The Rise of Online Gaming

The Rise of Online Gaming
Alvaro
Fermin
Jose
Tai
In the Beginning…
There was PONG
Then came…
Flash Forward to 1991
Tim Berners- Lee
develops
the world wide web
•Stormfront Studios
launches Neverwinter
Nights on AOL.
Mini Games such
as online chess
and bridge
become
available
1992- Id Software’s
Wolfenstein 3D is
released
Among the
first “3D”
games to be
released.
Guten Tag
ALL HELL BREAKS LOOSE
Id Software releases DOOM upon the world in the
year 1992
It would change the face of gaming forever . . .
HURT ME PLENTY
You are the last surviving Marine
stranded on a Mars outpost.
Demons have been unleashed
through teleportation devices
created on the Mars complex
Hell on Earth
College students everywhere were playing online death matches
against each other
DOOM’s violence and gore levels ticked off many parents
DOOM is considered a classic game and
the father of today’s leading FPS games
QUAKE
In 1996, id software did it again by releasing quake
QUAKE features real 3D models made of polygons,
as opposed to the sprites found in earlier games
such as DOOM and Wolfenstein 3D
QUAKE featured a killer soundtrack
by none other than TRENT REZNOR
of NINE INCH NAILS
The single player campaign took you
through nightmarish realms
populated by even more horrific creatures
Despite its eerie atmosphere
and disturbing imagery,
the real fun came in the form of
multiplayer deathmatch
TEAM
FORTRESS
Team Fortress is an add-on for Quake
Players choose from different classes:
Medic, Engineer, Soldier, etc
Each class had its own advantages and disadvantages
(eg. Medics can dispense healhpacks, engineers could fix
and build turrets, soldiers could carry rocket launchers)
Emphasized teamwork and cooperation between players
King British and Friends
1997- Ultima Online is released
•Ultima Online is a MMORPG –
•a Massively Multiplayer Online Role Playing Game
•Features a persistent game world with
different people playing around the clock.
• Ultima’s success lies in the heart of its
community
• The online communities are dedicated,
creative, and generally outgoing
• Player created establishments within the
game: Rune libraries, online wedding
chapels, online museums and shops, all
owned and maintained by the players as
opposed to the NPC’s.
HALF–LIFE
• In 1998 the world of first-person shooters
would change again as Sierra releases
Half-Life
• Features amazing story telling along with
awesome gameplay
• The online community begins to thrive as
gamers and amateur game designers
start churning out mods – modificationsfor Half-Life
1999
• 1999 would become a revolutionary year for
online gaming.
• Sony releases Everquest – destined to become
an extremely popular MMORPG
• Counter-Strike mod is released for Half-Life
– soon to become an extremely popular FPS
game
• Id software does it again, this time releasing
Quake 3 Arena – This will lead to many
professional game tournaments and sponsored
events
The Current Craze
• World of Warcraft is perhaps the most
popular MMORPG out there today
• It is based on the Warcraft universe
created by Blizzard Entertainment of
Diablo 2 and Warcraft 3 fame
• Subscription numbers in the billions
Gaming
Hardware
High Quality
Good Performance
Rich Audio
Old PC 1964
• What could it operate?
About 1981
• 64K memory
Today’s PC
Online Gaming Needs
•
•
•
•
•
•
Good Graphics Card
2 Gig RAM
Sound Card (Speakers)
Fast CPU
Large Memory
High Speed Internet
• 256 MB
• 500 MHz
Graphic Card
Sound System
• Good Surround Sound System
Ultimate PC
MusicProduction
by
A Deadhead
Nine Inch Nails
The Rise of Online Gaming
Slipknot
Rage Against the Machine
THE
END
Newgrounds Audio Portal
Starring
Hunteras
the
Reckoning
Fermin
The
Narrator
Coma
Alvaro as
The Slacker
Jose as The Guru
Information and Sources:
And Introducing
www.gamespy.com
Tai as The Technology Guy