Key Fu Game Concept by Stephanie Yin Design Challenge To create a game that blends the fighting and music game genres in a fun and innovative way. Time limit: 10 weeks Overview • Persuasive Purpose • To create a game that’s fun and immersive for both casual and hardcore players. User Description People who enjoy quick, straightforward games. They are likely… • Ages 13+ • Computer owners • Fighting and/or music game enthusiasts In sum: teenagers/people in early 20s Storyboard: User Exp 1) Lucy chooses an avater 3) She inputs the right key (once it enters the circle) 2) The destination is chosen 4) Once the drive bar fills, a combo set can be achieved Prototype Street Fighter Billy & Mandy: Zap to It Features/Functionality • One player • Player chooses the avatar (male or female) and starts off in a predetermined location (7 levels to reach the main boss) • A split screen showing the battle up top and the player controls below will appear • The player must press the key determined by the computer at the correct time • A miss deals damage to the player’s life bar, while a hit lands a blow on the enemy • If the player deals enough damage, their drive bar at the bottom of the screen goes up, indicating a higher level combo attack that deals more damage. • Once game is beaten, can unlock different modes –easy, medium, hard Theoretical Justifications Persuasive Strategies • Fairly original • not many games that combine fighting and music genres • Larger demographic • Can target both casual and hardcore gamers • Replay value • Feeling of accomplishment after beating a level/boss will tempt player to play on other modes. Shortcomings • Too much work to get to final stage/boss • Combos are too complex • Variety of combos that do various damage • Combos interrupt flow of play(?) Expansion • Footpad for added difficulty or alternate control • Quick-save at every checkpoint • More levels –easy and hard modes • Multiplayer –VS mode • Customization of characters • Unlockables Next Steps in Design Process • Decide on features –remove, add, change • Research –programming, game engines, etc • Create prototypes (rough and more detailed) • User test –targeted group • Create different interfaces (based on feedback) Questions Questions/comments?
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