Introduction to Croquet

2
3
6
5
1
4
Order of hoops (1): Hoops 1 to 6 are run in a clockwise direction
1-back
4-back
penultimate
rover
2-back
3-back
Order of hoops (2): After going through hoops 1-6, hoops 1-back to rover
are run in an anticlockwise direction. After running rover the ball has to hit
the peg.
2
3
6
5
1
4
The turn: A turn starts by hitting another ball (a roquet). This is followed
by a croquet stroke. You then get a continuation stroke, which can be
used to roquet another ball. Once you have roqueted all the other balls
you must go through a hoop before you can roquet one of the balls again.
2
3
(1)
6
5
1
4
(2)
Roquet: (1) Blue roquets black 20 yards away. At this distance you are
just trying to hit the ball. (2) Red roquets yellow 1 yard away. A short
roquet is called a rush and is an important stroke as it allows you to take
croquet from where you want to be instead of where you happen to be.
2
3
6
5
1
4
Croquet stroke: After Blue roquets Black it is placed in contact with
Black, lined up with the intended direction of Black. This forms an angle
with the intended direction of Blue, and Blue is struck on a line that bisects
the angle. After the croquet stroke Blue has a continuation stroke.
Stop
shot
Take off
2
3
6
Pass
roll
5
1
4
Roll
More croquet strokes: Roll: Hit Pink on top of ball to impart forward spin.
Stop shot: Hit Blue on the up so Yellow goes a lot further. Take-off: Balls
lined up at right angles to intended direction, aim in so Brown just moves.
Pass roll: striker’s ball (Red) goes further than croqueted ball.
2
3
6
5
1
4
Break building (1): Blue roquets Black, plays the croquet stroke to send
Black into the middle and Blue towards Red. Blue then roquets Red in the
continuation stroke, plays another croquet stroke to leave a rush on Yellow
and then uses the continuation stroke to roquet (rush) Yellow to hoop 1.
2
3
6
5
1
4
Break building (2): Blue croquets Yellow putting it past and right of hoop
1. Blue runs hoop 1 in the continuation stroke, and after running the hoop
rushes Yellow towards the corner. In the croquet stroke Yellow is sent to
hoop 3 and Blue stops behind Red. Blue then rushes Red towards Black.
2
3
6
5
1
4
Break building (3): Blue plays a croquet stroke to leave Red in the middle
and Blue behind Black. In the continuation stroke Blue rushes Black to
hoop 2. After running the hoop Black is sent to hoop 4, Blue roquets Red
and goes to Yellow which is used to run hoop 3
2
1-back
4-back
6
5
1
2-back
3
penultimate
rover
3-back
4
Triple peel: The way to win in advanced play. Yellow is for 4-back and
Red for 3. In a standard triple Red peels Yellow through 4-back after
making 3 itself and through penultimate after making 6. The rover peel
(not shown) is often done just before Red runs rover.