Infusing Technology into Your CTE Classroom

Infusing
Technology into
Your CTE
Classroom
AUGMENTED REALITY, ROBOTICS, GAMING
MICRO-CONTROLLERS, 3D PRINTING, DRONES
Constructionism, as described by Seymour Papert, suggest
that a learning process that includes the use of technology
and manipulatives, is a powerful tool for educational
purposes (Bers, 2008).
Augmented Reality

Viewing a real environment that is augmented by
computers

Referred to as AR

Has been around for 40+ years

Could be as simple as a QR Code used to take a
person to an AR environment

Schools are using AR to bring field trips into the
classroom

YouTube
Robotics

Many schools use robots to integrate STEM

LEGO, NASA and many more players are at the table!

Sensory Learning

Improved Socialization

Opportunities for Hands-On Innovation

Rigor- application, analysis, synthesis and evaluation
(Bloom’s)

Real-World Application
Gaming

Provide formative assessments

Badges and achievements can serve as a check for
understanding

Provide immediate feedback

Games to not have to be “electronical”

Personalized experience for the learner

Gone Home- works well with ELA

Minecraft- promotes creativity,
collaboration and problem solving
Dr. Matt
Farber
Micro-Controllers

Small computer board that can be programed,
read input and control output to motors, lights
and sensors

Students are introduced to:

Programming

Electronics

Design

Low Cost!

Arduino, Raspberry Pi, etc.
3D Printing

Manufacturing process that makes 3 dimensional
objects

Printer “lays-down” layers of material until the
desired object is created

User creates design using a scanner or modeling
software

YouTube
KATY BLATNICK-GAGNE
[email protected]