Game name

Key Fu
Game Concept by Stephanie Yin
Design Challenge
To create a game that blends the fighting and music game
genres in a fun and innovative way.
Time limit: 10 weeks
Overview
•
Persuasive Purpose
• To create a game that’s
fun and immersive for both
casual and hardcore
players.
User Description
People who enjoy quick,
straightforward games.
They are likely…
• Ages 13+
• Computer owners
• Fighting and/or music
game enthusiasts
In sum: teenagers/people in
early 20s
Storyboard: User Exp
1) Lucy chooses an
avater
3) She inputs the right key
(once it enters the circle)
2) The destination is
chosen
4) Once the drive bar fills, a
combo set can be achieved
Prototype
Street Fighter
Billy & Mandy: Zap to It
Features/Functionality
•
One player
•
Player chooses the avatar (male or female) and starts off in a predetermined location (7 levels to reach the main boss)
•
A split screen showing the battle up top and the player controls below will
appear
•
The player must press the key determined by the computer at the correct
time
• A miss deals damage to the player’s life bar, while a hit lands a blow on the enemy
•
If the player deals enough damage, their drive bar at the bottom of the
screen goes up, indicating a higher level combo attack that deals more
damage.
•
Once game is beaten, can unlock different modes –easy, medium, hard
Theoretical Justifications
Persuasive Strategies
• Fairly original
• not many games that combine fighting and music genres
• Larger demographic
• Can target both casual and hardcore gamers
• Replay value
• Feeling of accomplishment after beating a level/boss will tempt player to play
on other modes.
Shortcomings
• Too much work to get to final stage/boss
• Combos are too complex
• Variety of combos that do various damage
• Combos interrupt flow of play(?)
Expansion
• Footpad for added difficulty or alternate control
• Quick-save at every checkpoint
• More levels –easy and hard modes
• Multiplayer –VS mode
• Customization of characters
• Unlockables
Next Steps in Design Process
• Decide on features –remove, add, change
• Research –programming, game engines, etc
• Create prototypes (rough and more detailed)
• User test –targeted group
• Create different interfaces (based on feedback)
Questions
Questions/comments?