China Korea Japan & others Wei Qi, Baduk, Go a game of strategy Fred Hansen The Official Fred Spring 05 1 of 12 Why play go? • Fun • Challenge • Think differently – not procedural • A window to the orient • Only one rule Warning: It takes time to “get” go 2 of 12 What does go look like? • Board with 19 x 19 lines • White and black stones in bowls • On your turn, put a stone on an intersection 3 of 12 What is the goal? • Get the most stones on the board – surround bigger empty space – keep groups alive • The game ends when neither player wants to play – there’s no more space to grab • In practice not all intersections are filled – when it is clear what color goes there 4 of 12 How a game might begin • Players take turns putting stones black’s potential territory – 29 points white’s potential territory – 38 points • White is ahead 5 of 12 How a game might end • Neither player can gain points Cannot be part of an immortal group; effectively dead black’s territory – 35 points white’s territory – 46 points • White wins 6 of 12 Could black do better? • Second move too “low” • Better to be higher; push white lower 7 of 12 How does a stone die? • A “liberty” is an empty intersection adjacent along a line • A stone without liberties is dead – It is removed from the board No liberties dead 8 of 12 So, what is a liberty? • A stone’s total liberties are – its own, plus – those of adjacent same-color stones • Empty intersections count only once Liberties for the black stones 4 3 3 2 2 2 1 2 3 3 3 6 When it is played, a stone’s own liberties are checked after making any captures. 9 of 12 One Rule: No repeat The board pattern must not repeat • A move is illegal if it leaves a board identical to what it was ever before • Hence: cannot recapture simple “ko” If white captures, black cannot recapture on the next turn sometimes black makes a threat, white responds, & black recaptures a “ko threat” 10 of 12 Immortality • A group with two holes is immortal Black could capture only by playing in both holes. • The possibility of two holes is enough If black plays b, white plays a, and vice versa a b 11 of 12 “First capture” • Goal – understand capture rules • Method – play first capture – First player to capture a stone wins – 7 x 7 board makes it faster 12 of 12
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