Internet Development in China July, 2014 01 General situation 02 Individual network application China has had 632 million internet users, with more than 40% penetration rate. 632 million Internet users, 46.9% Internet penetration rate. By the middle of June 2014, China has had 632 million Internet users, and the number of new internet users during the previous half year is 14.42 million. The Internet penetration rate has reached 46.9% in China, increasing 1.1% compared to that of last year. Transformation of non-Internet-users is becoming more difficult obviously. People with low levels of education and high ages tend to have higher intention of Internet surfing. Intention of non-Internet-user population to surf the Internet is low 527 million mobile Internet users The Size of China's Mobile Internet Users has reached 527 million. From device-pulling to demand-driven The replacement of functional mobile devices with smartphones was basically completed, and smartphones' pulling effects on the growth of Internet penetration were weakened. 手机网民发展进入新阶段: For a period of time in the future, the growth of mobile Internet users in China will mainly rely on innovative mobile applications which cater to the potential network demands of non-mobile Internet users. Mobile phone exceeds PC for the first time, enhancing No.1 Internet terminal device role. By June 2012 80% 73.4% By June 2014 Internet access devices of 70.7% Internet users 69.3% 72.2% 100% 80% 60% 46.8% 45.1% 60% 40% 40% 20% Internet access devices of Internet users 81.0%83.4% 81.70% 80.9% 69.7%69.6% 44.1% 43.7% 20% 0% 0% desktop computer notebook computer mobile 台式电脑 笔记本电脑 手机phone 2011.12 2012.6 desktop computer 笔记本电脑 notebook computer手机 mobile phone PC 台式电脑 PC电脑 2013.12 2014.6 01 General situation 02 Individual network application Mobile business applications boosting, entertainment applications fast increasing Acquisition of information Search Search Online news Online news 77.00% 74.16% Instant Communication Semiannual Growth Rate of Users Size Usage Rate of Mobile Phone Applications 87.13% Blog/per Socioal E-mail BBS 6.6% 6.6% -4.0% 35.77% -13.2% 25.4% 16.6% 28.13% 24.5% 13.07% Online music 67.28% Online Online vedio Entertainment Online game 55.74% 47.78% Online literature 11.2% 42.14% 21.8% 19.1% 16.9% 9.8% Online shopping 38.89% 42.0% Online payment 38.91% 63.4% Business Transactions E-banking Group purchase Travel booking 34.75% 19.39% 14.3% 56.4% 25.5% 65.4% Mobile search is still growing rapidly. Among mobile communication applications, social networking sites scale appear prominent shrink. . With the continuous improvement of the network environment, high flow activities of users on the PC end shift to applications on mobile terminal at increasing speed. Mobile music, video, games, growth rates appear faster growth Overall mobile phone business applications grow fast. Mobile payment breaks through mobile business applications, driving the whole mobile business market to thrive. Instant messaging is still ranked first in the network applications. 万人 86.2% 89.3% 53215 56423 0 Instant messaging use rate increases steadily 100% Instant messaging users scale up to 564 million, with semiannual growth rate of 6.0%, and use the rate of 89.3%, which is the highest. Instant messaging users firmly occupy the throne of the No.1 usage, and increases steadily. 0% 2013.12 2014.6 scale of users of instant messaging Mobile instant messaging Usage lowland drives growth Mobile instant messaging users is 459 million, with semiannual growth rate of 6.6%, and use rate of 万人 50000 71.8% 87.1%. 22809 Mobile instant messaging usage has been lower 83.1% 83.0% 83.9% 85.7% 86.1% 87.1% 29549 32231 35215 39735 43079 100% 45921 50% than the PC instant messaging usage, along with constantly updating of low-end mobile phones by smart phones, and the obstacles of instant communication development have been disappearing. 0 0% 2011.6 2011.12 2012.6 2012.12 2013.6 2013.12 2014.6 scale of users of mobile phone instant messaging use rate of mobile phone instant messaging Both users scale and usage of traditional social networking site continue to decline Development of traditional social networking sites is not optimistic scale of social networking sites… 50000 47.6% 48.8% 40000 30000 24424 27505 60% 45.0% 27769 40.7% 25722 50% 40% 30% 20000 20% 10000 10% 0 0% 2011.12 2012.12 2013.12 2014.6 Development of traditional social networking sites is not optimistic, but the vertical segments of social networking sites gain a rapid development, among which, professional networking sites develop rapidly, expectably becoming the next capital competition field. As a basic element of Internet applications, social communicaion, has been integrated with other applications, which has become normality.. Traditional ‘social networking sites’: Refers to narrow definition of the social networking site, similar to Facebook, based on the user's social relations so as to provide a communication and exchange platform. These sites encourage users to provide general factual information as possible. Online shopping By June 2014, the scale of China's traditional social networking site users is 257 million, presenting a reduction of 20.47 million by the end of 2013, with a decrease of 7.4%. Use rate of Internet users who use social networking sites is 40.7%, with 4.3% decrease by the end of last year. Online Online video payment Socioelements Online game search Mobile phone game driving whole game market growth Mobile phone game drives whole game market growth 万人 40000 54.7% 30000 43.1% 20000 10000 58.2% 60% 47.8% 40% 36811 33803 21535 50% 30% 25182 20% 10% 0 0% 2013.12 2014.6 scale of users of online game scale of users of mobile network game use rate of online game The number of mobile phone game users is 368 million, half year growth is 36.48 million, with usage increasing from 43.1% to 47.8%. According to the overall development trend of China's game industry, it has gradually walk away from the period when online game dominates. Due to further deregulation of game policies, networks improvement and gaming devices diversification, as well as combination of games, television, literature and other industries, the game industry will develop further in future.. Developing directions: With the relaxation of the policy, and somatosensory games, video games, wearable gaming devices and other new forms of game development and introduction, game industry in China will present a more diverse development pattern. Online shopping penetration rate over 50%, mobile end shopping achieving explosive growth. online shopping market has developed rapidly, with mobile online shopping expanding the growth space. Number of users and use rate of online shopping 万人 40000 48.9% 52.5% By June 2014, China's online shopping users reached 332 million people, online shopping usage increased to 48.9% from 52.5%. 60% 50% 30000 20000 38.9% 28.9% 30189 10000 14440 40% 30% 33151 20499 0 Mobile shopping users reached 205 million, with semi-annual growth rate of 42%, reaching 4.3 times the size of the overall online shopping user is online shopping growth rate, and mobile phone shopping usage increased from 28.9% to 38.9%. 20% 10% 0% 2013.12 2014.6 scale of scale of use rate use rate users of online shopping users of mobile network shopping of online shopping of mobile network shopping Online shopping security Honesty environmental efforts strengthened improved The government and "New consumption" law enterprise to rectify the claims no reason to market, the fight against fake return within 7 days Logistics efficiency Service level Competition of who deliver the farthest or fastest services to consumers driving forces of online shopping growth Awareness of online transaction increasing Online shopping penetration rate over 50% Promote mobile terminal Convenient payment function and more margins of preference than PC end. Basic development environment Application mode innovation Based on big data applications launching C2B customized pattern matching personalized demands. Mobile terminal drives online payment into rapid development channels. Number of users and use rate of online payment 40000 万人 42.1% 46.2% Mobile payment user scale growth rate is 5.2 60% 50% 30000 38.9% 20000 10000 28.9% 26020 14440 40% 30% 29227 20499 0% 2013.12 scale of scale of use rate use rate By June 2014, the user scale of China's online payment has risen up to 292 million, with a semiannual growth rate of 12.3%, and the use rate has increased from 42.1% to 46.2%. Online payment is the fastest growing network application. 20% 10% 0 times of that of the overall market. 2014.6 users of online payment users of mobile network payment of online payment of mobile network payment Online shopping and travel booking drives the rapid growth of online payment development. Linkage effect Mobile phone payment users scale up to 205 million, the semi annual growth rate of 63.4%, the use rate increased from 25.1% to 38.9%. Mobile phone online payment is the fastest growing mobile phone network application. Main driving forces of online payment growth The rapid development of mobile payment substitutes the offline payment. Secure environment and secure performance of payment tools have been promoted to further enhance safety. Substitution effect Psychological effects Due to release of leisure travel potential, online trips booking achieves rapid growth. Number of users and use rate of online travel booking 30,000 30.0% 29.3% 18960 18077 35% 25% 20% 15,000 10,000 has fastest growing 30% 25,000 20,000 Scale of netizens who book trips online +4.9% 15% 10% 5,000 5% 0 0% 2013.12 2014.6 number of users of online travel booking utilization ratio By the end of June 2014, the number of netizens who have experiences of online booking of train tickets, air tickets, hotel rooms or trips has reached 190 million, increasing 8.83 million during a half year, with a growth rate of 4.9%. Comparison of classified online travel booking applicaions rates Main driving forces of travel booking China encourages enterprises to use cloud computing technology, Internet / mobile Internet, intelligent terminal and other advanced means to enhance user experience. Social capital / industry mergers and acquisitions to enhance the overall service level. A large number of offline bookings have been transferred to online services, due to tourism products improvement, stronger enterprise promotion efforts, and spreading APP applications. train tickets 24.6% 23.9% air tickets 12.1% 11.7% hotel rooms -0.7% 10.2% 10.7% trips 6.3% 8.1% 0% 5% 10% 2013.12 +1.8% 15% 20% 2014.6 25% 30% 北京市海淀区中关村南四街四号中科院软件园 www.cnnic.cn 邮编: 100190
© Copyright 2026 Paperzz