US Legal Overview of the Games Industry Chris Reid Founding Partner, Chris Reid Law ASIPI Webinar - June 20, 2017 About Chris Reid Founding Partner [email protected] @NYGameLawyer +1 917.903.3912 [email protected] @NYGameLawyer Topics Covered 1. 2. 3. 4. 5. Overview of Games Industry Structure User Generated Content (UGC) Streaming Rights Advertising Regulations (influencers) Privacy [email protected] @NYGameLawyer Who is Involved? ● ● ● ● ● ● ● ● Game Developers Contractors Game Publishers Middleware (Unreal Engine etc) Distribution Platforms (Steam, Apple, MS, Sony) Streamers Players State Agencies (Federal and State) [email protected] @NYGameLawyer Game Industry Contract Examples ● ● ● ● ● ● ● ● NDAs Work For Hire Agreements Development Agreements Publishing Agreements EULAs Terms of Service Contest Rules IP Licensing ● ● ● ● ● ● ● IP Assignment Company Governing Documents (Shareholders Agreement/Operating Agreement/Stock Purchases) Investment deal documents Incubator terms Streamer/Influencer agreements Settlement Agreements (to end a dispute) Endorsement Deals [email protected] @NYGameLawyer Intellectual Property: Why? Game components covered by IP: ● ● ● ● ● ● ● ● ● ● ● Code (copyright/sometimes patent/trade secrets) Art (copyright) Animations (copyright) Music (copyright) Characters (copyright) UI design (copyright) Story (copyright) Names (trademark) Logos (trademark/copyright) Customer lists/IAP pricing strategies (trade secrets) “Universes” e.g. Star Wars (copyright) [email protected] @NYGameLawyer Intellectual Property: Types ● ● ● ● ● Copyright (content) Trademarks (name/logo) Patents (novel software/methods) Trade Secrets (info kept secret for business advantage) Right of Publicity (name/likeness of real individuals) [email protected] @NYGameLawyer IP for Games in the US: Copyright ● ● No “moral rights” (only for very narrow set of visual arts – can be waived) Default: Author is owner ● ● Exception: “Work for Hire” (employee in scope of employment OR contractor w/written agreement and work falls in certain categories (applies to games) Employees/Contractors assign all rights to Developer Developer licenses complete game to Publisher for distribution [email protected] @NYGameLawyer IP for Games in the US: Trademark ● ● ● Game titles CAN be registered (book or movie names cannot) Common Law rights USPTO Registration ● ● ● ● Stronger Broader (entire US) Can be “incontestable” after 5 yrs Can Register before use in commerce [email protected] @NYGameLawyer Intellectual Property: Takeaways Super Oversimplified IP Summary Patents TM Trade Secrets Copyright Length 20 Yr Immortal Immortal 95/120 Yr Cost High Medium Medium Low Tough Medium Medium Easy Use in Games Rare Often Medium Often Registration? Yes Should No Should Medium Narrow Large Large Ease of obtaining Coverage *All information tailored to game development [email protected] @NYGameLawyer User Generated Content (UGC) ● ● ● ● Addressed in the EULA Who owns it? Developer rights to re-use? Reps&Warranties about infringement? [email protected] @NYGameLawyer Streaming/Machinima ● Also handled in the EULA ● ● ● Generaly, the Developer asserts total ownership of everything Practically: Developers rarely block “let’s play” videos or streaming unless there is a serious issue (because it is good marketing) But they maintain the RIGHT to stop it ● Some will have acceptable use policies [email protected] @NYGameLawyer Advertising Regulation/”Influencers” ● ● Popular streamers (eg. “PewDiePie”) are huge marketing tools The FTC requires disclosure if streamers are paid to endorse ● ● ● ● “Clear and conspicuous” notice that the content is sponsored either spoken in video, or as text; AND Notice “above the fold” in video description; AND Clear disclosure in social media links (eg. #ad or #sponsored) FTC generally fines the sponsor NOT the influencer [email protected] @NYGameLawyer Privacy: Privacy Policies ● ● ● ● ● What types of data are collected Why they are collected and how they are used When and with whom they are shared How users can access their data and correct it What steps are taken to protect data [email protected] @NYGameLawyer Privacy: Children Under 13 and COPPA ● Applies if you COLLECT Personally Identifiable Information (PII) FROM Children under 13 ● ● ● Requires: Verifiable Parental Consent ● ● PII examples: name, address, email, geolocation, pictures, user account names, any info that can be combined to identify someone This could be from a 3rd party ad network; and you are responsible for knowing what they collect if you use their service! Costly and time consuming Compliance ● ● ● Safe Harbors Age Gating Fines are very very expensive [email protected] @NYGameLawyer Questions? Chris Reid The Law Offices of Christopher G. Reid [email protected] @NYGameLawyer +1 (917) 903-3912 [email protected] @NYGameLawyer
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