional knowledge in mobile game development. Raised possible solutions to current problems in the domestic mobile marketing industry. Work Experience March 2015-Feb 2016 ZhiJianMeiLi Technology Development Co., Project, 3D Mobile Parkour Game, Beijing Independently designed and implemented player control logic using State pattern in C#. Completed both track loop logic using cache pool and mission system using Observer pattern. Set art standards for resources and assisted cooperation among team members. Learned Unity3D from beginner to advanced level, improving my self-study and research ability. Gained experience from working under deadline pressure. Oct 2013-March 2015 ZhiJianMeiLi Technology Development Co., Project, 2D Mobile Network Card Game WoShiKangBaZi, Beijing Coordinated with other team members on implementing client cache system which reduced loading data from servers and wrote most of the game GUI code. Learned cocos2d-x game engine quickly and Worked efficiently to complete my tasks. Enhanced my coding skills by learning techniques about improving the network game performance and implementing complicated game UI systems. Activities Sept 2012-July 2013 Library Student Office Dalian Nationalities University Participated in the web-client development of library student office website. Developed the techniques related to web development such as HTML, CSS and JavaScript. Sept 2010-July 2012 Football Tournament Dalian Nationalities University Won the Top 8 in Football Tournament. Trained ability of team work. Sept 2011-December 2011 University Debate Competition Dalian Nationalities University Won the Second Prize of University Debate Competition. Enhanced my skils of expressing myself and communicating with others. Achievements 2011-2012 Second Class Scholarship in Dalian Nationalities University 2010-2011 Second Class Scholarship in Dalian Nationalities University Passed the National Computer Rank Examination Level 2 of Visual Fox Outstanding graduate of Dalian Nationalities University Interests Reading Game Programming Patterns written by Robert Nystrom. Reading C++ For Game Programmers written by Michael J. Dickheriser. Watching game programming videos about 3D Math Primer for Graphics and Game Development. Reading and watching tutorials of OpenGL. Coding on HackerRank.com everyday especially questions about Algorithm and Artificial Intelligence.
© Copyright 2026 Paperzz