The ‘gamification’ of research: benefits and challenges Presenter: Dr Dawn Watkins, Leicester Law School Law in Children’s Lives Project • ESRC funded transformative research • Multi-disciplinary project team • Dr Dawn Watkins (Law) • Dr Effie Law (Computer sciences) • Dr Elee Kirk (Museum studies) • Dr Joanna Barwick (Information science) Overview of this presentation • Why gaming? • Benefits and Challenges: design and development data gathering data analysis • Future and further potential Why use gaming as a research tool? • Previous research has shown that children have misunderstandings of law and legal terminology • Focus on children and their everyday lives • 20 million people of age 6-64 population (or 42%) play games • The game bracket with the most players is the 6-10 year old group (UK Interactive Entertainment, 2016) Design and development • Research ethics approval • Participatory approach • Worked with focus groups to develop the game e.g. the central character ‘Lex’ Design and development • Interdisciplinary team • Interaction with game developers • Digital ‘game’ in the form of a ‘native’ app Game design: fictional world Game design: scenarios Game design: question format Game design: question format Game rewards: Building an alien pet Benefits & challenges Child participation at design stage - relevance and comprehension Time-consuming and challenging to organise Interdisciplinarity produces a lot of great ideas! Challenging to ‘translate’ legal issues into non-legal terms Game developers bring everything ‘to life’ Can be problems with communication – especially with limited budget and timescales For example Data gathering • Participants invited to take part via selected schools’ head teachers. • Informed, signed consent was obtained from each child's parent/carer regarding their child's involvement and children themselves provided their own signed consent to participate. • Safeguarding policy was agreed with each school prior to the commencement of the research. • To ensure full anonymity, - generation of a ‘cosmic code’ (e.g. XX-1-5-001) that every child entered into the tablet to start the game. Data gathering • Out of 885 children invited to participate, 634 took part. • The take up rate varied among the schools, but the overall take up rate was 72%. • Children played the game in a classroom setting; the class sizes varying from 15 to 39 children. • Each child navigated the game individually, using a tablet and headset provided to them. Benefits & challenges The idea of using a game is very appealing to children and (most) families Multiple ‘gatekeepers’ to negotiate Can gather quant. and qual. data quickly and in large numbers Does not gather rich qualitative data Gaming element is motivational – all participants completed the game Data analysis • Dataset designed in such a way that children’s transcribed audio comments could be read in conjunction with their quantitative answer for every question. • Stage One analysis: • range of basic (e.g. bivariate correlation analysis) and advanced statistical methods (e.g. multivariate regression analysis) were used to analyse the quantitative data. • Thematic approach to qualitative data. • Equal weight applied to both - integrative strategy (Bazely, 2006) Data analysis • Stage two analysis – recoding of elements of the qualitative data into quantitative data • Use of MLwiN multilevel modelling software (Rasbash et al., 2015) • Conduct further quantitative analysis of expanded dataset • Explore patterns of understanding/ quantify common characteristics • Identification of personas? Benefits & challenges Capacity building! Requires broad-ranging data analysis skills Allows for development of both understanding and measurement No ‘follow up’ opportunity Provides robust evidence base (where none previously) Future and further potential • Engaging research method for working with children, young people and adults • Opportunity to gather data from large groups of participants, in a short time • Can present complex concepts in everyday scenarios within a ‘safe space’ For more information, please email: [email protected] or visit www.le.ac.uk/licl
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