Supplemental Materials Memory States Influence Value-Based Decisions by K. D. Duncan & D. Shohamy, 2016, JEP: General http://dx.doi.org/10.1037/xge0000231 Trial Sequence Design: Because decision-making is a complex and dynamic process, participants had partial control over the sequences of trials that they were exposed to, for example which specific cards were repeated. We nevertheless were able to account for several extraneous and potentially confounding factors through the experimental design and data analysis. Novel and familiar scenes: Exposure to novel and familiar scenes was the primary manipulation in these experiments. Our hypothesis was that the novel/familiar quality of the scene itself, regardless of the actual content of the scene, would influence how people use memory to make choices. Because each scene was presented immediately before specific cards (and concurrently with cards in Experiments 1 & 3), the scenes could additionally become associated with cards in memory and, thus, their content could also prime memories for card values. To avoid this possibility, the trial sequences were designed such that the same scene was never present during both the learning of a card's value and the subsequent use of that value. In Experiment 2, the novelty/familiarity of a scene was determined by whether it was the scenes first or second presentation. Because the first presentation necessarily occurs before the second, this resulted in a greater density of novel scenes early on in the experiment. To adjust for this potential confound, we removed the first 25 trials from each session. There was a similar distribution of novel and familiar scenes over the remaining trials (Figure S1) Figure S1: Distribution of familiar and novel scenes across Experiment 2 Additionally, when possible, novel/familiar scene status was reversed for pairs of subjects such that similar choices for one subject would be made in the opposite experimental condition as another subject. This insured that reported effects were not unintentionally influenced by idiosyncratic properties of choices/choice sequences. The exception to this procedure was the early trials in Experiment 2, when all subjects saw novel scenes. As described above, these trials were removed from all analyses. Delay between value-learning and value-decision: The delay between the initial learning of a cards value and the repetition of that card was constrained to a limited range (5-24 intervening trials). The inclusion of delay as a covariate in each of the mixed models did not influence the any of the effects of interest. Model Details: Mixed-effects models were preformed using the lme4 package (Bates & Maechler, 2009) in the R programming language and were estimated by optimizing restricted maximum likelihood. All models that predicted choice (Old Card=1; New Card=0) used a logistic linking function. Old Card Value was coded in dollars and the predictor was centered to take values that ranged between -$0.5 and $0.5 (mean $0). The Preceding Scene was coded as 0/1 (0=Familiar Scene; 1=Novel Scene). All models also included random effects terms for all coefficients (including interactions) across subjects. Confidence intervals were estimated using a nonparametric boot-strapping procedure implemented in the lme4 package (confint.merMod function, 1000 iterations). Planned contrasts between coefficients were performed using the esticon function (DoBy package for R, Hojsgaard & Halekoh, 2009). Table S1: Experiment 1 coefficients Predictor Intercept Old Card Value Decision Scene Learning Scene Old Card Value x Decision Scene Old Card Value x Learning Scene Estimate -0.04 2.64 -0.01 -0.11 -0.52 0.44 CI 95% -0.24 , 0.15 2.02 , 3.25 -0.13 , 0.14 -0.25 , 0.05 -0.94 ,-0.07 -0.11 , 1.07 p 0.7 <2e-16 0.88 0.18 0.02 0.14 Table S2: Experiment 2 coefficients Predictor Intercept Old Card Value Decision Scene Learning Scene Old Card Value x Decision Scene Old Card Value x Learning Scene Estimate 0.04 3.01 0.08 -0.06 -0.57 0.14 CI 95% -0.22 , 0.29 2.42 , 3.64 -0.11 , 0.28 -0.27 , 0.15 -1.08 ,-0.01 -0.36 , 0.70 p 0.79 <2e-16 0.37 0.56 0.02 0.58 Table S3: Experiment 2 coefficients for primed scenes Predictor Intercept Old Card Value Decision Scene Learning Scene Old Card Value x Decision Scene Old Card Value x Learning Scene Estimate 0.12 3.09 -0.08 -0.09 -1.03 1.16 CI 95% -0.19 , 0.48 2.30 , 4.01 -0.44 , 0.21 -0.41 , 0.22 -1.94 ,-0.06 0.17 , 2.29 p 0.46 <3e-14 0.62 0.57 0.03 0.02 Table S3: Experiment 3 coefficients Predictor Intercept Old Card Value Decision Scene Learning Scene Old Card Value x Decision Scene Old Card Value x Learning Scene Estimate -0.11 2.42 -0.01 -0.12 -0.47 0.36 CI 95% -0.24 , 0.15 2.02 , 3.25 -0.13 , 0.14 -0.25 , 0.05 -0.79, -0.15 0.04 , 0.68 p 0.22 <2e-16 0.98 0.03 0.003 0.03 Reaction Time Analyses: To investigate whether contextual novelty and familiarity also influenced the speed with which participants made decisions we predicted reaction time (RT) on critical trials based on the value of the old card, whether the decision-scene was familiar or novel and whether the learning-scene was familiar or novel using a Mixed Generalized Linear Model. The analysis only included trials on which subjects made an objectively optimal decision (i.e. choosing the 'old' card when it was worth >$.5 and not choosing it when it was worth <$.5) because it is on these trials that participants are most likely to have used their memories to make a choice. In Experiment 1, we found that subjects were indeed faster at making these memory-dependent decisions when the options were presented in the context of a familiar scene (t=2.54, p=.01, =17.6; Table S3 & Figure S2). This indicates that subjects were not only more likely to use their memory to make choices in familiar contexts, but that they were also faster to recall the value and make a well informed choice. Conversely, the scene that served as a context for the original learning of the old card's value did not influence participants' RTs (p=.87). Additionally, the preceding scenes in Experiment 2 did not influence RTs (p>.69; Table s4 & Figure S3). Table S4: Experiment 1 reaction time coefficients Predictor Intercept Old Card Value Decision Scene Learning Scene Estimate 855 -70 18 1 95% CI 814, 893 -88, -47 0, 33 -12, 16 p <5e-13 0.01 0.87 Figure S2: Experiment 1 reaction time Experiment 1 Reaction Time: Average reaction time (RT) taken to make 'correct' choices (choosing old cards worth >50¢ and not choosing old cards worth <50¢). A. Trials are binned according to the scene presented in the background while the decision was made (familiar in green and novel in blue) and the value of the old card. B. Trials are binned according to the scene presented on the trial on which the value of the old card was originally learned (familiar in green and novel in blue) and the value of the old card. Error bars are 95% confidence intervals estimated across subjects. Table S5: Experiment 2 reaction time coefficients Predictor Intercept Old Card Value Decision Scene Learning Scene Estimate 894 -59 3 3 95% CI 854, 930 -94, -19 -17, 23 -12, 19 p <3e-08 0.73 0.70 Figure S3: Experiment 2 reaction time Experiment 2 Reaction Time: Average reaction time (RT) taken to make 'correct' choices (choosing old cards worth >50¢ and not choosing old cards worth <50¢). A. Trials are binned according to the scene that preceded the decision (familiar in green and novel in blue) and the value of the old card. B. Trials are binned according to the scene that preceded the trial on which the value of the old card was originally learned (familiar in green and novel in blue) and the value of the old card. Error bars are 95% confidence intervals estimated across subjects. Table S6: Experiment 3 reaction time coefficients Predictor Intercept Old Card Value Decision Scene Learning Scene Estimate 832 -79 -2 3 95% CI 795, 869 -100, -58 -12, 9 -8, 13 p <9e-09 0.76 0.62 Figure S4: Experiment 3 reaction time Experiment 3 Reaction Time: Average reaction time (RT) taken to make 'correct' choices (choosing old cards worth >50¢ and not choosing old cards worth <50¢). A. Trials are binned according to the scene that preceded the decision (familiar in green and novel in blue) and the value of the old card. B. Trials are binned according to the scene that preceded the trial on which the value of the old card was originally learned (familiar in green and novel in blue) and the value of the old card. Error bars are 95% confidence intervals estimated across subjects.
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