create, contribute, collaborate & learn social software & learning through computer games Derek P. Robertson Learning Teaching Scotland New Technologies for Learning [email protected] Visions of the future… • Science fiction now fact? – Isaac Asimov: The Fun they Had • TechnologyTechnology enslaved to traditional methods • Education in an Empiricist form asThe a threat – Ray Bradbury: Pedestrian • Future world dominated by technology • Leave the house, why!? • Arrested for rebellious tendencies Technology today… • Technology is embedded in our lives – Mobile phones anytime, anywhere – CCTV – Online shopping at home Has the world of • Even for groceries! ‘The Pedestrain’ – Online communication at home – Home entertainment arrived? – Home banking Establishing an ethos! • Is technology changing the way we learn? – digital immigrants & digital natives (Prensky 2002) • Should we enslave dynamic intuitive resources to traditional methods? – examples you will see embrace and celebrate how ICT can: • enhance the learning process • Foster and encourage an ethos of creativity and innovation • help prepare ‘digitally aware’ learners • How do we do this….. The wonderful world of web 2.0 • Defined by Tim O’Reilly • Web 1.0 was all about knowledge transmission – web was an information giver – technical hurdle for people to have a web presence • Web 2.0 all about creating contributing, collaborating and learning – emancipatory nature of intuitive social software Web 2.0 software • • • • • • RSS feeds and newsreaders Blogs Photo sharing (even singing sharing!) Delicious (online bookmarks) Wikis podcasts RSS and newsreaders • Really Simple Syndication – BBC site gives good description • Allows you to have information from selected websites delivered to you • Best results with a newsreader e.g. – Bloglines – My Yahoo • Constantly up-to-date What is a blog? • Website where you can discuss your personal/professional passion • Exploding aspect of web 2.0 • Transforming learning – You learn from the collective experience, interests & knowledge of a community of interest – You become part of and enrich the community of interest that you join • My blog: www.hotmilkydrink.typepad.com Knowledge and file sharing • Wikis – Wikipedia – Teachmeet ‘06 • Flickr: Online community for photo sharing • Del.ici.ous: online shared bookmarks • Music: – Singshot – Garageband – icomposition Let’s create a podcast! • Freedom to create your own broadcast – Audio: podcast – Video & audio: vodcast • Emancipatory and hugely motivating for learners whatever the context • Free software: Audacity • Use iTunes to access and store podcasts • Let’s make one Public enemy No.1? • The new moral panic: computer games – Encourage and promote violence • Columbine High Massacre • Murder linked to ‘Manhunt’ – Obesity – Social Isolation – Lack of academic attainment – Any other contemporary social ill Why games engage us… Games Games arehave a form representation of fun. and story. That That gives gives us enjoyment us emotion.and pleasure. Gameshave haveinteraction. rules. ThatThat givesgives us structure. Games us social groups. Games conflict/challenge/opposition. Games have are adaptive. That gives us flow. Games outcomes and feedback. That gives have us adrenaline. Games are interactive. That gives us doing. That gives us learning. Games have win states. Games have problem solving. That gives us ego gratification. That sparks our creativity. Games are a form of play. Games have goals. That gives us motivation. That gives us intense and passionate involvement. A gathering momentum… • Interest and status of computer games in education is gathering momentum – Increasing frequency of topic for study/investigation in academic journals – LTS Consolarium – Championed by two main voices: • Marc Prensky • James Paul Gee www.marcprensky.com ‘What video games have to teach us about learning and literacy.” Games as narrative • Games have complex and detailed plots underpinning them. Players develop skills that allow them to grapple with the internal grammar of games: – Tim Rylands – Phoenix Wright – Trauma Centre – Loco Roco Games & cognitive challenge • Games designers are beginning to create games that could directly support ‘obvious’ learning – Usual suspects of puzzle games such as Tetris – Nintendo Touch Generations • Professor Kawashima1 2 • Big Brain Academy Peripheral with Games • • • • Eye Toy Dance Mats Guitar Hero Nintendo Wii Power to create games! • An ethos of creation and not just consumption is required: – Gamemaker – MissionMaker – Caspian Learning • Microsoft – Opening up Xbox coding Game play in politics • Music, literature used as vehicles for political protest…games now used as a political medium: – Madrid – September 12th – Darfur is Dying • Learning about citizenship and politics? – Prime Minister election simulator What does this mean for you? • Are you willing to take risks? • How can you embrace and keep up with the rapid rate of technological change? • How can technology impact on your professional development? • How can technology impact on your professional practice?
© Copyright 2026 Paperzz