COSC 360 Computer Game Design Computer Science 18 points

COSC 360 Computer Game Design
Computer Science
18 points
This course takes a practical, hands-on approach to making games. We will design, prototype,
implement, polish and complete games over the six week course. How do we implement a game
in a set time frame? How do we ensure its quality? What sets successful developers apart from
everyone else with a good idea? What do fluffy buns have to do with critiquing a design?
Topics will include, but are not limited to: programming, project management, game design,
visual and audio design, and case studies from the industry.
Prerequisite
COSC 242
Restrictions
None
Open for Interest Only enrolment – lectures and tutorials (with Head of Department permission)
Time commitment
Lectures
Mon, Tue, Wed, Thu, Fri: 1000-1050 – OWG34
Tutorials
Tue,Thu: 1400-1450 – OWG34
Laboratories
Mon, Thu: 1500-1650 – OWG11
This paper involves 15 hours of class contact per week. Students are therefore discouraged from
enrolling in a second paper.
Lecturer
Dr George Sealy
Course coordinator
Associate Professor Brendan McCane
Highly recommended textbook
Schell, J. The Art of Game Design, Morgan Kaufman, 2008.
Assessment
Note that the internal assessments may change.
First game:
Game design:
Game prototyping:
Final presentation:
Final game:
Final examination (2 hours)
10%
15%
15%
10%
30%
20%
Class limits
Minimum 10, maximum 30
Fees
Domestic (including Interest Only) $895.95, International $3795.00, Study Abroad
$2925.00.
Each student studying on campus incurs an additional Student Services fee of $112.
COSC360
Computer Game Design
Otago Summer School 07 January – 21 February 2013
To receive the Otago Summer School Prospectus and Registration Form go to:
www.otago.ac.nz/summerschool or contact Summer School and Continuing Education
email [email protected] or tel 03 479 9181
INFORMATION LINE 0800 80 80 98
2O13