Aims Warm Up Stuck in the mud + passing Ball carriers evade the chasers and can pass at any time. If caught with ball, ball is placed on the floor and team mate must pass the ball to stuck player to release him. Chasers can only get ball carriers GAME Colours Game Players to identify the space left by retreating defenders, and work out the best way to attack that space Key Factors Organization / Equipment / Time Ball held in 2 hands Move into space Look for targets to pass 2 Push the pass across the body. Pick the ball up with wide base. 30 X 30 Grid Attackers in yellow bibs Defenders in red bibs Ball carrier must go Forward Ball passed backwards. Rugby specific passes Targets shown by support players. Support players to be running onto the ball 20 X 30 pitch 10 vs 10 Specific defenders must retreat back to the corner of their colour. When the colour is called 50% of defenders will leave space for the attacks to attack. Let one team attack for 3 minutes allowing success before changing over. Ball carrier to attack the space Depth of support Angle of support Decision and timing of pass Ball carrier decides which date to go through. Defence must react and copy. Support can go anywhere but must stay behind the ball carrier Support lines of attackers – Running from depth Decision making of ball carrier – pass to support player who is free Ball carrier to attack and can only pass once been tagged, This will make it obvious which support player is free. Progress this to passing before getting Tagged. Defenders are restricted to the channels. Q: Is it best to run into the space of pass the ball to someone in the space? SKILL DEV. 2 vs 1 (Lots of small channels so every one is active as possible) SKILL DEV. 3 vs 2 (Lots of small channels so every one is active as possible) Diagrams GAME 5 vs 3 Continuous attack Ball carrier to go forward, with support either side. Decision making, to pass before or after tag? Support to come from depth 20 X 30 Pitch Ball carrier must go Forward Ball passed backwards. Rugby specific passes Targets shown by support players. Support players to be running onto the ball 20 X 30 pitch 10 vs 10 Specific defenders must retreat back to the corner of their colour. When the colour is called 50% of defenders will leave space for the attacks to attack. Let one team attack for 3 minutes allowing success before changing over. To incorporate everything from today’s SDD. 30 X 20 Pitch Attack to play for 2 minutes. Team with most tries wins Fatigue will effect support lines, and Decision making Q: Is it best to run into the space of pass the ball to someone in the space? GAME Colours Game Players to identify the space left by retreating defenders, and work out the best way to attack that space Q: Is it best to run into the space of pass the ball to someone in the space? Game Full Game Important this is not a fixture. Teams are mixed together and points are reward for demonstrations of game understanding TAG GAME UNDERSTANDING RELATED RFU PROFICIENCY AWARDS STUCK IN THE MUD AND PASSING PROFICIENCY AWARD INTRODUCTION TO RUGBY AWARD MINI RUGBY AWARD RUGBY SKILLS AWARD AWARD 14 15 16 20 2 AND 3 2 AND 3 ACTIVITY STATIC CATCH AND PASS IN PAIRS STATIC CATCH AND PASS IN THREES STATIC (AND MOVING) PASS IN FOURS TAG TACKLE ONE V ONE ONE V ONE GAME – COLOURS GAME PROFICIENCY AWARD INTRODUCTION TO RUGBY AWARD MINI RUGBY AWARD RUGBY SKILLS AWARD AWARD 15 17 19 20 2 AND 3 7 8 AND 9 2 AND 3 5 6 10 AND 11 ACTIVITY STATIC CATCH AND PASS IN THREES RUN, CATCH, SIDESTEP AND SCORE RUN, CATCH AND PASS IN THREES TAG TACKLE ONE V ONE CATCH, PASS AND LOOP TWO V ONE ONE V ONE CATCH, PASS AND LOOP SWITCH PASS TWO V ONE AWARD 14 19 8 AND 9 10 AND 11 ACTIVITY STATIC CATCH AND PASS IN PAIRS RUN, CATCH AND PASS IN THREES TWO V ONE TWO V ONE SKILLS DEVELOMENT – TWO V ONE PROFICIENCY AWARD INTRODUCTION TO RUGBY AWARD MINI RUGBY AWARD RUGBY SKILLS AWARD SKILLS DEVELOPMENT – THREE V TWO PROFICIENCY AWARD INTRODUCTION TO RUGBY AWARD AWARD 15 19 ACTIVITY STATIC CATCH AND PASS IN THREES RUN, CATCH AND PASS IN THREES AWARD 17 19 20 2 AND 3 7 8 AND 9 2 AND 3 5 6 10 AND 11 ACTIVITY RUN, CATCH, SIDESTEP AND SCORE RUN, CATCH AND PASS IN THREES TAG TACKLE ONE V ONE CATCH, PASS AND LOOP TWO V ONE ONE V ONE CATCH, PASS AND LOOP SWITCH PASS TWO V ONE GAME – COLOURS GAME – SEE ABOVE GAME – FULL GAME PROFICIENCY AWARD INTRODUCTION TO RUGBY AWARD MINI RUGBY AWARD RUGBY SKILLS AWARD
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