Infusing Technology into Your CTE Classroom AUGMENTED REALITY, ROBOTICS, GAMING MICRO-CONTROLLERS, 3D PRINTING, DRONES Constructionism, as described by Seymour Papert, suggest that a learning process that includes the use of technology and manipulatives, is a powerful tool for educational purposes (Bers, 2008). Augmented Reality Viewing a real environment that is augmented by computers Referred to as AR Has been around for 40+ years Could be as simple as a QR Code used to take a person to an AR environment Schools are using AR to bring field trips into the classroom YouTube Robotics Many schools use robots to integrate STEM LEGO, NASA and many more players are at the table! Sensory Learning Improved Socialization Opportunities for Hands-On Innovation Rigor- application, analysis, synthesis and evaluation (Bloom’s) Real-World Application Gaming Provide formative assessments Badges and achievements can serve as a check for understanding Provide immediate feedback Games to not have to be “electronical” Personalized experience for the learner Gone Home- works well with ELA Minecraft- promotes creativity, collaboration and problem solving Dr. Matt Farber Micro-Controllers Small computer board that can be programed, read input and control output to motors, lights and sensors Students are introduced to: Programming Electronics Design Low Cost! Arduino, Raspberry Pi, etc. 3D Printing Manufacturing process that makes 3 dimensional objects Printer “lays-down” layers of material until the desired object is created User creates design using a scanner or modeling software YouTube KATY BLATNICK-GAGNE [email protected]
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