COSC 360 Computer Game Design Computer Science 18 points This course takes a practical, hands-on approach to making games. We will design, prototype, implement, polish and complete games over the six week course. How do we implement a game in a set time frame? How do we ensure its quality? What sets successful developers apart from everyone else with a good idea? What do fluffy buns have to do with critiquing a design? Topics will include, but are not limited to: programming, project management, game design, visual and audio design, and case studies from the industry. Prerequisite COSC 242 Restrictions None Open for Interest Only enrolment – lectures and tutorials (with Head of Department permission) Time commitment Lectures Mon, Tue, Wed, Thu, Fri: 1000-1050 – OWG34 Tutorials Tue,Thu: 1400-1450 – OWG34 Laboratories Mon, Thu: 1500-1650 – OWG11 This paper involves 15 hours of class contact per week. Students are therefore discouraged from enrolling in a second paper. Lecturer Dr George Sealy Course coordinator Associate Professor Brendan McCane Highly recommended textbook Schell, J. The Art of Game Design, Morgan Kaufman, 2008. Assessment Note that the internal assessments may change. First game: Game design: Game prototyping: Final presentation: Final game: Final examination (2 hours) 10% 15% 15% 10% 30% 20% Class limits Minimum 10, maximum 30 Fees Domestic (including Interest Only) $895.95, International $3795.00, Study Abroad $2925.00. Each student studying on campus incurs an additional Student Services fee of $112. COSC360 Computer Game Design Otago Summer School 07 January – 21 February 2013 To receive the Otago Summer School Prospectus and Registration Form go to: www.otago.ac.nz/summerschool or contact Summer School and Continuing Education email [email protected] or tel 03 479 9181 INFORMATION LINE 0800 80 80 98 2O13
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