Los Aprendices v1.0

Los Aprendices by Alberto Corazón Arambarri Games In One Page by Steve Lewis
Published by Zacatrus, 2015
v1.0 pub2/8/17
In Los Aprendices, you will be rolling dice to gain resources, allowing you to research
new spells and gain knowledge. In your training, you must first conquer your fears (crow dice)
before using your skills and abilities to progress further.
To set up, each player takes all the markers of one color, and places one marker on the 0
space of the scoreboard. The red marker is placed on the +10 space of the scoreboard. The six lab
tables are arranged in a triangle on the table, with the most expensive (six ingredients) board at
the top, and the least expensive boards (three boards with two ingredients) at the bottom. Each
player takes one die of each color, plus an extra die of their choice.
The first round begins with the youngest player, and each subsequent round begins with
the next player clockwise. To start the round, all players roll all of their dice at the same time. On
your turn, if you have any crows among the dice you rolled, they must first be conquered by
using a gemstone die to neutralize each crow, or using learned spells to generate the necessary
number of gemstones. An opponent may also offer one of their gemstones to neutralize one of
your crows. Players earn one point for each crow neutralized in this way. If you have any crows
remaining, you must resolve them; roll each crow die. If you roll a resource, you must discard all
instances of that resource (including those generated in spells) until the end of the turn. If you
roll another crow, you lose 5 points on the scoreboard.
If you roll three or more crows at the start of a round, on your turn, you may set aside one
non-black crow die and reroll the remaining crows, then resolve the crows (including the one set
aside) as normal.
After resolving crows, you may research spells. If the dice that you have left match the
research cost shown in the bottom corner of a lab table, you may place one of your markers on
the first space at the top of the table, or advance to the next space if you already have a marker
there (in a two-player game, you may only advance as high as the fourth space, and in a threeplayer game, you may only go to the fifth space). If your marker goes into a space occupied by
another player, your marker goes on top of theirs and is considered to be ahead of theirs. You
immediately score the points indicated for the space that you moved into. Whoever's marker is
farthest ahead on the table takes the spell card corresponding to the first spell listed on that table;
whoever is second takes the second spell card, and if available, whoever is third takes the third
card. If you overtake another player's position, you take the spell card from them, but lose the
previous card you had from that table (which would likely go to the player you passed). The spell
cards' abilities can be used once per turn, but can be used by multiple players if it changes hands.
You can research the same table multiple times and you can research multiple tables in one turn.
After completing your research, the next player begins their turn by resolving their crows.
There are two exceptions to the above in the first round of play: In the first round,
crows are considered wild, and can be used as whatever resource you want. Also, spell abilities
cannot be used in the first round.
At any time during your turn, you may purchase an extra die from the supply and roll it in
your next turn. The first player to do so reduces their score by 10 points (as indicated by the red
marker on the score board); every subsequent purchase costs one less, down to the minimum of 5
points.
A player cannot have negative points; if you lose points to ravens, you cannot go below
0. However, when making a purchase, you must have the necessary points to make the purchase.
When a player reaches 42 or more points, they trigger the last round of play. The current round is
finished, and the player with the highest score wins. In the case of a tie, one more round is played
to determine a winner.
The text on this page: © 2017 Steve Lewis. The game described on this page is the property of its creator and/or publisher; no challenge to
ownership is implied.
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