Solving TSP in O-Mopsi orienteering game Lahari Sengupta Radu Mariescu-Istodor Pasi Fränti 31.12.2015 Motivation O-Mopsi as optimization problem Classical orienteering: • Order of targets fixed • (N-1) shortest path problems ? ? O-Mopsi: • Solving the best order • Travelling salesman problem ? ? ? ? ? ? Why it matters? Player route: 3.1 km Reference: 2.4 km • Estimation of the game length • Estimation of the game complexity • Need reference route for analysis Differences Basic information Statistics Estimated length Targets Basic information Reference route Reference route Analysis of results Comparing results • Median finish time 32:00 • Ground truth comparison: - Median 32:00 Best student 18:21 Hot shot organizer 6:22 Estimated (bird) 2.0 1.5 1.3 1.0 km km km km • Is it just raw speed or optimizing? • Is this game particularly difficult??? 1.0 km 1.5 km SciFest 2014 short How good was the chosen order? • Distance (50%): • Order (30%): affected also by the navigation affected only by the problem solving same same Distances: Median: Best : Estimated: 2.0 km 1.5 km 1.0 km Optimal route • Reference route is not optimal ! • Length only 3.7 % difference • Best player played the optimal route Distances: Optimal: Reference: 978 m 1014 m Complexity of game Case study with simple game 10 target with 1 km estimated length B&B 976 m ACO 976 m TS 1011 m Greedy 1140 m Effect of starting point Center of the area x,x x,x x,x x,x x,x x,x x,x x,x x,x x,x Removing longest edge • Concluding solution from TSP not possible • Counter example below • Needs to consider all start points Optimal Hypothetical Assume this is removed But then order here changes Hypotethical algorithm: 1. Solve TSP 2. Remove longest edge
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