Ali Alkhafaji Peter Hastings Brian Grey DePaul University measuring game elements and attributes ◦ reality difficult to define, capture and apply ◦ perception unique for each player can be affected by a player’s age, gender, game experience, preferences, etc is there really a difference between the two? when we measure game elements in terms of challenge, mystery and control, are we: measuring those elements in the game ◦ or the player’s perception of those elements ◦ which one matters? perception is how a player perceives a certain element is presented within the game e.g. ◦ how difficult is this game? ◦ how much control did you have in this game? ◦ how mysterious is this game? reality is quantifying game attributes based on a predefined metric e.g. ◦ how many attempts did it take to finish this game? ◦ how many directions or objective were available to you at any given time during the game? ◦ what happens next in this game? 60 participants 10 games (5 genres) 20 minute game sessions age ◦ average: 21.89 ◦ median: 21 years of playing experience times a week of playing video games High School Graduates Associate Degree Bachelors Degree Graduate Degree ◦ average: 14.85 ◦ median: 15 ◦ average: 4.95 ◦ median: 5 Male Female hypothesis: there is a high correlation between a player’s perception about challenge, control and mystery with those elements’ measurements according to our metric. perception how difficult is this game? reality how many attempts did it take to finish this game? how much control did you have in this game? how many directions or objective were available to you at any given time during the game? how mysterious is this game? what happens next in this game? attribute correlation what does that tell us? challenge 0.925 data shows that as the perception of difficulty increases for a player, their number of attempts increases as well control - directions 0.634 control - objectives 0.130 little to no relation between a player’s perception of control and the number of directions and objectives mystery -0.350 Little to no relation between a players perception of mystery and their grasp on what happens next data can suggest a number of things ◦ for challenge, results are exactly what we expected ◦ for control and mystery, not so much. why? our definition and metric for control and mystery is flawed a new layer of perception is introduced when we ask players to answer to the metric question remember, we recorded our number of attempts for challenge little to no correlation between control and mystery and a player’s perception of them for more information please visit: http://edutainment.pbworks.com
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